Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption. This total conversion will replace every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more. Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith. Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more. Each faction will have several space and land units, well known from the series or completely new ones. Contrary to our first full version for the normal Empire at War, the next release will offer finished GC maps, in which you can play through the known Stargate storylines and experience a lot of never seen missions and adventures.
Hi folks, this time it's me to answer a bunch of your questions in the context of the Stargate - Empire at War: Pegasus Chronicles developer Q&A session.
My name is Christian „Locutus“ Baulig and – just like Klon – I initially joined the team as Level Designer. Shortly after, I also began to work in the unit coding area and over time I gained additional experience in GC event coding, scripting and basic modeling.
Now, I'm mostly responsible for internal, mod-content-related affairs, such as structuring the coding area and supporting new members in all the areas I became acquainted with. I'm mostly active in the coding and mapping area, but sometimes I write some little feature scripts to add a few new features to the mod (when everything is working you can expect some demonstrational videos in the future) or make simple models for the mod. That's it from my side, now on to some questions: (see comment section)