4.7 Patch Note
Fix some bug and balancing
Valkyrie "Burst" ---> changed to Viper technology
Starcraft SOR 4.6 patch note
On Windows 10, run it as an administrator.
starcraft 1.16.1 for mod --> MEGA
and use install.exe in starcraft 1.16.1 folder, then 1.16.1 Address is registered.
① Worker counter deletion.
I deleted the code that counts the number of workers, and I do not know why, but this code causes a bump in Windows 10.
② Add the display function of the unit currently on board.
* Support bunkers.
③ Protoss new unit 'Forgotten' added, dragoon removed.
In 4.5.2, the Dragoon and the stalker shared the same area in that they were ranged units from the same gateway, and there were no units able to counter the mechanics of the Terran. So I drastically removed the Dragoon and put in a Forgotten.
(Robotics facility unit)
Energy limit: The energy of the observer is naturally recovered up to 50 (maximum energy 100)
Energy Shield: When you receive less than 30 damage, it consumes 5 energies and destroys the attack.
Damage Absorption: When you receive 30 or more damage, reduce it to half and fill it with 25 energy. (Development required)
Recovery Wavelength: When energy is above 100, it consumes 100 energy, restoring 80 shields of surrounding units including yourself.
③ Adjust the sound volume which was too loud.
④ FIrebat In the flame mode, the error that the grenade sound sounded, the animation error, the error that was not able to be in the bunker, the error which entered the attack twice, and the error which applied the speed reduction effect were solved.
⑤ Change Viper
We decided that the existing Viper would be meaningless, and turned it into an air-to-ground unit that uses Banshee graphics.
There is no setting.
graphic: neomail12543@naver.com
⑥ Delete Void Collapse of Void Archon. It is too powerful, inconvenient to use, and there are bugs,
Psi destroy is maintained, but the effect is added. Mind Control and Feedback are attached to Void Archon again.
⑦ Some adjustments of Ghost technology development method.
Lockdown is a basic ability, and Targeting and EMP have to be selectively developed. Targeting is changed to basic ability and EMP and Lockdown are selected.
⑧ Zerg Defiler Tech Units must be selected for evolution.
Previously Venomous and Defiler were designed as a different style of ancillary units, but Venomous's ability, except the poison cloud, was so useless. Upgraded Venomous and evolved from the Defiler mound to change only one type of unit.
So, it increases Veonomous's movement speed, gives attack ability, adjusts the absorption to give splash damage, and reduces the damage of too powerful poison clouds (25 damage per second -> 10 damage per second )
⑨ Remove the Zealot's Rush Upgrade ->
Removed the Zealot's dash upgrade and upgraded the 'Leg ehancement' to make it possible to naturally dash, and slightly modified the dash code.
⑩ Change the sound of Protoss building
Changed to sound effect of StarCraft 2
⑪ Music change.
The remaining stars 2 Various background music Mix and apply properly
Bonus : Alarak
4.7.5 Patch Note
Terran has been greatly increased.
Science Vessel's Zerg-only command technology now works for all races.
Bio Steel upgrade has been added to Science Facility
Just before baneling, baneling destroys himself and attacks.
4.7 Patch Note
Fix some bug and balancing
Valkyrie "Burst" ---> changed to Viper technology
Starcraft SOR 4.6 patch note
On Windows 10, run it as an administrator.
starcraft 1.16.1 for mod --> MEGA
and use install.exe in starcraft 1.16.1 folder, then 1.16.1 Address is registered.
① Worker counter deletion.
I deleted the code that counts the number of workers, and I do not know why, but this code causes a bump in Windows 10.
② Add the display function of the unit currently on board.
* Support bunkers.
③ Protoss new unit 'Forgotten' added, dragoon removed.
In 4.5.2, the Dragoon and the stalker shared the same area in that they were ranged units from the same gateway, and there were no units able to counter the mechanics of the Terran. So I drastically removed the Dragoon and put in a Forgotten.
(Robotics facility unit)
Energy limit: The energy of the observer is naturally recovered up to 50 (maximum energy 100)
Energy Shield: When you receive less than 30 damage, it consumes 5 energies and destroys the attack.
