The full version of Star Wars Interregnum for Sins of a Solar Empire Rebellion 1.94. Now fully compatible with Minor Factions DLC. This download comes with both Interregnum and the Enhanced 4X Mod required to run it. Checksum with Enhanced 4X 1.85 is 165221315. WARNING: Do not apply Large Address Aware to this mod. It is now enabled by default with Rebellion 1.90. See the technical forum for detailed installation instructions. See the full description for the changelog.
- Updated to support Minor Faction DLC/Rebellion 1.94.
- Added support for Minor Factions. If you have the Minor Faction DLC, the original Sins Minor Factions will now appear in your games.
- Added the following Star Wars minor factions
- Corporate Sector Authority
- Hutt Cartel
- Greater Maldrood
- Ciutric Hegemony
- Corellian Resistance
- Council of Neutral Systems
- Dxun Mercenaries
- Added the following New Capitalships
- Lucrehulk Battleship - Can be acquired from Corporate Sector Authority minor faction.
- Chelandion Assault Cruiser - Can be acquired by VCC or via the Hutt Cartel minor faction.
- MC75 Ordinance Cruiser - Rebel Alliance capitalship, repalces the model of the old MC80a.
- Updated models and/or textures for a large number of units, including
- MC80 Star Cruiser
- MC80 Command Cruiser
- MC80B Star Cruiser
- Dauntless Heavy Cruiser
- MC40a Light Cruiser
- Nebulon-B Frigate
- Quasar Fire Carrier
- CR90 Correlian Corvette
- DP20 Corellian Gunship
- Bellator Star Dreadnaught
- Allegiance Battlecruiser
- Carrick Cruiser
- Lancer Frigate
- Added new Opening Crawl intro video by BouncyTEM!
- Balance changes to Admiral Ackbar
- Increase Admiral Ackbar's starting shield points from 3619 to 3919.
- Doubled the Millenium Falcon/Lando Calrissian's passive damage reduction from 100% to 200%.
- Lando's "We won't Get Another Chance" ability shield bypass buff increased from 20% to 25%.
- Lando's "Point Blank Range" ability damage bonus buffed from 33% to 45%.
- Removed the antimatter cost of Lando's "Missile Burst" ability.
- Replace MC80 Star Cruisers Deploy Gunship ability with Deploy A-wings (it is no longer used on the MC80a/MC75).
- Reduced antimodule damage against capitalships, heavy cruisers, light frigates, and corvettes.
- The MC40a Light Cruiser now carriers 2 squadrons, increased fleet supply from 28 to 30, raised cost accordingly.
- Increased the Shield Bypass Chance and Planet Bombing Damage increase of the Dauntless' Scan from 5% to 10%.
- VCC now have a Hutt Vassals tech, which unlocks the Chelandion Assault Cruiser and Hutt Conscripts ability on frigate factories, allowing them to recruit Star Wars militia ships.
- Increased the CR92A "Modified Corvette" fleet supply from 4 to 5, buffed stats accordingly.
- Added Turbolaser weapon to DP20 Corellian Gunship, slightly reduced Proton Torpedo and hull to compensate.
- Reduced the Planet Absorbtion percent of Rebel and Imperial shield generators from 65% to 60%.
- Greatly increased Lambda Shuttle shields to give it similar durability to other envoys.
- Moved the Alliance Ambassador Ship envoy research from tier 2 to tier 1.
- Fixed audio error with one of the Mandalorian turbolaser sounds.
- Updated counter description of TIE Bomber (B) and MC30.
- Fixed name/description of the Alliance Starbase trade upgrade.
Please enjoy this early this early May 4th present everyone! We wanted it to be out a little early to give everyone time to download it. :) Also consider joining our discord channel, we hope to have some community matches going on the fourth! Discord.gg
Specifically, I will be hosting an Interregnum Community Match on the Interregnum discord on May 4th to celebrate our recent release and the most important of Star Wars days! My game will start at 8pm US Central Time (GMT -6). Other developers and community members may be hosting their own games throughout the day, and you are certainly invited to organize your own as well. May the Force be with you all, and I hope to see a lot of you then!
