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Hello there again, Company of Heroes and Star Wars fans,


Thanks to the community's meaningful and constructive feedback, Star Wars Frontlines v1.0 RE has now been released featuring a plethora of balancing changes, a new call in unit for the Rebel Alliance, weaponry adjustments, Haganaz' Star Wars Map Pack, and more.


Star Wars Frontlines v1.0 RE - The Galactic Civil War - Installer



NEW Rebel Marines have joined the Rebel Alliance under the Guerilla Partisan Tactics Doctrine.

Introducing a new call in unit for the Rebel Alliance! Found under the Ambush Commandos ability as an Assault Team Insertion, The Rebel Marines are equipped with the powerful A280-CFE Blaster Rifles designed to go toe to toe against the Galactic Empire's special units. They also have access to the RPS-6 Rocket Launcher upgrade kit to bolster their anti-vehicle capabilities.

Rebel Marines



Notable Balancing Changes:

The overall goal of these balancing changes is for players to have more meaningful firefights and hopefully feel more rewarding for players that like micromanaging their troops.


  • E Web Emplacements and 1.4 DP Turrets' damage output, health, and cost have been adjusted. They can now be destroyed by standard blasters.
  • Both Factions Sniper's camouflage ability are now locked behind Veterancy Rank 1. This change deters Sniper spam that can vanish instantly after every kill but preserves their lethality against high value troops and should be rewarding for players who can micro manage their lethal Sniper teams.
  • Deathtroopers have received major health buff, DLT-19 Upgrade kit, and a new "Deathtrooper Hunt" ability.
  • The 501st Troopers can now retreat.
  • Stormtroopers and Rebel Fleet Troopers have received a minor health buff.
  • Rebel Fleet Trooper Squad's RPS-6 Rocket Launcher Upgrade Kit has been removed to streamline their role as an elite support unit for the Rebel Alliance.
    • The RPS-6 Rocket Launcher Upgrade Kit from the Rebel Fleet Troopers has now been moved to the Rebel Weapon Support Team for early to mid game access for anti-vehicle capabilities, seeing that the Rebel Alliance has no vehicles that can go toe to toe to AT-STs. Yet.
  • Imperial Engineers and Imperial Army Troopers are now equipped with E-10 Blasters instead of E-11 Blasters. The E-10 Blasters served as the forerunner of the E-11 medium blaster rifle. Being cheaply made and easily mass produced, low level Imperial troops are usually equipped with these.
    • Imperial Army Troopers can now revive their fallen squadmates (passive).
  • Speeder bikes damage output and health for both factions have been nerfed.
  • AT-RTs has received a health buff.
  • Pricing on all units and abilities have also been streamlined for more organic game flow.
  • A plethora of changes on all weapons' damage output, rate of fire, and accuracy have been made. Read the BALANCE PATCH 1.0.txt file in the StarWars folder for more information on all the changes.
  • Some of the doctrines are still WIP, please refer to our previous article to see what works and what doesn't.

Along with the launch v1.0 RE, Haganaz' Map Pack is now included with the installation.

Here's some screenshots of his maps:

naboo

Naboo (3v3)


endor

Endor (2v2)


dagobah

Dagobah (2v2)



With these changes deployed, we hope the mod provides a more immersive and fun experience. Again, thank you for your continued support and we still have more planned for the future. Do not hesitate to drop by in our Discord to host multiplayer matches, provide feedback, see sneak peaks, or just to hang out. That's it from us for now and and we'll see you on the frontlines.

May the force be with you. Always.



Star Wars Frontlines v1.0 Release Transmission

Star Wars Frontlines v1.0 Release Transmission

News 4 comments

4 years since the Alpha, what has changed? Version 1.0 is our most solid foundation for the future of our mod.

Dev Diary - Life signs, AI fixes, a small glance at game design

Dev Diary - Life signs, AI fixes, a small glance at game design

News 13 comments

Status report ; what we are up to, and what to expect. And a test at sharing with you a bit of the thinking process behind the gameplay.

Star Wars Frontlines : The Galactic Civil War - RELEASE | Alpha 0 Demo Version

Star Wars Frontlines : The Galactic Civil War - RELEASE | Alpha 0 Demo Version

News 13 comments

It's happening ! Download and play the first Star Wars mod ever for Company of Heroes !

End of a Year

End of a Year

News 9 comments

To celebrate 2017, discover exclusive images of the last work in progress features, and know more of what you will get to play.

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Star Wars Frontlines v1.0 RE - The Galactic Civil War - Installer

Star Wars Frontlines v1.0 RE - The Galactic Civil War - Installer

Full Version 16 comments

Official Installer for Star Wars Frontlines v1.0 RE - The Galactic Civil War Company of Heroes mod.

