Star Wars: Republic Commando 2 - Republic Forces was first planned as a mod for the original game called Star Wars: Republic Commando but later the creators of Republic Forces decided to call it an addon for the original game. This was because it was adding and improving so many things that wasn't just a modification anymore, for example the HUD or the graphic at all, textures, shading, effects etc. At the moment the team is going to make the old quality better to import it into UE4 and make it look nicer. MP and COOP-mode are not planned, the team is trying to import all new recourses into UE4 to finish the SP - the return of Sev, when the Delta team is going to have a new squad member for the rescuing mission. They meet each other(Delta Squad and the new Commando) at kamino and are going to do a couple of training missions. But this Commando keeps a dark secret... New weapons, better graphic, smoother animations and nice looking shaders are just a few things which will be added.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
First Success
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
DarthSolous
DarthSolous - - 528 comments

The texturing looks incredible.

Reply Good karma Bad karma+2 votes
Garrys.
Garrys. - - 114 comments

They are in UE4 very nice indeed maybe we can team up and make one big mod

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

As you can see, we finally imported all textures, put them together to a material/shader and applied it to our also successfully imported highpoly CloneCommando with his first animation, called "ActionBreathe".