Looks like I'm gonna be tired in the morning. Thank you Goa and the rest of the team!
So what has been added? would love to see a change log!! btw I love the mod
The change log is in the full description, and in the download in a text file. :) It's one of the longest ones in a good while.
Ahh Sweet!!! I like the changes but kinda feel sad that my beloved imps didn't get any sweet buffs
The consensus of our testers was that the Imperial factions are pretty strong. Rebels eventually become strong but struggle early game and are way to imbalanced towards defense late game. So we've been giving them buffs to smooth out those issues.
No I understand and I trust you and your teams judgement, just I have reservations of how imbalanced SOGE got Rebels v Empire.
Actually I forgot an Imperial buff. The Lambda Shuttle now has vastly more shields, since with the Minor Faction DLC envoys are getting used more often and the Lambda was significantly less durable than the rest.
The Deploy Gunships ability is gone!? I don't know how I feel about that. I use that like crack cocaine. Whats the logic behind messing with my starting lineup? :p Also thank you.
My wife hates your guts haha
With the MC80a replaced with the MC75, we took off its deploy A-wings ability to make room for a more unique skill for the ship (Ion Torpedoes). The only place A-wings could really go was the MC80 instead of Deploy Gunships. I asked the Interregnum Discord which ability they preferred to lose and most people said they preferred to have Deploy A-wings.
Are there any new themed maps!?
Oh yes, Hutt Space and a new random map series that always spawns the special star wars planets. Forgot to put that in the change log.
Sweet! And here I was thinking today was gonna be a hum drum day. So question, do the mini-mods all still work,or will we need to wait for the updated ones?
As usual some may still work, but we haven't updated them and I cannot tell you exactly which ones will break. If you ask about specific ones I may be able to answer if it has a chance of working or not.
Meh, I think I have a good idea of which ones might still work. The ones that just change minor things, like fleet capacity and such probably still work. I ain't gonna mess with the upgrade tree and stuff like that, considering ya'll probably changed some stuff around. So when can we expect the updated ones? I'm not trying to rush you, I'm VERY happy with this. Just curious,
Not sure yet, but I would expect a different sort of minimod up next... ;)
Do the Enhanced AI and Resetting Titan Levels still work?
I think so. More certain about enhanced AI than resetting Titan levels.
OWWW my ears!! The intro video was awesome but I had to chuck my headphones across the room after my ears started bleeding. it was just a tad too loud.
me mod checksum isn't matching uwu
Does the mod work? What is your checksum?
O.O
(Dual of fate INTENSIFY)
Been waiting for this patiently for a good while.
Great release, will look forward to playing this. :D
Hi Geofan77, thanks for a new version to play with. :D
Found a bug:
When starting a new game the icon i choose for Advent and Vasari ai player is not what i select. They get another icon then i select. To give them the icon i want i must select an icon about 4 or 5 before the icon they should have.
All other works great atm., thanks very much!
Minimods i use ( in this order ):
"E4X Disable Superweapons"
"E4X Infinite Research"
"E4X Resetting Titan Levels"
"E4X Expanded Research"
"E4X Max Starbase Upgrades"
"E4X non-Vasari Phase Gate"
"E4X More Tactical Slots"
"Star Wars Interregnum Alpha 3.4"
"Enhanced 4X Mod 1.85"
Not quite on topic with what you were talking about, but does this mean the minimods still work? I'm particularly interested in if the research ones work.
Does this occur without minimods? They have not been updated yet, so they may well still be buggy.
Beskar mini mod causes a crash on game load just fyi
These mini mods in my enablemods.text work so far
enabledModNameCount 9
enabledModName "E4X Expanded Research"
enabledModName "E4X non-Vasari Phase Gate"
enabledModName "E4X No Superweapons"
enabledModName "E4X Max Starbase Upgrades"
enabledModName "E4X More Tactical Slots"
enabledModName "INT All E4X Random Encounters"
enabledModName "INT Lend-Lease Capitals"
enabledModName "Star Wars Interregnum Alpha 3.4"
enabledModName "Enhanced 4X Mod 1.85"
The mini-mod download has not yet been updated with newer, fully compatible versions. Some may work yet, some may not.