GalacticCivilWar v1.0 RE - ZIP File

GalacticCivilWar v1.0 RE - ZIP File

Full Version 2 comments

Updated and final version of the 1.0 release (NO MORE PATCHES NEEDED) don't download the older versions for those will not be supported anymore! for questions...

Haganaz's SW Map Pack

Haganaz's SW Map Pack

Multiplayer Map 2 comments

This is a map pack for Star Wars Frontline aimed at improving & fixing the official maps, as well as adding a few of my own for improved variety of gameplay...

GalacticCivilWar - Alpha 0 Demo (OUTDATED)

GalacticCivilWar - Alpha 0 Demo (OUTDATED)

Demo 20 comments

It's happening ! Download and play the first Star Wars mod for Company of Heroes ! There is a Readme file included in the download that will provide you...

"Cold Waters" 8 Player map  v3

"Cold Waters" 8 Player map v3

Multiplayer Map 15 comments

this is Version 3 of Cold Waters, released 03/06/2016 This map is a 4v4 map for Company of heroes 1, it was originally a 2v2 map made by LaCLown, I have...

Post comment Comments  (80 - 90 of 704)
Guest
Guest - - 700,967 comments

is the mod dead?

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SirPsycho
SirPsycho - - 121 comments

No it's not. Ebonhawk is making some new map assets currently. So it's still active, just slowed up

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Heathen231
Heathen231 - - 7 comments

Has there been any updates on this mod? Im super excited to hear more about this!

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Guest
Guest - - 700,967 comments

I greet you !

As I wrote earlier; This mod is great and I can live out my "Star Wars" fantasies. I think your mod has potential. It is truly high quality. Now I'm worried because I'm waiting for news. Will we get some soon ? Greetings from Germany !

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SirPsycho
SirPsycho - - 121 comments

Hi, thanks for the nice comment. The mod is still active and some additional assets/vehicles have been created along with some in-game testing. So future updates and information on the progress will keep occurring.

However, as everyone is going through global lockdowns at present with the current pandemic happening, this will possibly affect some release time lines or informational updates on progress. Stay safe everyone

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veito
veito - - 4 comments

keep up the great work my friend and thank you for time and dedication. looking forward to crushing the rebels on Company of heroes. lol

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Gref_
Gref_ - - 7 comments

This mod being fleshed out and completed would be a dream come true for me. I want a modern Star Wars RTS so much.

I wish I could help but I don't have any modding or dev experience. =(

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CountNerdula
CountNerdula - - 19 comments

BTW for anyone who doesn't want to modify the launch options in steam so they can also launch CoH, I modified the .bat file from Europe at War to launch it, so to create a shortcut do the following:

create a .txt file, open it and enter:
Call Steam.exe -applaunch 228200 -dev -mod GalacticCivilWar

(or the entire contents of the EaW bat file, see at the end) then close it, and change the extension to .bat (you might have to enable the "show file extensions" option, just google "Show file extensions" and you'll find it easily). Now when you run it, Steam should ask you if you want to run the game with these options, click ok and it should run the modded game.

+ Move the bat file to your games folder or the desktop.
+ You might be able to add it to your Steam library as a "non-Steam game".
+ To set the mod's image, right click -> Properties -> Change Icon, browse to the CoH main folder and find the GCW.ico icon, so it has the right icon.

In case the .bat doesn't work, this is the entire EaW bat file:

echo OFF
Call Steam.exe -applaunch 228200 -dev -mod GalacticCivilWar
ping 1.1.1.1 -n 1 -w 10000 >nul
del steam_appid.txt
:EB
ping 1.1.1.1 -n 1 -w 10000 >nul
tasklist | findstr "RelicCOH.exe" >nul
IF "%ERRORLEVEL%"=="0" GOTO EB
IF "%ERRORLEVEL%"=="1" EXIT

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CountNerdula
CountNerdula - - 19 comments

Just played the Alpha 0 demo, it looks great! Just one observation, scout troops seem far too effective but I think it's actually the other troops not being very effective at killing, but maybe I've just been playing too much of the Blitzkrieg mod. I can't wait for vehicles to be added, even if for functionality's sake it's the less famous ones, it will be epic!

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Spielgenosse
Spielgenosse - - 18 comments

I greet you !

I just want to thank you for your ambitious project. I think your work and your plans are great. Your modification has so much potential. I really appreciate your work, keep it up. I can't wait to play a high quality Star Wars RTS game. May the force be with you, always.

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