Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
The Rebel Horde
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Corpus_Callosum
Corpus_Callosum - - 418 comments

"Give it up, Rebel scum"

Reply Good karma Bad karma+3 votes
ZGames
ZGames - - 371 comments

Yes, I am sure that this is what every Imperial commander blares over the ships intercom as they charge headlong into battle. LOL.

Reply Good karma Bad karma+3 votes
Corpus_Callosum
Corpus_Callosum - - 418 comments

I would tbh

Reply Good karma Bad karma+2 votes
george76
george76 - - 1,283 comments

There is no hope for rebel scum only a firey death.

Reply Good karma Bad karma+2 votes
FineRanger2134
FineRanger2134 - - 32 comments

been playing the hell out of this mod but are there shield effects for the empire anyway keep it up love the mod

Reply Good karma Bad karma+1 vote
donos_47 Creator
donos_47 - - 315 comments

In all the Star Wars canon, we've never really seen evidence of a bubble shield or other shield effects on SW ships. accordingly, the SW vessels in this mod have no visible shield effects.

Reply Good karma+1 vote
Kenny_The_Klever
Kenny_The_Klever - - 17 comments

To which Goafan indicated the need for more memory usage due to having to double(?) your mesh sizes.

I personally think you should let them render shields. Anything that saves memory on this 32bit game is very valuable.

Also, the lack of visible shields in the Star Wars is likely just to keep continuity with the original movies, where shield effects would have probably been remarkably difficult to pull off back in the day

Reply Good karma Bad karma+1 vote
donos_47 Creator
donos_47 - - 315 comments

As of yet, we still have plenty of memory to play with; it likely won't become an issue unless we attempt to add another playable faction.

You might be right about the reason for the lack of shield VFX in the films, but for now I think the intent is to continue on as we have been until we drastically need more memory space.

Reply Good karma+1 vote
Kenny_The_Klever
Kenny_The_Klever - - 17 comments

Fair enough.

I hope if it does eventually come to that you won't have too much extra work on your hands

Reply Good karma Bad karma+1 vote
donos_47 Creator
donos_47 - - 315 comments

Cheers to that. Erock works hard enough as it is.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

"Their numbers are nothing... for we have fury. Bring us to flank speed, focus deflector power to bow shielding, bring turbolasers to salvo fire, and launch all TiE fighters. Death or glory, men."

-Captain of the Line Oriven Tactos, commander of Battlegroup Subjugator, as they entered the fray against a large force from the Fleet of Mon Cala.