Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

Add file Report Star Wars Interregnum Alpha 3.4
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Star_Wars_Interregnum_Alpha_3.4_Full_Install.zip
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Full Version
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GoaFan77
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904.92mb (948,874,532 bytes)
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8,645 (46 today)
MD5 Hash
d29ff82d0d72ba692ee7fef7d812a912
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Description

The full version of Star Wars Interregnum for Sins of a Solar Empire Rebellion 1.94. Now fully compatible with Minor Factions DLC. This download comes with both Interregnum and the Enhanced 4X Mod required to run it. Checksum with Enhanced 4X 1.85 is 165221315. WARNING: Do not apply Large Address Aware to this mod. It is now enabled by default with Rebellion 1.90. See the technical forum for detailed installation instructions. See the full description for the changelog.

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Star Wars Interregnum Alpha 3.4
Comments  (0 - 50 of 71)
GoaFan77 Author
GoaFan77

Please enjoy this early this early May 4th present everyone! We wanted it to be out a little early to give everyone time to download it. :) Also consider joining our discord channel, we hope to have some community matches going on the fourth! Discord.gg

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GoaFan77 Author
GoaFan77

Specifically, I will be hosting an Interregnum Community Match on the Interregnum discord on May 4th to celebrate our recent release and the most important of Star Wars days! My game will start at 8pm US Central Time (GMT -6). Other developers and community members may be hosting their own games throughout the day, and you are certainly invited to organize your own as well. May the Force be with you all, and I hope to see a lot of you then!

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Service_Disconnect
Service_Disconnect

Looks like I'm gonna be tired in the morning. Thank you Goa and the rest of the team!

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xDCxTRUTH
xDCxTRUTH

So what has been added? would love to see a change log!! btw I love the mod

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GoaFan77 Author
GoaFan77

The change log is in the full description, and in the download in a text file. :) It's one of the longest ones in a good while.

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xDCxTRUTH
xDCxTRUTH

Ahh Sweet!!! I like the changes but kinda feel sad that my beloved imps didn't get any sweet buffs

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GoaFan77 Author
GoaFan77

The consensus of our testers was that the Imperial factions are pretty strong. Rebels eventually become strong but struggle early game and are way to imbalanced towards defense late game. So we've been giving them buffs to smooth out those issues.

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xDCxTRUTH
xDCxTRUTH

No I understand and I trust you and your teams judgement, just I have reservations of how imbalanced SOGE got Rebels v Empire.

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GoaFan77 Author
GoaFan77

Actually I forgot an Imperial buff. The Lambda Shuttle now has vastly more shields, since with the Minor Faction DLC envoys are getting used more often and the Lambda was significantly less durable than the rest.

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Prioriel
Prioriel

The Deploy Gunships ability is gone!? I don't know how I feel about that. I use that like crack cocaine. Whats the logic behind messing with my starting lineup? :p Also thank you.

My wife hates your guts haha

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GoaFan77 Author
GoaFan77

With the MC80a replaced with the MC75, we took off its deploy A-wings ability to make room for a more unique skill for the ship (Ion Torpedoes). The only place A-wings could really go was the MC80 instead of Deploy Gunships. I asked the Interregnum Discord which ability they preferred to lose and most people said they preferred to have Deploy A-wings.

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Prioriel
Prioriel

Are there any new themed maps!?

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GoaFan77 Author
GoaFan77

Oh yes, Hutt Space and a new random map series that always spawns the special star wars planets. Forgot to put that in the change log.

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Angel71090
Angel71090

Sweet! And here I was thinking today was gonna be a hum drum day. So question, do the mini-mods all still work,or will we need to wait for the updated ones?

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GoaFan77 Author
GoaFan77

As usual some may still work, but we haven't updated them and I cannot tell you exactly which ones will break. If you ask about specific ones I may be able to answer if it has a chance of working or not.

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Angel71090
Angel71090

Meh, I think I have a good idea of which ones might still work. The ones that just change minor things, like fleet capacity and such probably still work. I ain't gonna mess with the upgrade tree and stuff like that, considering ya'll probably changed some stuff around. So when can we expect the updated ones? I'm not trying to rush you, I'm VERY happy with this. Just curious,

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GoaFan77 Author
GoaFan77

Not sure yet, but I would expect a different sort of minimod up next... ;)

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Guest
Guest

Do the Enhanced AI and Resetting Titan Levels still work?

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GoaFan77 Author
GoaFan77

I think so. More certain about enhanced AI than resetting Titan levels.

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xDCxTRUTH
xDCxTRUTH

OWWW my ears!! The intro video was awesome but I had to chuck my headphones across the room after my ears started bleeding. it was just a tad too loud.

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Guest
Guest

me mod checksum isn't matching uwu

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GoaFan77 Author
GoaFan77

Does the mod work? What is your checksum?

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nuruddinshah52
nuruddinshah52

O.O
(Dual of fate INTENSIFY)

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Imperator_RAD-X
Imperator_RAD-X

Been waiting for this patiently for a good while.

Great release, will look forward to playing this. :D

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Brunftzeit
Brunftzeit

Hi Geofan77, thanks for a new version to play with. :D

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jk_bonn
jk_bonn

Found a bug:

When starting a new game the icon i choose for Advent and Vasari ai player is not what i select. They get another icon then i select. To give them the icon i want i must select an icon about 4 or 5 before the icon they should have.

All other works great atm., thanks very much!

