Star Wars: Rise of the Empire 4.6
Full Version 15 commentsFull version 4.6
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This mod is impressive although it would be possible that for future versions it can be played in Spanish ?. And also if performance could be improved ?, because in 153 planet galactic conquest mode it slows me down or do you have any tips to help me avoid this problem, thanks in advance. keep it up, this mod has a lot of potential
Thanks for your words, but I afraid I will have no patience for making Spanish version...
Well thanks anyway and on how I can optimize and improve the performance of the mod you have some good advice besides setting all the low graphics.
clne troopers units,droid units ,ships of the clone wars??
I do not have any Clone Wars units, except Munificent, Jeonosian dreadnought and some mandalorians
first
I was playing as a rebellion and had no hero.
As an empire on tier 1, I didn't have (purges troppers) only stormtroopers
You’ll have purge troopers on 6 or 7 tech. I don’t understand what with rebel heroes... you should have them during 5 tech upgrade
Hey, I think you have a fun and crazy mod with many creative ideas. I do think however, that the mod is in desperate need of unit filters.
I’ve calculated units so they do not need any filters
I disagree, because it kind of sucks to build units that you may not want in order to build units that you do want. For example, I want to build a super capital ship, but having to build hero units/special units in order to get to the ship I want because the command bar is too full kind of sucks. Let's say 4 unit filters are added to the mod: fighters, frigates, capital ships and super capitals (super star destroyers). Rather than building 2 or 3 special units to get to say the eclipse-class I can just go to the super capital filter and build it right away. Another benefit with unit filters is that if you want to, you can add more units as there will be more space on the command bar.
That’s sees soundly I’ll think about that