Star Wars: The New Era was the first large Star Wars modification attempt made on Source Engine. It was produced by Invision Games, a group of over 60 modders and Star Wars fans that have evolved from the Movie Battles 2 community and a mod team working on "Star Wars: Source" before. Star Wars: The New Era was supposed to become a class-based multiplayer experience featuring objective-based scenarios. The project was abandoned in 2013 after all of the remaining team members dropped due to time constraints after starting to study or working in the industry. Initially, the latest state of the mod was planned to be released under Creative Commons license to allow the community to continue the work. Unfortunately, getting in contact with many former team members in order to open-source their work did not work out, so the decision was made not to release any assets without express permit by the respective authors.

Report RSS First video diary and new models

Due to popular request, Zaswed and Jeantyu have worked on the first of a series of video developer diaries. In this diary, you can learn about the different kinds of ammunition used in TNE...

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Finals are finally over and our team is getting back to work. The good news first: We've managed to implement the new weapons system which proves to be a lot more effective than the previous one. Right now, we are in the process of implementing the missing GUI elements, getting rid of bugs and polishing the build.

To shorten the time until release, Zaswed and Jeantyu guide you through the process of the development of AMMO types and items used in Star Wars: The New Era in our first video developer diary.


Apart from that, we can now introduce to you our second set of four player models for the Imperial Era. Check out our ModDB gallery for the latest additions!

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ChromeAngel
ChromeAngel - - 708 comments

Nice video diary. What was the name of the tool you used for normal and specular mapping, I didn't catch it?

I'm surprised you normal mapped the ammo and animated the ammo skins, I get the impression these kind of skin effects add a lot of load to the game engine.

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Darth.Hunter Author
Darth.Hunter - - 172 comments

The tool is Crazybump. I personally have been using it during the beta phase and I think it is now available as a commercial product.
It's certainly worth its price if you intend on deriving normal maps from textures instead of using highpoly meshes. It's definately more powerful than the Photoshop plugin and gives you more control over the rendered normal maps.

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NoobSaibot
NoobSaibot - - 316 comments

the guy talking sounds like a robot

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FJS
FJS - - 839 comments

This mod will rock!! Just give us a gameplay vid please.

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barronofhellion
barronofhellion - - 294 comments

=) you know this mod is going to rock... same as fjs

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NullSoldier
NullSoldier - - 973 comments

I'm really looking forward to this, it's great to see the developers shedding some light on their work process.

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BuZZeR
BuZZeR - - 636 comments

Very interesting video! Looking forward to see more. ;)

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RogerRamjet
RogerRamjet - - 1,564 comments

Excellent models and textures guys... are the textures animated or just scrolling? They look to be scrolling... the models look as if they are kits, as the quality is so high...

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Darth.Hunter Author
Darth.Hunter - - 172 comments

They are scrolling. Considering that the AMMO boxes are rather small, we decided to utilize less expensive shaders. The movement combined with the self-illumination is mainly to make players aware of AMMO spots. But at the same time, they shouldn't be too consuming.

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JeanDellac
JeanDellac - - 24 comments

Yes it's a scrolling textures, way cheaper than an animated texture. It's not as nice but I'm pretty happy with the final result.

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Cloud6556
Cloud6556 - - 194 comments

Oh it will be amazing :)

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Comrade-Alucard
Comrade-Alucard - - 169 comments

Oh soo shiny O_o

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Silverfisk
Silverfisk - - 1,080 comments

Very nice vid!

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Broadus
Broadus - - 21 comments

This is cool! It's nice to get that behind-the-scenes stuff, and how clever and intellectual some subtle design choices are.

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