Starcraft 1.5: Fusion is a series of totally converted Warcraft III custom maps designed to feel and play exactly the same as Starcraft. The project currently has single player and multiplayer maps designed and based on the original and newest Starcraft games.

Report RSS News Batch #14: Neo Lost Temple v2.5 (Beta) Almost Ready

I know I have been away for ages again but I have some good news to tell you all today, I have finally finally made Zerg a playable race in the new maps:). I spent a few hours re-coding the Zerg's unit production mechanic and have made a almost flawless working system in place of the old upgrade system I had.

Posted by on

What's up guys,

I know I have been away for ages again but I have some good news to tell you all today, I have finally finally made Zerg a playable race in the new maps:). I spent a few hours re-coding the Zerg's unit production mechanic and have made a almost flawless working system in place of the old upgrade system I had.

The new system will allow Zerg players to rally units to points anywhere on the map just like normal, allowing for Players to rally drones to mine minerals and gas from the hatchery and also provide better reinforcement options for Zerg players during battle engagements. The only unit to experience problems with the new mechanic is the Zergling, as I could not find a way to make both Zergling's produce rally to the set rally-point from the larvae. So what happens is one Zergling will move to the rally point while the other will stay at the point where the larvae who built the Zergling was.

I have also removed most of the unused Zanmgt Coding from the map, which has removed the re-occurring 0 display on the left side of the screen during game play.

So I will hopefully try and finish off the new beta map soon, once I've fixed a few little skin problems and added upgrades to the Roach unit.

Stay Tuned

night_wolveX

Post comment Comments
Templarfreak
Templarfreak - - 6,721 comments

What you need to do is reference the created unit, using an action like "Created Unit", which should order both the Zerglings.

Reply Good karma Bad karma+1 vote
night_wolveX Author
night_wolveX - - 216 comments

Thanks templar i have tried a few different trigger coding but as of yet nothing works and one trigger cuz a huge leak which crashed my computer:( i will try and fix the bug before release but i think i need a varible to identify the second zergling and i dont have a clue how to make varibles and varible triggers.

Reply Good karma+1 vote
Talesman
Talesman - - 28 comments

Good to know. :o

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: