Star Wars mod for Homeworld 2 now includes clone wars ships still in beta stages Think total annihilation and you'll know where the inspiration for the scope came from. Over 100 Star Wars ships taken from the entirety of official SW material (will not include fan created ships except in specific circumstances where gameplay requires a role to be filled) Most of the information is based off of star wars technical commentaries and many of the new ships are an attempt to catelogue the ships in dark empire Has settings for various SW eras and unit selection.

Report RSS Warlords 0.5 test release 3

0.5 test 3 will be up within the next 8 hours (11/18/05) so check the chat channel for a link this release cleans up a lot of issues, primarily 1)ship health(and some but not all shields) 2)ship manuverability and acceleration 3) adds a few ships like the watchkeeper and implacable 4) fixes a lot of

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0.5 test 3 will be up within the next 8 hours (11/18/05) so check the chat channel for a link

this release cleans up a lot of issues, primarily
1)ship health(and some but not all shields)
2)ship manuverability and acceleration
3) adds a few ships like the watchkeeper and implacable
4) fixes a lot of sound and fx issues
5)adds back in the milita and rebs and vong, have fun !

this is a list of things that are not in this TEST release
(which doesn't mean its not infinately more playable than release 1 or 2 of 0.5)
1) prices are not fixed yet, same with build times
2)AI values are not calculated
3) not all shields are updated
4)some specific stats haven't been tweaked yet
5)the KDY republic and star galleon are in, but untextured and hardpointed
6)the implacable and praetor along with a few other super caps have shield problems(IE shields need work)
7)era and tonnage settings are still disabled (so imps and rebs can build clone wars era stuff)
8)some icons are going to be missing
9)some scipted modes are disabled
10)some fx and or death animations may be mistimed/corrupted/too large
11)minor issues with sounds
12)some starting fleets/settings may crash, known to work with small/medium/large/unlimited caps, with reinforcemnts or facilities
13)vong AI my break if research is on
14)not all ships have had thier weapons tweaked to the new ion modelling, so they may be significantly overpowered

Warlords.swrebellion.com :-p !!

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