Thanks to the community's meaningful and constructive feedback, Star Wars Frontlines v1.0 RE has now been released featuring a plethora of balancing changes, a new call in unit for the Rebel Alliance, weaponry adjustments, Haganaz' Star Wars Map Pack, and more.
Introducing a new call in unit for the Rebel Alliance! Found under the Ambush Commandos ability as an Assault Team Insertion, The Rebel Marines are equipped with the powerful A280-CFE Blaster Rifles designed to go toe to toe against the Galactic Empire's special units. They also have access to the RPS-6 Rocket Launcher upgrade kit to bolster their anti-vehicle capabilities.

The overall goal of these balancing changes is for players to have more meaningful firefights and hopefully feel more rewarding for players that like micromanaging their troops.
Here's some screenshots of his maps:

Naboo (3v3)

Endor (2v2)

Dagobah (2v2)
With these changes deployed, we hope the mod provides a more immersive and fun experience. Again, thank you for your continued support and we still have more planned for the future. Do not hesitate to drop by in our Discord to host multiplayer matches, provide feedback, see sneak peaks, or just to hang out. That's it from us for now and and we'll see you on the frontlines.
May the force be with you. Always.
4 years since the Alpha, what has changed? Version 1.0 is our most solid foundation for the future of our mod.
Status report ; what we are up to, and what to expect. And a test at sharing with you a bit of the thinking process behind the gameplay.
It's happening ! Download and play the first Star Wars mod ever for Company of Heroes !
To celebrate 2017, discover exclusive images of the last work in progress features, and know more of what you will get to play.
Official Installer for Star Wars Frontlines v1.0 RE - The Galactic Civil War Company of Heroes mod.
Updated and final version of the 1.0 release (NO MORE PATCHES NEEDED) don't download the older versions for those will not be supported anymore! for questions...
This is a map pack for Star Wars Frontline aimed at improving & fixing the official maps, as well as adding a few of my own for improved variety of gameplay...
It's happening ! Download and play the first Star Wars mod for Company of Heroes ! There is a Readme file included in the download that will provide you...
this is Version 3 of Cold Waters, released 03/06/2016 This map is a 4v4 map for Company of heroes 1, it was originally a 2v2 map made by LaCLown, I have...
I am literally in love with this mod already. However, I have some concerns about your plans for armor in the mod, specifically the Empire which uses massive walkers and tanks.
My biggest concern I'd like to address is the AT-AT. Obviously, these monstrous walkers need to be mobile barracks/bunker-like vehicles. They have to be highly resistant to rifle fire, but should be weak against anti-armor weaponry. Further concerning me is the unit/map size ratio? Are the maps planned for this mod going to MASSIVE to accommodate these large walkers and tanks? Like, I'm talking 10x the size of the Hill 331 map in vanilla, which is the largest map in the base game of CoH.
Further concerns about maps, are you planning on fully removing all vanilla maps and making custom maps? What are your plans for the terrains? Will you entertain the different theaters of the war and planets of the galaxy, or will the maps be centralized around a certain sector?
Either way, I look forward to seeing this mod come to fruition and I wish you the absolute best of luck with this project, ebonhawk31!
I thought AT-AT's have armour that is nigh-impervious to simple anti-armour armaments. Wookiepedia describes it being "impervious to all but the heaviest of artillery weapons", outside of its neck joints and the weird cable maneuver. To add it, seems to break the balance of the game. Although, I cannot think of a good lore reason why the Imps would not use an AT-AT, as it fits their combat doctrine perfectly.
Interesting. Looking forward to seeing them in action.
and the AT-AT are still to be decided if its gonna be a unit that can be produced in a factory or it can be call in as a reinforcement
yes maps will be massive and it will tackle the planets that the rebels and the imps waged wars.. and vanilla coh maps will be still usable for the MOD...
In my opinion, the AT-AT seems to be on par with the Tiger tank, and I suggest it should be called in instead of produced.
Yes! just yes! Ill follow the **** out of this!
Mod of the year easily
Hope so !
1-If you give players all the tools,with the right command tree they will be able to choose whatever they want to go first depending of CP they want to blow.
2-Yes its possible.
3-You can pack as many units you want in the task bar units menu, even more with additional submenu.
;) bit i do understand that 3 docs is more appealing.
I never have interest in CoH series, but today I brought bundle that contains this game just becouse I'll need it for this mod :)
That sounds funny somehow :D But also interesting indeed! ^^
Great stuff guys, maybe it would be more logical to get only 2 army command trees ( imperial/rebels) instead of 3 docs per factions, it has the advantage to balance the gameplay much more and get the best units per factions with a big and unique command tree, a great project here!
First: 3 trees give the player more choices for his style.
Second: I don't even know if you can mod only 2
Third: We can put more awesome stuff in it :D