I present to your attention an interesting mod for the old, but high-quality game Star Wars Empire at War Forces of Corruption. The mod is called Rise of the Empire. This modification includes more than one and a half hundred planets with a variety of ground and space maps, a lot of new units for the Empire and the Rebels.Also waiting for you are new characters such as Admiral Gallius Rax, Admiral Raddus, the Ghost team from the animated series Rebels, some characters from the Rogue One movie, as well as Grand Admiral Thrawn, who is available as a ground unit. At the same time, you will see with your own eyes all the variety of space and ground units on both sides of the conflict, including both canonical ships such as Finalizer, Mandator IV and Raddus, and such battleships as Viscount, Mediator, Dominator, Bellator and the like. And the cherry on the cake are the working Xystones from episode 9 with their powerful superlaser, which takes out enemy ships at the click of a finger.
Star Wars: Rise of the Empire 2.2
The long-awaited version 2.2 has finally revealed itself. I fixed a bunch of minor bugs, including the Juggernaut and the rebel attack tank, added models to the rebel commando units, returned textures to the rebel grenadiers weapons, added Imperial engineers (so far without ability), and also implemented a fully ready multiplayer. I also removed the invisibility feature from Shadow stormtroopers, and decided to change the ground maps to Crait, D'Qar, AchTo, Ordmantell, Starkiller, Mechis, and Belsavis.