Thanks to the community's meaningful and constructive feedback, Star Wars Frontlines v1.0 RE has now been released featuring a plethora of balancing changes, a new call in unit for the Rebel Alliance, weaponry adjustments, Haganaz' Star Wars Map Pack, and more.
Introducing a new call in unit for the Rebel Alliance! Found under the Ambush Commandos ability as an Assault Team Insertion, The Rebel Marines are equipped with the powerful A280-CFE Blaster Rifles designed to go toe to toe against the Galactic Empire's special units. They also have access to the RPS-6 Rocket Launcher upgrade kit to bolster their anti-vehicle capabilities.

The overall goal of these balancing changes is for players to have more meaningful firefights and hopefully feel more rewarding for players that like micromanaging their troops.
Here's some screenshots of his maps:

Naboo (3v3)

Endor (2v2)

Dagobah (2v2)
With these changes deployed, we hope the mod provides a more immersive and fun experience. Again, thank you for your continued support and we still have more planned for the future. Do not hesitate to drop by in our Discord to host multiplayer matches, provide feedback, see sneak peaks, or just to hang out. That's it from us for now and and we'll see you on the frontlines.
May the force be with you. Always.
4 years since the Alpha, what has changed? Version 1.0 is our most solid foundation for the future of our mod.
Status report ; what we are up to, and what to expect. And a test at sharing with you a bit of the thinking process behind the gameplay.
It's happening ! Download and play the first Star Wars mod ever for Company of Heroes !
To celebrate 2017, discover exclusive images of the last work in progress features, and know more of what you will get to play.
Official Installer for Star Wars Frontlines v1.0 RE - The Galactic Civil War Company of Heroes mod.
Updated and final version of the 1.0 release (NO MORE PATCHES NEEDED) don't download the older versions for those will not be supported anymore! for questions...
This is a map pack for Star Wars Frontline aimed at improving & fixing the official maps, as well as adding a few of my own for improved variety of gameplay...
It's happening ! Download and play the first Star Wars mod for Company of Heroes ! There is a Readme file included in the download that will provide you...
this is Version 3 of Cold Waters, released 03/06/2016 This map is a 4v4 map for Company of heroes 1, it was originally a 2v2 map made by LaCLown, I have...
(buried)
Looks very cool, but why is this a mod for CoH? Wouldn't DoW2 be a better base? It already has melee combat and Eldar animations like those of a Warlock could probably be easily reused for believable Jedi/Dark Jedi/Sith. You made pretty AT-RT but Imperial Guard Sentinel seems like it wouldn't be that hard to turn into AT-ST and AT-RT and could save a lot of effort. At least it would be easier than anything in game without mechs at all. Plenty of Wh40k psionics fits SW perfectly and stuff like Force Lighting is already there. Hell, I'm pretty sure I saw some attempts at introducing base building into it as well.
Are you afraid that GW would sent C&D? I know that they are butthurt about turning Warhammer games into other settings ever since they started to give license to whoever asks (like with Total Warhammer), but I don't think it extends to DoW2 and DoW1 times. I never heard of them bothering anyone in those modding scenes but DoW 3 Angry Marines had to be put down though.
DOW II modding options are very limited. The game does not really have proper modding tools as far as I am aware. This makes it extremely difficult to get new, properly-made content in-game. Besides that, animation is very rarely a copy-paste effort. They may seem similar, but you need to align everything, and a small difference/oversight can absolutely mess things up.
Although I'd love to try, it's more like I've never seen actual complex custom models and animations made for DoW2. Every plan or WIP (thinking about a winged swarmlord, and a bloodletter) I've seen never ended up in-game :/
Which brings question about the ease of implementing such complex features in DoW2. At least CoH is fully flexible on that side. Think about it, the IG Sentinel would have saved us one animation set perhaps... and even then it doesn't exactly articulate like the AT-RT so you don't know what adjustments might be required, and you still have to fit the driver, etc... In the end it's very likely you'll animate it from scratch. The presence of the Sentinel just tells you it's possible, but we proved it's possible in CoH as well.
As far as melee and force users are concerned, this is not what we intend to depict with Frontlines. We want the dirty side of the average combat between normal soldiers.
CoH also has a different perception by the public.
And eeh, the best argument is that I didn't start the mod and I'm not alone making it. Maybe in a far and unknown future, it's not excluded that we give DoW2 a try (because I adore that game, modded it quite a lot and would love the improved graphics). :P
Hope we see this mod go back under production. Very cool concept.
i remember finding this mod two days after it was put on moddb and i can not wait for the next update to the alpha. been following your discord and like what i am seeing. glad you are taking a break so as to not lose interest in making the mod.
ps: i know im a little late with this cause i had to work all of yesterday but may the fourth be with you.
I hope you can do it as soon as possible and we will have the chance to play this masterpiece, thanks again for your efforts
Would you please also consider the Warhammer 40K mod as well? I've never known the old COH engine could capable such flawless SiFi themed effects and models. :O
Uuh... Play Dawn of War ? :P
DOW1 isn't as detailed as COH, DOW2 doesn't have base building system and the battle is too small. I wanna play COH like Warhammer game that Relic never has created ToT
Try the ultimate apocalypse mod then
DoW2 is fun and easy to mod, getting a 3-4 buildings base isn't too difficult. You could give it a try, expanding from existing mods to have extra units :P