Beta 1.3
Full Version 5 commentsTweaked High Templar and Dragoons. Also drew a pirate ship.
---no longer updating this---
A simple mod with a lot of cool features. Started out as me wanting high templars to have psi assault, but, well, one thing lead to another...
Big changes:
-Zerg units can morph into their advanced form(Hunter-killer, Torrasque...)
-HUGE stat changes(Very unbalanced, need testers):
-Ghosts have shields
-Fully automatic machineguns(Marine, goliath)
-Tanks have improved main cannons(Non-seige)
-High Templar are now advanced infantry; Psi assault(powerful!), lower psi-storm power cost and damage
-Interceptor cap increased
-Ultralisks do MUCH more damage, but attack cooldown is raised
-And many, many more.
I REALLY need testers, as this mod is most likely super-unbalanced. Help would be much appreciated.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Beta 1.2 of StarCraft Malediction. Very unbalanced, few bugs, no known crashes. Report bugs/crashes in the comment box OR pm me.
Does this work for Remastered?
This comment is currently awaiting admin approval, join now to view.
Great, but change more things plz
starting to play it in LAN
I remember it. IT IS VERY GOOD. But you should make some additional changes, when I can give you bug reports, if you are still making that mod, and that mod is very good.
Sorry for a small bump.
If you play this, please leave some feedback, can't make changes if I don't know what to change.
Update's out, be sure to check the readme to see what's new!
What update?
Beta 1.2
I mean rifle's. I think it would also make some additional balance by increasing Zealot's attack.
hi mpsga :D
lol
Thanks for the feedback! I agree, zealots are kinda underpowered.