SG-1 Missions is a singleplayer modification of the older known Stargate TC multiplayer mod, it delivers hard 11 missions that take place in the Stargate universe.

Unfortunately, the mod itself in its current version is problematic and would often crash, it also came with a 3rd party software to launch maps that quite frankly was broken.

Remod is both a gameplay and HD modification for SG1M that to brings :

- HD Models.
- Detail texturing for most of the textures.
- HUD Changes.
- Music Changes.
- Sound FX Changes.
- Text Changes.
- Workarounds to many of the original bugs.
- Remove the off-putting mission manager thus allowing players to simply select any mission they wish to play.
- Changes to some of the difficult/unfair/confusing gameplay.

There are a few things that do need to be addressed though :

1. “Briefings.txt” in the mod folder itself contains more information regarding the missions you’re embarking on, some of them might be VITAL to complete the mission.

2. Mission success will usually lead you to the menu.
Failure will lead you to a random save.
The already included save files should lead to a in game mission complete, which should kick you right back to the menu when you are killed/have failed an objective.

3. This mod was never completely finished by its original creators, expect lots of bugs.
This remod has managed to find workarounds for some of them, but not much else can be done due to lack of skills or source files.

4. The issues mentioned above have caused manual saving/loading to be disabled.
While midmission healing is now added, enemy attacks are still quite powerful.
Be careful when dealing with them.

5. Beware of ladders, some of them are used for level transitions and might crash from the close triggers, crouching to avoid the transitioning triggers might help.

KNOWN ISSUES :

- The mod starts to degrade the more you go from level to level.
Nothing can be done about this besides having quite the luck.

- Bloody Snow has an issue where if you place the bomb too close to the door, you'll get stuck on the bomb's brush (basically a death sentence), keeping a little distance should give you room to run.

- Zat'nik'tel is too overpowered in that it stunlocks you in one hit and instakills you when shot with another at quick succession, no dice trying to modify the configs, i guess it fits with the actual lore?

- For some reason, the M16 seems to have its fire state broken if you go full auto with it, this doesn't happen in older Half-Life versions (as their rate of fire seems to be set on HL versions before the 9mmAR's slow firerate fix).

No cure besides only firing on semi auto.


Ambient.Impact - Various NPC model bases
Bobito Pawner - Gacgoa animations
Ced46 - HGrunt addons
Chronic-Payne - Jackson/Dead SG model/skin
Cliffton_Vlodhammer - Coujaf/Couteau/P90 animations
Editor321 - HGrunt model/Skin
End of Days - Massn tweaks
Expert - MP5 skin
GHOST Ops Team - HGrunt model | Massn model | M16 animations | PSG1 animations
GSC - Skeleton
GamingLord - Gib models | HGrunt sounds.
Grizzly - MP5 skin
Besli - Sentry rig
Heart of Evil Napalm Edition Team - Cultist model/skin
IIOPN - MP5 animations
IMBrokeRU - M9 animations
LAca - HGrunt model/skin | Massn model/skin
Lonewolf - Massn skin | Barney | P90 Laser addon
Napoleon - Detail Texturing
Obsolete - M16
Pete3D - USAS 12
Raven Software - Couteau model
Red Slug - Medkit
Romka - HGrunt model/skin | Jackson/Dead SG armor/belt | Massn model/skin
Schmung - MP5 model
Spezz - P90 model
Splinter - M9 skin
Sproily - Snark Goa'uld
Alexander Brandon - New music replacements
Michiel van den Bos - New music replacements
Spydr - M9 model
Thanez - MP5 skin
Twinke Masta - M16 | PSG1
Version_2 - P90 flashlight addon
Werewolf - Barney
Wizard Wars Team - Cultist model
fat_al - Gib models | Massn model/skin
millenia - M16
neoshroomish - M16
pr0d!gy - P90 skin/flashlight addon
rosa jones - M16
theonewhoknows - Jackson/Dead SG model
wong ching ku - M16
Water-Phoenix - Scientist skin
ZikShadow - Remod Author





Installation is simple, extract the SGM1.1 folder that is inside the .7z into your Half-Life installation folder (Where hl.exe is located, NOT inside any of the other folder such as "valve" or "valve_hd")"

Don't forget the "FMOD.DLL" that is also required!

Example would be "C:\Program Files\Steam\steamapps\common\Half-Life"

There should now be "valve" and "SGM1.1" inside your Half-Life installation folder along with any other mod/steam-related folders you may have inside.

Restart Steam, Stargate TC - SG1 Missions | Remod should be inside the My Games list.

If that doesn't work somehow, create a shortcut of hl.exe, open it's Properties, add " -game sgm1.1" to the end of the target bar.

Example would be "C:\Program Files\Steam\steamapps\common\Half-Life\hl.exe -game sgm1.1"

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Out of all things that could happen, a second data loss not even a year from the previous one is quite a big shock.
Worse when i can't recover a thing unlike last time.
Couldn't exactly do a backup of 1TB-ish files too, so, no dice on that.

So, while i mourn and try to redownload those resource files/tools/etc, here's an update to an old remod.

KNOWN ISSUES :

- The mod starts to degrade the more you go from level to level.
Nothing can be done about this besides having quite the luck.

- Bloody Snow has an issue where if you place the bomb too close to the door, you'll get stuck on the bomb's brush (basically a death sentence), keeping a little distance should give you room to run.

