This mod includes contributions from the Open Jedi Project (OJP), JKEnhanced Team (JKET), SerenitySabersystems SDK (SSsSDK), some DECENT members of the JKHub.org community and last but not least and most importantly.. The OpenJK (OJK) creators/maintainers group. A list of code edits that I've ported and enhanced upon are as follows:
- AJL's SFX Lightsabers and assets (OJP, JKET, JR)
- Camera Menu (therfiles, JR)
- Force Fall (OJP, Serenity937, JR)
- Force Repulse (SaberBlade83, JR)
- Force Stasis (JKET, JR)
- Force Lightning Block (SSsSDK, JR)
- Force Push/Knockdown sentry turrets (JKET)
- Lightsaber resistant Cortosis armour (MGummelt, JR)
- Trueview (OJP, JKET, JR)
- Overall engine enhancements/bug fixes (OJK, JR)
I've also coded in these additions:
- Ataru acrobatics unlocked by force progression in jump/levitation (Lightsaber equipped only)
- Blocking button that when used in tandem with use force, allows secondary force powers
- Corpse removal time from Academy
- Force Focus power that enables 'Bullet-time', without a 360 degree camera pan
- Force Heal rank 3, will now instantly recover health equal to the amount of force you've got
- In-game player model/skin change menu
- Cortosis/Shadow armour outfit
- Darkside outfit (Kualan, JR)
- Flight outfit
- Mercenary outfit (Infinity Blade, JR)
- Stormtrooper armour outfit (DT85, JR)
- T.I.E Pilot outfit
- Unlimited Force via cvar
- Whilst holding down the block button with Lightsaber drawn, will drop into an defensive guard stance
Along side these edits are the menu aesthetics and expanded option menus:
- Custom resolutions (Native support)
- Adjusting movement speeds
- Setting severity of model dismemberment
- An NPC spawner
- Lightsaber colour chooser
- A crystal which allows unlimited force
- Powers menu where you can customize you're force power ranks
- A Sith Holocron that grants some cheat codes i.e, undying, setforceall, a Lightsaber and level selection screen (To access them, you'll have to explore the Holocron).
@JediRedemption: Looking at your promising introduction here, on jkhub, steam, etc., could you at least give some statement, if you abondoned the project?
Will this mod ever be released
Hey!
I know there were some... problems during development a few months back, and that seemingly caused a major setback.
I was just wondering if the mod is still going to come out some day. I understand that it's not easy to develop something like this, but... well, I would hate to see this mod die during development, just like many other promising mods :^(
Any info on when a release could happen, if intended?
If this comes out I'm gonna go replay JKII
dead?
Not dead at all!
The author has been actively answering people's queries only a couple of months ago.
Just FYI, Reshade just got a massive update to 4.0
They haven't optimized for OpenGL just yet, but it won't be long until you have a multitude of more graphical options should you so choose to use them. (Plus they say the shaders work much faster, so Reshade lag could be a thing of the past. :) )
Amended shaders for the new ReShade update, some effects like the reflectivebumpmapping.fx aren't as good as before but, at least its looking good again.
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That sounds like good news! ;)