First of all, let me say we're not dead yet, but don't be upset if you don't see any update in very long times. We still need models and people to do them, as well as maps, sounds, fx (you know, lasers ^^) and everything like that !
If you feel like you could do something or even that you could learn a bit of CoH modding (which isn't difficult, and mapping can be pretty fun too), please let us know in the comments (or in PM) !
Your help will never be refused !
So, next I have a question that I think requests your opinion (so again, please leave a comment ;p )
What would be the best building/base system (for both factions) ?
Here is some ideas, but feel free to propose your own unless they're stupid of course ^^)
1° - Vanilla-like sort of base, with static buildings (not funny, I don't even know why I wrote and this is not a choice ;p )
2° - Different systems for both factions - like a static base for the Empire, and a more mobile for Rebels (in the idea of the vanilla Wehrmacht and British styles)
3° - Different systems for each doctrines - depending on what you choose, it completely change the way you'll manage your base : i.e strong static base for the Rebel Defensive doctrine, airdropped troopers only for the Imperial Navy, small camouflaged foxholes for the Rebel Ambush doctrine.... (this will be very hard to do, I don't know if it's possible, and it will force you to choose you doctrine right at the beginning of the game...)
4° - Same system for both factions, but with in a whole new way - this would basically bring DoW2's gameplay to the mod, with a single main building that evolves and allows you to drop all your units at the same place : this would of course result in a very dynamic gameplay where you must go outside, but it would require smaller maps to conteract the fact you can't build secondary bases (unless we do authorize the build of secondary bases...)
5° - ... What do you think about it ???
These are only a few ideas of what is possible, but I think this deserves a lot of attention, as this is one of the main aspect of a rts !
So please don't hesitate to comment !