Minimods i use ( in this order ):
"E4X Disable Superweapons"
"E4X Infinite Research"
"E4X Resetting Titan Levels"
"E4X Expanded Research"
"E4X Max Starbase Upgrades"
"E4X non-Vasari Phase Gate"
"E4X More Tactical Slots"
"Star Wars Interregnum Alpha 3.4"
"Enhanced 4X Mod 1.85"

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Athreon
Athreon

Not quite on topic with what you were talking about, but does this mean the minimods still work? I'm particularly interested in if the research ones work.

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GoaFan77 Author
GoaFan77

Does this occur without minimods? They have not been updated yet, so they may well still be buggy.

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Darth_Weasel
Darth_Weasel

Beskar mini mod causes a crash on game load just fyi

These mini mods in my enablemods.text work so far

enabledModNameCount 9
enabledModName "E4X Expanded Research"
enabledModName "E4X non-Vasari Phase Gate"
enabledModName "E4X No Superweapons"
enabledModName "E4X Max Starbase Upgrades"
enabledModName "E4X More Tactical Slots"
enabledModName "INT All E4X Random Encounters"
enabledModName "INT Lend-Lease Capitals"
enabledModName "Star Wars Interregnum Alpha 3.4"
enabledModName "Enhanced 4X Mod 1.85"

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dolynick
dolynick

The mini-mod download has not yet been updated with newer, fully compatible versions. Some may work yet, some may not.

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Darth_Weasel
Darth_Weasel

I know. I'm just posting this to let everyone know.

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GoaFan77 Author
GoaFan77

It's probably safe to assume Beskar will break more often than any other minimod, since its the most complicated. ;) Might just want to wait until the update every time for that one.

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Darth_Weasel
Darth_Weasel

fair point lol

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nuruddinshah52
nuruddinshah52

Thanks Darth Weasel

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atarsiewicz
atarsiewicz

i just download the mod today but i hit something. it keeps crashing whenever i go to the faction select and only the vanilla factions and icons are present. nothing from star wars what so ever. plus all the star wars maps show up white in their preview boxes.

here are the mods i was using.

enabledModNameCount 4
enabledModName "INT Faster Combat"
enabledModName "INT Star Wars Factions Only"
enabledModName "Star Wars Interregnum Alpha 3.4"
enabledModName "Enhanced 4X Mod 1.85"

did i do something wrong or am i missing something else?

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Guest
Guest

Hey everyone, so before this Minors faction DLC came out and the recent update of the game's version, I was able to convert the BIN to TEXT for the mod's game data folder. Unfortunately, now I'm not able to do that. I downloaded a converter pack a few days ago but nothing works. It'll run but the data is still in BIN and not TEXT. Any help would be appreciated! Thanks

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GoaFan77 Author
GoaFan77

The Convertdata.exe program is kept up to date in the game's install directory. you should just need to grab the updated version there.

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Guest
Guest

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atarsiewicz
atarsiewicz

i removed enabledModName "INT Faster Combat" and enabledModName "INT Star Wars Factions Only" but now all i have is the vanilla factions,also some of the ships are missing their textures i.e. the nebulon-B frigate and the SSD.

I'm not sure what happened? any help would be great.

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jk_bonn
jk_bonn

Seems your "Star Wars Interregnum Alpha 3.4" don't work.
Maybe a faulty download?
I would suggest to download it again, put the new downloaded files in the Mods-Rebellion v1.85 folder and look what happen.

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atarsiewicz
atarsiewicz

you were right, i redownload it after shuffling my storage space and it works. but now it crashes when the sub mod INT Star Wars Factions Only is active.

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GoaFan77 Author
GoaFan77

The minimods have not been updated for this version of Interregnum yet. Star Wars Factions only happens to be one that needs updating. The updated minimods should be out soon.

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GoaFan77 Author
GoaFan77

Can you post your entire mod order?

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jk_bonn
jk_bonn

My minimod order?
Here it is:

TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 9
enabledModName "E4X Disable Superweapons"
enabledModName "E4X Infinite Research"
enabledModName "E4X Resetting Titan Levels"
enabledModName "E4X Expanded Research"
enabledModName "E4X Max Starbase Upgrades"
enabledModName "E4X non-Vasari Phase Gate"
enabledModName "E4X More Tactical Slots"
enabledModName "Star Wars Interregnum Alpha 3.4"
enabledModName "Enhanced 4X Mod 1.85"

And i have still the issue that when i select an icon for an opponent Vasari or Advent i get a different one as i selected.
To get the right icon i must choose one 4 or 5 icons before.

Maybe this bug was in E4x already.

Aside this little bug all runs fine! :-)

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GoaFan77 Author
GoaFan77

Can you please try this without minimods?

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jk_bonn
jk_bonn

I tried to setup a new game without all minimods and the bug still exist.

The only mods where E4X and interregnum.

EDIT:
I tested it a bit deeper:
1: Bug is not when i use E4X alone.
2: Only Vasari and Advent faction have the issue.
3: Wrong icon start with the 5th icon in 2nd line, when i select an icon from this point on the icon 4 places further is selected.

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CanadianBakin
CanadianBakin

i noticed that the submods in some cases like superweapons on/off were added which im super happy about. is there going to be a starwars factions only one released?

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GoaFan77 Author
GoaFan77

No superweapons and Star Wars factions only have been minimods for a long time. However, Star Wars factions only does not work with this release yet. We will be releasing an updated minimod pack shortly.

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Angel71090
Angel71090

So I've been testing the mod, and I don't seem to see any of the minor factions in the Galaxy Far Far Away Map. I guess you all haven't updated that yet?

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GoaFan77 Author
GoaFan77

Minor factions spawn randomly on any map if you have the DLC and turn them on in the options. We have not updated any maps to specifically spawn them, and we may or may not do so later. We are still trying to figure exactly what we want to do with them.

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