Damage Absorption: When you receive 30 or more damage, reduce it to half and fill it with 25 energy. (Development required)
Recovery Wavelength: When energy is above 100, it consumes 100 energy, restoring 80 shields of surrounding units including yourself.
③ Adjust the sound volume which was too loud.
④ FIrebat In the flame mode, the error that the grenade sound sounded, the animation error, the error that was not able to be in the bunker, the error which entered the attack twice, and the error which applied the speed reduction effect were solved.
⑤ Change Viper
We decided that the existing Viper would be meaningless, and turned it into an air-to-ground unit that uses Banshee graphics.
There is no setting.
graphic: neomail12543@naver.com
⑥ Delete Void Collapse of Void Archon. It is too powerful, inconvenient to use, and there are bugs,
Psi destroy is maintained, but the effect is added. Mind Control and Feedback are attached to Void Archon again.
⑦ Some adjustments of Ghost technology development method.
Lockdown is a basic ability, and Targeting and EMP have to be selectively developed. Targeting is changed to basic ability and EMP and Lockdown are selected.
⑧ Zerg Defiler Tech Units must be selected for evolution.
Previously Venomous and Defiler were designed as a different style of ancillary units, but Venomous's ability, except the poison cloud, was so useless. Upgraded Venomous and evolved from the Defiler mound to change only one type of unit.
So, it increases Veonomous's movement speed, gives attack ability, adjusts the absorption to give splash damage, and reduces the damage of too powerful poison clouds (25 damage per second -> 10 damage per second )
⑨ Remove the Zealot's Rush Upgrade ->
Removed the Zealot's dash upgrade and upgraded the 'Leg ehancement' to make it possible to naturally dash, and slightly modified the dash code.
⑩ Change the sound of Protoss building
Changed to sound effect of StarCraft 2
⑪ Music change.
The remaining stars 2 Various background music Mix and apply properly
Bonus : Alarak
4.5.2 FIXED (12/27) Version 4.5 had some unstable problems. I have solved many problems through sufficient testing. And I adjusted the balance a bit...
This is the second update since the 'stabilization project'. A lot of time was invested and the mode was much more 'stabilized'. It is not possible to...
Starcraft SOR 4.3 Update So, starting with 4.3, I focused on fixing bugs and instabilities, and I tried to add as much additional elements as possible.
Windows Defender may mistake it for a virus and delete it. This includes all StarCraft mods created with the Firecraft Editor. ----------- Terran has...
Fix bugs & balance Problems such as "floor hatch" errors can not be fixed Can not fix "ZOAC" errors However, errors in the general environment will hardly...
Enjoy StarCraft with more complex and brilliant unit configurations. i have new music, atmosphere and unit.i implemented a similar but completely different...
4.5.2 FIX Change Log (12/27) Version 4.5 had some unstable problems. I have solved many problems through sufficient testing. And I adjusted the balance...
added 4.4.1 ----------------- Barrack's requirements have changed Marine and Firebat share same button set ----------------- This is the second update...
Sorry about game crash problem, It was an unpredictable mistake. I should have uploaded it more carefully. HOT FIX : Fixed a problem with Starcraft '.when...
Hey guys, I was trying to get the base .exe and once I extracted Norton detected a Virus, can anybody confirm this? Thank you!
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4.7.5 turned your mods from any SC mod to The Best SC mod ever. Thanks to turn Terrans viable! I have a question: Battlecruisers and Defilers/Veomous (and some other units) have friendly fire splash damage. Are these ff attacks intentional?
Bio steel doesn' affect valkeries :(
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Hey have you devs tried to play the "AI" version with UED Terran? Have you noticed how impossible to beat the Protoss AI with Chrono Boost, buffed Zealots (more base damage) and Stalker spam? Zergs are also OP with their Queens. What about the Terran? They are very slow and weak in early game thanks to Queens spawning more Larva and Nexus's Chrono Boost. To invest for the best of them (Goliath and Valkerye)it takes long time while AI beats you. While Zealots has just one upgrade, marines have 5.
Seriously SC modders are great adding more features in game, but not so good at balancing them overall. SOR mod brought amazing stuff indeed. However, it should be reworked, mainly the UED terran's sluggish tech tree and weaker infantry.
How to install this MOD? please help me
You don't need to install. It's an exe file. Just open it and search for SC brood war.
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