Starlancer Reborn originally was a personal dream of reviving my favorite game with the help of a new engine. This mod is based on the Freelancer prequel called Starlancer.

Post feature Report RSS System Structure

Since this project is very much different from all other Freelancer mods the structure of the entire mod is also different.

Posted by on

Since this project is very much different from all other Freelancer mods the structure of the entire mod is also different.

The game does play in the sol system which is divided into 25 sectors. Those sectors can be compared with the systems of the original Freelancer. 10 systems will be controlled by the alliance, 10 systems will be controlled by the coalition, 5 neutral systems. That are the starting conditions.

Once the player has choosen one side he can team up with other members of his faction to fight the enemy faction members can take control over the neutral systems and later also take control over the enemy systems until one faction does dominate the entire sol system.

The ownership of the systems is getting calculated with a server sided tool that already is being used on the Crossfire server. The Robotic Referee System (RRS). Depending on the success of the fights the systems change the ownership and the loosing faction has to win the system back in order to use the stations and facilities of that system.

Together with many tactical elements this is a mix of RP and PVP where the players are forced to act.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: