Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption. This total conversion will replace every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more. Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith. Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more. Each faction will have several space and land units, well known from the series or completely new ones. Contrary to our first full version for the normal Empire at War, the next release will offer finished GC maps, in which you can play through the known Stargate storylines and experience a lot of never seen missions and adventures.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Stargate Empire at War: Pegasus Chronicles - Goa´uld Palace Presentation

The third stage of palace doesn't looks completely destroyed. Just a little bit more damaged. I think it has to be more persuadely. Maybe main pyramid should be smashed into pieces? That's just my opinion though (sorry for my english skills)

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.


Building-wise, Anubis has 15 ground structures at his disposal. Nearly all of them are being finished right now. As with the previous faction, this set of buildings also comes with idle animations, as well as build animations for skirmish.
When it comes to the building animations, we were inspired by the Jaffa helmets and their folding/unfolding plate technology. You certainly remember how cool it was when Ra and his guards revealed themselves to our heroes for the first time or how cool it looked when Teal'C infiltrated Ra's vault in past. This technology was so cool, that we made our build animations for all Goa'uld structures in a similar way. They basically “unfold” and retract from ground. We hope that you find this a nice feature.

As special video we want to show you an internal presentation video of our talented modeler Martin Taichl who created nearly all of our Goa'uld buildings so far. The video will provide some insights on the modelling and animation work that is required for every single structure in the game.

Part of the following news: