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Hello there again, Company of Heroes and Star Wars fans,


Thanks to the community's meaningful and constructive feedback, Star Wars Frontlines v1.0 RE has now been released featuring a plethora of balancing changes, a new call in unit for the Rebel Alliance, weaponry adjustments, Haganaz' Star Wars Map Pack, and more.


Star Wars Frontlines v1.0 RE - The Galactic Civil War - Installer



NEW Rebel Marines have joined the Rebel Alliance under the Guerilla Partisan Tactics Doctrine.

Introducing a new call in unit for the Rebel Alliance! Found under the Ambush Commandos ability as an Assault Team Insertion, The Rebel Marines are equipped with the powerful A280-CFE Blaster Rifles designed to go toe to toe against the Galactic Empire's special units. They also have access to the RPS-6 Rocket Launcher upgrade kit to bolster their anti-vehicle capabilities.

Rebel Marines



Notable Balancing Changes:

The overall goal of these balancing changes is for players to have more meaningful firefights and hopefully feel more rewarding for players that like micromanaging their troops.


  • E Web Emplacements and 1.4 DP Turrets' damage output, health, and cost have been adjusted. They can now be destroyed by standard blasters.
  • Both Factions Sniper's camouflage ability are now locked behind Veterancy Rank 1. This change deters Sniper spam that can vanish instantly after every kill but preserves their lethality against high value troops and should be rewarding for players who can micro manage their lethal Sniper teams.
  • Deathtroopers have received major health buff, DLT-19 Upgrade kit, and a new "Deathtrooper Hunt" ability.
  • The 501st Troopers can now retreat.
  • Stormtroopers and Rebel Fleet Troopers have received a minor health buff.
  • Rebel Fleet Trooper Squad's RPS-6 Rocket Launcher Upgrade Kit has been removed to streamline their role as an elite support unit for the Rebel Alliance.
    • The RPS-6 Rocket Launcher Upgrade Kit from the Rebel Fleet Troopers has now been moved to the Rebel Weapon Support Team for early to mid game access for anti-vehicle capabilities, seeing that the Rebel Alliance has no vehicles that can go toe to toe to AT-STs. Yet.
  • Imperial Engineers and Imperial Army Troopers are now equipped with E-10 Blasters instead of E-11 Blasters. The E-10 Blasters served as the forerunner of the E-11 medium blaster rifle. Being cheaply made and easily mass produced, low level Imperial troops are usually equipped with these.
    • Imperial Army Troopers can now revive their fallen squadmates (passive).
  • Speeder bikes damage output and health for both factions have been nerfed.
  • AT-RTs has received a health buff.
  • Pricing on all units and abilities have also been streamlined for more organic game flow.
  • A plethora of changes on all weapons' damage output, rate of fire, and accuracy have been made. Read the BALANCE PATCH 1.0.txt file in the StarWars folder for more information on all the changes.
  • Some of the doctrines are still WIP, please refer to our previous article to see what works and what doesn't.

Along with the launch v1.0 RE, Haganaz' Map Pack is now included with the installation.

Here's some screenshots of his maps:

naboo

Naboo (3v3)


endor

Endor (2v2)


dagobah

Dagobah (2v2)



With these changes deployed, we hope the mod provides a more immersive and fun experience. Again, thank you for your continued support and we still have more planned for the future. Do not hesitate to drop by in our Discord to host multiplayer matches, provide feedback, see sneak peaks, or just to hang out. That's it from us for now and and we'll see you on the frontlines.

May the force be with you. Always.



Star Wars Frontlines v1.0 Release Transmission

Star Wars Frontlines v1.0 Release Transmission

News 4 comments

4 years since the Alpha, what has changed? Version 1.0 is our most solid foundation for the future of our mod.

Dev Diary - Life signs, AI fixes, a small glance at game design

Dev Diary - Life signs, AI fixes, a small glance at game design

News 13 comments

Status report ; what we are up to, and what to expect. And a test at sharing with you a bit of the thinking process behind the gameplay.

Star Wars Frontlines : The Galactic Civil War - RELEASE | Alpha 0 Demo Version

Star Wars Frontlines : The Galactic Civil War - RELEASE | Alpha 0 Demo Version

News 13 comments

It's happening ! Download and play the first Star Wars mod ever for Company of Heroes !

End of a Year

End of a Year

News 9 comments

To celebrate 2017, discover exclusive images of the last work in progress features, and know more of what you will get to play.

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Star Wars Frontlines v1.0 RE - The Galactic Civil War - Installer

Star Wars Frontlines v1.0 RE - The Galactic Civil War - Installer

Full Version 16 comments

Official Installer for Star Wars Frontlines v1.0 RE - The Galactic Civil War Company of Heroes mod.

