This mod introduces unique aspects to each nations infantry, enables arabian units as well as all types of infantry of every faction for skirmish and changes how the population works, along with some smaller features and balance changes. It also enables all maps to be played with as many teams as there are player slots, which allows for 3 to 6 teams on one map (which means FFA is now possible as well).

Description

Update with fixes and more teams for all maps

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Steel Harvest v2.7 (Outdated)
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Guest
Guest - - 689,323 comments

Hello! First of all, thank you soooo much for this mod. It's basically been keeping me playing a game I thought I was slowly learning to hate. Steel Harvest is keeping this game alive in my opinion and through such small tweaks as well. Hopefully we can see even more in the future :)
I had a question however. In the changes, it states that mech population costs are halved (Which I'm all for, more mechs per battle is a great idea), however from what I could see, that's not the case in skirmish (campaign and challenges work fine). Only the Grimbart's pop was halved from what I could note (I play too much Saxony). I'm not sure if it's because of an install issue on my end but I'd appreciate if you could help, thank you.

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Tark2 Author
Tark2 - - 49 comments

I'm happy to hear that! And honestly I'm still surprised at how many people seem to really enjoy the changes I made to the game. :)
Regarding the poplation for mechs: That was a mistake on my end, sorry about that. And thank you for telling me, even though I tested it several times I just didn't notice that there was something wrong. It should be fixed in the new update. (And as an actual saxon I gotta say: there is no such thing as too much Saxony, glory to the Freistaat! ;D )

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