- Zat'nik'tel is too overpowered in that it stunlocks you in one hit and instakills you when shot with another at quick succession, no dice trying to modify the configs, i guess it fits with the actual lore?

- For some reason, the M16 seems to have its fire state broken if you go full auto with it, this doesn't happen in older Half-Life versions (as their rate of fire seems to be set on HL versions before the 9mmAR's slow firerate fix).

No cure besides only firing on semi auto.

2.0 Changelog :

- Altered Zat'nik'tel hand holding position.
- Replaced the LD cultist models.
- Moved the PSG1's firing position to fit the idle animations (still couldn't find a way to fix that sleeve dislocation though, GO Team really did screw that part of the animation up).
- Replaced the old w_m92s model to fit the view model.
- Fixed the Unas's see-through shoulder.
- Replaced the LD HL Sentry and Apache.
- Replaced Daniel Jackson's model.
- Replaced dead SG operative models.
- Altered MP5's drawing speed.
- Modified cleansuit_scientist to no longer having the Black Mesa ID and now uses Water-Phoenix's faces textures.
- Altered M92S's view model's odd finger.
- Altered USAS's drawing speed.
- Modified Gacgoa's model to have an actual chrome shine instead of a texture based shine.
- Replaced Snark Goa'uld with a darker one (fitting the original colors, btw, actual snake Goa'uld model is in the Addon folder if you really like non-existent hitboxes).
- Modified construction model to no longer having the Black Mesa logo/ID and removed glistening shine.
- Replaced HGrunt model.
- Added new sounds.
- Replaced old weapon HUD selection sprites.
- Added Medkits to particularly difficult missions, heals 35HP each.
- Tollana's endgame script now activates by trigger to avoid glitches, better kill those Goa'ulds fast!
- In a lot of maps, multi_managers that triggers more than 8 entities are now split for stability reasons, most things like Stargate activations should now work slightly better.
- Made the hidden switch in neige2 literally glowing.
- Added new splash screen.
- Replaced most low quality music with higher quality soundtrack, yes, they are Unreal/Tournament soundtracks (i had a sudden lost of data and those music files were one of the few survivors that was sitting on a different drive, might as well use them for something).
- Moved that blasted fmod.dll to outside the folder, now any mistakes in installations will be on the user, legit hope that this will be the end of LoadLibrary errors.
- Added Steam icon.
- Altered loading screen, both menu and ingame.
- Replaced decals.
- Finally got that ol' detail textures thing done for all maps.
- Removed the knife from Area51 mission, turns out you don't really need a weapon to finish it (better off since a lot of the puzzle items are actually breakable and can get you stuck).
- Moved ring teleporter ambushers in The Skull and The Ancient Temple.
- Removed Zat'arcs from numerous missions (except Bloody Snow), might as well remove the one weapon that was making missions a cakewalk with a sandwich.
- Early triggered the ring teleporter in Escape from Apophis to sign players where to go at the end of the valley.
- Updated the Credits to the new format (less namedumpy).
- Updated ModDB stuff to fit the new file.

SGM - Remod Finally Released!

SGM - Remod Finally Released!

News

A couple of days replaying the levels over and over again with little to no crashes finally encouraged me to finally release this little thing. Hope you...

Stargate TC - SG1 Missions Remod Finally Up On ModDB!

Stargate TC - SG1 Missions Remod Finally Up On ModDB!

News 1 comment

Some one pretty much told me to make a ModDB homepage way early in WIP stages since one generally would achieve better results in their work if early...

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Stargate TC - SG1 Missions : Remod 2.0b

Stargate TC - SG1 Missions : Remod 2.0b

Full Version 5 comments

Some minor maintenance work I did years ago that I can't quite remember the entire details of, but it should have a bit more done to it than the earlier...

Stargate TC - SG1 Missions : Remod 1.1

Stargate TC - SG1 Missions : Remod 1.1

Full Version 5 comments

1.1 release for SGTC-SGM-R1.1. Hope you all enjoy it!

Post comment Comments  (0 - 10 of 30)
Dando[SVK]
Dando[SVK] - - 669 comments

is this mod still supported / updated nowadays?

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LordKrenner
LordKrenner - - 8 comments

I hope you don't mind me asking, but how do i get it to work with Xash3d? it forces mods to use a specific layout for the title screen, so i can't select it like normal

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Guest
Guest - - 689,335 comments

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Ravensholm
Ravensholm - - 163 comments

I am getting choppy game play. Is that normal? It gives me a headache. Also I can not seem to get into the SGC. I am stuck at the elevator.

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LordKrenner
LordKrenner - - 8 comments

you cannot get into the SGC via the elevator, look for another entrance...

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Comanche_Prime
Comanche_Prime - - 1,926 comments

Holy cow! How could i miss this mod?...

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Raibert
Raibert - - 54 comments

Damned, first five minutes, i just admire paysage and enjoyed music. It would be how else fantasy game.

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Raibert
Raibert - - 54 comments

Hallo! What is mean "remod" ? Is this remake of old Stargate TC SG-1 Missions, dated 2005 ? If it is true, so, what is different ?

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ZikShadow Creator
ZikShadow - - 506 comments

Not a remake, just a small bugfix + mission select + graphics mod.
Some maps are altered a bit, but that's pretty much it.

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Raibert
Raibert - - 54 comments

So, if i haven't played original Stargate TC SG-1 Missions, i should begin with your mod ?)

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