Stargate Atlantis: Insurrection is a half-life 2 total conversion modification set in the universe of the Pegasus galaxy. Our goal is to bring an enjoyable, competitive gaming experience to the table with a strong focus on balanced game play and high quality work. Currently only a multiplayer game mode in the pipes, SGA: Insurrection aims to be released in small updates. Using this tried and proven methodology we can release sooner and faster, without leaving the project "dead" for long periods of time. Keep checking back here and the forums for the latest updates!
The past month has been full of unwrapping, texturing and a bit of modelling. I like to break the process down to 3 main stages:
Fleshing out a design and watching a creation come to life is my favorite stage. Seeing an object take shape and actually look like what its supposed to makes me determined to finish it off. If I'm re-creating a replica, then finishing is easy as you already know what it should look like and know when to stop. Things of your own creation are always a separate beast entirely.
The second stage is my least favorite: the unwrap. Time consuming, dull and generally saps the fun out of the whole thing.
Texturing is always a delight. It's when all the hard work comes together and truly gives life to the object.
With a large degree of objects that I want finished now at the stage of unwrapping, I ended up having to switch to different, secondary objects to keep it fun. Overall things get completed, just not the ones I want done now.
And so I give you pillars:
Back to unwrapping, more updates to come with the progress!
May 2014 Update: Work still progressing on the mod.
Happy new year everyone! The past few days have been quite busy bringing ocular goodness for the masses to coincide with the release of the website, and...