SWLU is a mod for X3AP Litcube's Universe 1.7.2 built from the ground-up using ship assets from Mikhail Skatchkav's Star Wars Reborn Mod for X3AP. All ships have had their thruster effects, camera positions, and gun placements fixed or tweaked in addition to the many gameplay changes that come with LU. 188 total Star Wars ships (counting variants) are added in addition to all ~400 vanilla/LU ships, and can be bought in special sectors. With LU, you can finally have the massive X3AP star wars space battles you have always dreamed of! Credit for ship models goes to Wrab Null, and MikSka's team behind Star Wars Reborn. Also thanks to Litcube for making LU and his extremely useful Excel editors. Cockpit assets originally by PSCO1, Swefan Italia, and MikSka.

Add file Report (Old) SWLU 1.2.6

This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.

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SWLU_1-2-6.zip
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Full Version
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XenonArchitect7
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3.02gb (3,244,923,731 bytes)
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990 (1 today)
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881cfc2c97f8b2406a263406bc3c18a9
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Description

SWLU must be installed on top of an installation of LU. SWLU is incompatible with Mayhem and other large LU mods, and LU by its nature is largely incompatible with most of X3's mods. Do not use the plugin manager for LU or LU mods.

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(Old) SWLU 1.2.6
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kaguyamikaruhime
kaguyamikaruhime

wow this must have just been posted cause There's no comments yet

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kaguyamikaruhime
kaguyamikaruhime

the Free Virgillia is a bit off in it's design, the pods on the front wing things are not liked up properly, the ship is in the wrong category, it's a corvette according to wookipedia not a cruiser, the pods on the front are in fact turrets not ... whatever you have them as, and the three things on the engines, i'm still not sure, cant really tell what they are supposed to be from the handfull of pictures for it. and as for where it docks its fighters, it is stated to dock them in the space between the bridge and the front wing things.

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kaguyamikaruhime
kaguyamikaruhime

the pods on the front wing things are not lined up properly* had to fix a typo there.

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kaguyamikaruhime
kaguyamikaruhime

errr, i think i encountered a glitch. and no i have NO idea what the hell caused it. so i was heading to mandalor and entered the xenon sector 2 jumps below it, i saw an abandoned V wing and decided becase all the xenon in the sector were preocupied on the oposite side of the map from the V wing to clame it, so i did. i fix up the ship and when i get back into my ship and hit "." to bring up the map to order the v wing to follow me to GTFO of that sector i notice the only hostile left is a republic v wing. ALL the xenon turned neutral to me. is this a glitch? or do the xenon hate the republic so much that by simply taking a republic ship from them turns the xenon friendly?

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XenonArchitect7 Author
XenonArchitect7

Did you choose the "self aware droid" gamestart?

If you set them all to friend in the global friend/foe settings, they will appear white (neutral) from your perspective. That doesn't necessarily mean they they feel the same way towards you however. Go fly up to them and see what happens. If they still attack, then it just means you somehow configured your friend/foe settings such that Xenon=friend. If they truly are allies, then I'm not sure how you did it, I didn't think that was possible.

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kaguyamikaruhime
kaguyamikaruhime

yes i picked the self aware droid start, they were not hostile tword me so long as i stayed in either my hayabusa or was in my spacesuite. also can i get the discord link?

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kaguyamikaruhime
kaguyamikaruhime

forgot to mention that i could also dock at their stations so i think that means they turned neutral. although taking a mission to defend a sector from them turned them back to hostile.

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XenonArchitect7 Author
XenonArchitect7

The discord is all over the main page.

Yes, the Self Aware Droid gamestart is supposed to be Xenon Allied. It just doesn't work 100% of the time. You got lucky. There is nothing quite like purchasing Xenon ships at one of their shipyards.

However it is a fragile alliance. Now that you decided to do combat missions against them, I don't think there is any possible way to get the alliance back.

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kaguyamikaruhime
kaguyamikaruhime

weird cause they were hostile at the very start and didnt turn friendly till i captured an abandoned Vwing in their teritory, that moment was lost and they are mad at me again because i scaned a pirate ship in a pirate sector yet i can still request docking via the shift d command.

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kaguyamikaruhime
kaguyamikaruhime

also i think i know whats wrong with the fighter balance issue i mentioned with the Tie Defender, the player side AI is far too inept at using the ships you give it control of, they refuse to maneuver at anything more than half the base maneuverability for any given ship. hostile AI have too high an accuracy even against evaiding ships and moreso with the slower firing weapons like the PAA or other race equivilant. it makes many of the fighters utterly useless. the only fighters that have any chance seem to be the vanila terran high speed M3s like the Verdandi, or the Spitfyre. (verdandi seems to be better though) perhaps you could tweak the player side AI to use the ships to their max potential whle also lowering the accuracy of the enemy AI slightly?

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