I know. I'm just posting this to let everyone know.
It's probably safe to assume Beskar will break more often than any other minimod, since its the most complicated. ;) Might just want to wait until the update every time for that one.
fair point lol
Thanks Darth Weasel
i just download the mod today but i hit something. it keeps crashing whenever i go to the faction select and only the vanilla factions and icons are present. nothing from star wars what so ever. plus all the star wars maps show up white in their preview boxes.
here are the mods i was using.
enabledModNameCount 4
enabledModName "INT Faster Combat"
enabledModName "INT Star Wars Factions Only"
enabledModName "Star Wars Interregnum Alpha 3.4"
enabledModName "Enhanced 4X Mod 1.85"
did i do something wrong or am i missing something else?
Hey everyone, so before this Minors faction DLC came out and the recent update of the game's version, I was able to convert the BIN to TEXT for the mod's game data folder. Unfortunately, now I'm not able to do that. I downloaded a converter pack a few days ago but nothing works. It'll run but the data is still in BIN and not TEXT. Any help would be appreciated! Thanks
The Convertdata.exe program is kept up to date in the game's install directory. you should just need to grab the updated version there.
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i removed enabledModName "INT Faster Combat" and enabledModName "INT Star Wars Factions Only" but now all i have is the vanilla factions,also some of the ships are missing their textures i.e. the nebulon-B frigate and the SSD.
I'm not sure what happened? any help would be great.
Seems your "Star Wars Interregnum Alpha 3.4" don't work.
Maybe a faulty download?
I would suggest to download it again, put the new downloaded files in the Mods-Rebellion v1.85 folder and look what happen.
you were right, i redownload it after shuffling my storage space and it works. but now it crashes when the sub mod INT Star Wars Factions Only is active.
The minimods have not been updated for this version of Interregnum yet. Star Wars Factions only happens to be one that needs updating. The updated minimods should be out soon.
Can you post your entire mod order?
My minimod order?
Here it is:
TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 9
enabledModName "E4X Disable Superweapons"
enabledModName "E4X Infinite Research"
enabledModName "E4X Resetting Titan Levels"
enabledModName "E4X Expanded Research"
enabledModName "E4X Max Starbase Upgrades"
enabledModName "E4X non-Vasari Phase Gate"
enabledModName "E4X More Tactical Slots"
enabledModName "Star Wars Interregnum Alpha 3.4"
enabledModName "Enhanced 4X Mod 1.85"
And i have still the issue that when i select an icon for an opponent Vasari or Advent i get a different one as i selected.
To get the right icon i must choose one 4 or 5 icons before.
Maybe this bug was in E4x already.
Aside this little bug all runs fine! :-)
Can you please try this without minimods?
I tried to setup a new game without all minimods and the bug still exist.
The only mods where E4X and interregnum.
EDIT:
I tested it a bit deeper:
1: Bug is not when i use E4X alone.
2: Only Vasari and Advent faction have the issue.
3: Wrong icon start with the 5th icon in 2nd line, when i select an icon from this point on the icon 4 places further is selected.
i noticed that the submods in some cases like superweapons on/off were added which im super happy about. is there going to be a starwars factions only one released?
No superweapons and Star Wars factions only have been minimods for a long time. However, Star Wars factions only does not work with this release yet. We will be releasing an updated minimod pack shortly.
So I've been testing the mod, and I don't seem to see any of the minor factions in the Galaxy Far Far Away Map. I guess you all haven't updated that yet?
Minor factions spawn randomly on any map if you have the DLC and turn them on in the options. We have not updated any maps to specifically spawn them, and we may or may not do so later. We are still trying to figure exactly what we want to do with them.