GalacticCivilWar v1.0 RE - ZIP File

GalacticCivilWar v1.0 RE - ZIP File

Full Version 2 comments

Updated and final version of the 1.0 release (NO MORE PATCHES NEEDED) don't download the older versions for those will not be supported anymore! for questions...

Haganaz's SW Map Pack

Haganaz's SW Map Pack

Multiplayer Map 2 comments

This is a map pack for Star Wars Frontline aimed at improving & fixing the official maps, as well as adding a few of my own for improved variety of gameplay...

GalacticCivilWar - Alpha 0 Demo (OUTDATED)

GalacticCivilWar - Alpha 0 Demo (OUTDATED)

Demo 20 comments

It's happening ! Download and play the first Star Wars mod for Company of Heroes ! There is a Readme file included in the download that will provide you...

"Cold Waters" 8 Player map  v3

"Cold Waters" 8 Player map v3

Multiplayer Map 15 comments

this is Version 3 of Cold Waters, released 03/06/2016 This map is a 4v4 map for Company of heroes 1, it was originally a 2v2 map made by LaCLown, I have...

Post comment Comments  (100 - 110 of 704)
Kubers
Kubers - - 13 comments

(buried)

Looks very cool, but why is this a mod for CoH? Wouldn't DoW2 be a better base? It already has melee combat and Eldar animations like those of a Warlock could probably be easily reused for believable Jedi/Dark Jedi/Sith. You made pretty AT-RT but Imperial Guard Sentinel seems like it wouldn't be that hard to turn into AT-ST and AT-RT and could save a lot of effort. At least it would be easier than anything in game without mechs at all. Plenty of Wh40k psionics fits SW perfectly and stuff like Force Lighting is already there. Hell, I'm pretty sure I saw some attempts at introducing base building into it as well.

Are you afraid that GW would sent C&D? I know that they are butthurt about turning Warhammer games into other settings ever since they started to give license to whoever asks (like with Total Warhammer), but I don't think it extends to DoW2 and DoW1 times. I never heard of them bothering anyone in those modding scenes but DoW 3 Angry Marines had to be put down though.

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Guest
Guest - - 700,968 comments

DOW II modding options are very limited. The game does not really have proper modding tools as far as I am aware. This makes it extremely difficult to get new, properly-made content in-game. Besides that, animation is very rarely a copy-paste effort. They may seem similar, but you need to align everything, and a small difference/oversight can absolutely mess things up.

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.Eol.
.Eol. - - 613 comments

Although I'd love to try, it's more like I've never seen actual complex custom models and animations made for DoW2. Every plan or WIP (thinking about a winged swarmlord, and a bloodletter) I've seen never ended up in-game :/
Which brings question about the ease of implementing such complex features in DoW2. At least CoH is fully flexible on that side. Think about it, the IG Sentinel would have saved us one animation set perhaps... and even then it doesn't exactly articulate like the AT-RT so you don't know what adjustments might be required, and you still have to fit the driver, etc... In the end it's very likely you'll animate it from scratch. The presence of the Sentinel just tells you it's possible, but we proved it's possible in CoH as well.

As far as melee and force users are concerned, this is not what we intend to depict with Frontlines. We want the dirty side of the average combat between normal soldiers.

CoH also has a different perception by the public.

And eeh, the best argument is that I didn't start the mod and I'm not alone making it. Maybe in a far and unknown future, it's not excluded that we give DoW2 a try (because I adore that game, modded it quite a lot and would love the improved graphics). :P

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CaptainShack
CaptainShack - - 127 comments

Hope we see this mod go back under production. Very cool concept.

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glassnerd
glassnerd - - 228 comments

i remember finding this mod two days after it was put on moddb and i can not wait for the next update to the alpha. been following your discord and like what i am seeing. glad you are taking a break so as to not lose interest in making the mod.

ps: i know im a little late with this cause i had to work all of yesterday but may the fourth be with you.

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camel1555868436
camel1555868436 - - 2 comments

I hope you can do it as soon as possible and we will have the chance to play this masterpiece, thanks again for your efforts

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AcePilot1
AcePilot1 - - 197 comments

Would you please also consider the Warhammer 40K mod as well? I've never known the old COH engine could capable such flawless SiFi themed effects and models. :O

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.Eol.
.Eol. - - 613 comments

Uuh... Play Dawn of War ? :P

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AcePilot1
AcePilot1 - - 197 comments

DOW1 isn't as detailed as COH, DOW2 doesn't have base building system and the battle is too small. I wanna play COH like Warhammer game that Relic never has created ToT

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Guest
Guest - - 700,968 comments

Try the ultimate apocalypse mod then

Reply Good karma Bad karma0 votes
.Eol.
.Eol. - - 613 comments

DoW2 is fun and easy to mod, getting a 3-4 buildings base isn't too difficult. You could give it a try, expanding from existing mods to have extra units :P

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