Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption. This total conversion will replace every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more. Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith. Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more. Each faction will have several space and land units, well known from the series or completely new ones. Contrary to our first full version for the normal Empire at War, the next release will offer finished GC maps, in which you can play through the known Stargate storylines and experience a lot of never seen missions and adventures.
As promised is here the first picture with more insight into our upcoming Space Skirmish map of Hebridan. Maybe someone can find the "gimmick".^^
Is that part of the loop of kon garat in the picture??? Left Side.
Indeed, it is part of that map ;)
...My mind is probably being extremely harsh, however, the asteroids look very low quality to me.
i imagine it isn't done, besides the Alamo engine is somewhat limited when it comes to graphics, i don't know enough to say for sure but maybe that's the highest resolution asteroids can get to?
The rocks probably have the same limit as every other object.
I'm guessing they're just in an early stage good enough for internal testing of the other stuff they're involved in.
Either that or it's some real smooth material they're made of.
Resistant too, given the way the survive space.
You can add almost unlimited detail with textures to any object (ship or rock, whatever u want), so my guess is that they are early development stage.
But would be fun if there would be drone field what never ends (kinda like the cloud that ''eats'' shields in vanilla FoC) + sun that damages shields at corner of the map :D
oh, maybe it's just backgrounds that are limited then, because i seem to recall reading somewhere that there's a limit to how high resolution they can be or something.
Sorry but no you can´t, the higher the texture resolution, the longer the game needs to load the texture, for objects with a resolution of 2048*2048 or higher it can take between around 30 seconds and 1 minute, which is intolerable. Besides, Alamo is not very well optimized, using many objects with such a high texture resolution will significantly slow down even high-end systems. And we all know that Asteroids never come alone ;)
Correct, also bear in mind that this is a close-up shot.
That's a mighty big hole on the rock there. Almost big enough for a ship of some sorts.
And the ship itself looks rather familiar as well...Oran, was it?
Let me quote another IP: "for the asteroid is hollow"
seems perfect
In my defence I must admit that I can't make a very high resolution picture, but this is a real in-game screenshot.
Btw. could it be that you spoilt because of our high quality ships and space buildings, that you disappointed when you see this ice rocks? McKay has explained it and considered that this are props and props are not so high resolution because of the load time of the engine. Besides this is a very very huge map, if I don't mistaken me our largest space skirmish map. Take a look to the previous picture and you will see what I mean.^^
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Besides , These are ICE asteroids , so they can be really smooth objects , so there is no need to give them a higher texture resolution cause they look just right ;D