StarCraft: Fusion Core unleashes new strategic old RTS game into a fun and mix units from your favorite original StarCraft game and custom units! Plus some units from Blizzard's StarCraft II game! Enjoy!
StarCraft II MOD v. 1.0.7To run:Just extract it any place on your computer then play it. (Must be version 1.15.1)Changes: - Loading Screen has been changed. - Main Menu and other menu has been changed as well. - Some sounds has been added.Balancing:PROTOSS:Mothership THE BETA Version has come! - Acceleration has been decreased from 25 to 16. - Top Speed has been dercreased from 900 to 750. - Temporal Rift Ability has been added. (Stops all attacks but not slows units. Trying to make units slower. I put it here because I'm not sure if this is in the v. 1.0.6. I forgot if I put it or not. Great for small areas.) - Shields and Hit Points has been increased from 350 to 400. - Mass Recall Ability energy cost has been increased from 50 to 75. - Mass Recall field of effect has been increased. - Vortex field of effect has been increased. - Vortex effect has been improved. Stops all units that passes the Vortex. (Some time in the Vortex doesen't stun units.) - RANK/ROLE: Very Powerful Support Unit/Unit. New sprite it looks 100% better than all the Mothership sprite. - Cloaking Field to allies. (In progress not in v. 1.0.7) - Mineral/Gas cost has been increased from 400 to 550. - Build Time has been increased from 160 to 180.Carrier - Interceptor - Pulse Cannon damage has been increased from 5 x 2 to a total of 10 x 1.High Templar: - Psionic Storm cooldown has been decreased. - Feedback ability has been added. - New Psionic Storm graphic.Phoenix: - Graviton Beam has been added and has an effect of Stopping ALL UNITS including Buildings since its attack power is very low.BUILDINGS:ALL PROTOSS Buildings stats have been updated to latest version.New Sprites.ZERG:Hydralisk - Cooldown of weapon has been increased from 10 to 12.UltraLisk - Kaiser Blades damage has been drecreassed from 35 to 25.Infestor - Mind Control ability has been added. (Instant Mind Control no limitation of controlling other units.) - Mind Control energy cost has been decreased from 150 to 100. - Plague Ability no longer requires research. - Plague energy cost has been decreased from 150 to 100. - Consume totally removed from Delfiler mound.Brood Lord - New sprite by Kurohige. - Cooldown of weapon has been decreased and set to 15. (Because ther are no Broodings yet.)Queen - Ensare no longer requires research. - Spawn Broodings no longer requires research.BUILDINGS:ALL ZERG Buildings stats has been updated to latest version.New Sprites.TERRAN:BattleCruiser-- Maruder - New sprite by Kurohige.BUILDINGS:Crashed Terran Do not use it.KNOWN BUGS:TERRAN UNFIXED.Fixes: - NOTES:Why High Cost and High Build Time of The Mothership? Because it is extremely powerful. To make it balance you have to make a high unit at a higher rate to.Some units are in High Level of play here are some of them.Mothership. Lv. 10 MAXBattleCruiser Lv. 07Ultralisk. Lv. 07Infestor. Lv. 07(Instant Mind Control good for mind controlling powerful units such as the Mothership. The plague ability was not remove for it to became balance.)The Mothership is critically powerful than the other two.Please check if its unbalanced or not.I'am trying to make it balance.SOME TIPS:When you have an Infestor quickly mind control units that are very powerful like the Mothership protect the Infestor at all cost.Keep your Mothership away from the Infestor.Unleash many units such as Carrier and Void Ray.Unleash Phoenixes to stun all units including Buildings.Use Phoenix against an Mothership Rush to stun the Mothership disabling its powers. And be able to attack the Mothership directly.Infestor + Mothership = Mass cloaked armies.Infestor + Mothership + Protoss units + Zerg units = Mass cloaked mix armies gg.