StarCraft: Fusion Core unleashes new strategic old RTS game into a fun and mix units from your favorite original StarCraft game and custom units! Plus some units from Blizzard's StarCraft II game! Enjoy! StarCraft MOD

Add file Report StarCraft II Mod v. 1.0.7
Filename
SC2_MOD_v._1.0.7.exe
Category
Patch
Uploader
JuggernautSC2
Added
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95.64mb (100,282,680 bytes)
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6,998 (1 today)
MD5 Hash
5f121daff315f0c40daf43ceffee0cbc
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New StarCraft II

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StarCraft II Mod v. 1.0.7
Comments
brunoctm
brunoctm

you need to fix the isometric vision, try to roll scroll a little on sc2 before copy the images to sc1

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JuggernautSC2 Author
JuggernautSC2

ISOMETRIC VISION? What's that?

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lol1234
lol1234

The angles of the buildings, like, how much above them you are looking, in normal bw, you are looking more at the sides.

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skynet250
skynet250

please repare your mod terran fails: tech lab y reactor factory and barraks and the comand center : planetary fortrest

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Raygoza
Raygoza

You cannot get Qweens without a Qween nest, without that you cannot get Hive and without that you cannot get highest tier units.

By the way why does the academy look like a planetary fortress add on?

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Raygoza
Raygoza

If I may suggest try fixing things before proceeding with new stuff in the mod, try to get the tech trees dully working without any bugs, by the way if you don't know how to make the reactor tech lab add ons look at
Raven Wolf's Revoltion mod, he has that fully working.

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morgoth780
morgoth780

you do have to make the building change the addon to its type, but it works

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quantoe179
quantoe179

please give me another link.This link died

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quantoe179
quantoe179

thanks

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Immortality
Immortality

I didn't see the mothership with the vortex or any other of the ability's shown in screenshot.
PROTOSS:Mothership THE BETA Version has come! - Acceleration has been decreased from 25 to 16. - Top Speed has been dercreased from 900 to 750. - Temporal Rift Ability has been added. (Stops all attacks but not slows units. Trying to make units slower. I put it here because I'm not sure if this is in the v. 1.0.6. I forgot if I put it or not. Great for small areas.) - Shields and Hit Points has been increased from 350 to 400. - Mass Recall Ability energy cost has been increased from 50 to 75. - Mass Recall field of effect has been increased. - Vortex field of effect has been increased. - Vortex effect has been improved. Stops all units that passes the Vortex. (Some time in the Vortex doesen't stun units.)

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elmerpogs
elmerpogs

Does this MOD only enables sc2 sounds when your SC1 is the original version not that of iCCup/abyss trimmed version? My 1.16.1 is from iCCUp/abyss I get all the protoss sounds but the t and z's missing a big portion of sounds.

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