Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

Description

The first alpha for Star Wars: Interregnum, which adds the Galactic Empire. Intended for first time players, it comes both with Interregnum and the Enhanced 4X Mod required to run it. Checksum with Enhanced 4X 1.73 is 107265183. For Sins of a Solar Empire Rebellion version 1.82.

Preview
Star Wars: Interregnum Alpha 1 (Full Install)
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Service_Disconnect
Service_Disconnect - - 299 comments

Looks like you just made my weekend, I guess I'm staying in tonight!

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Loken26992
Loken26992 - - 31 comments

A glorious day for the empire.

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Loken26992
Loken26992 - - 31 comments

I played the mod for 2 hours now and all I have to say is : WOW!
It's the fourth starwars mod for sins I played and in my opinion it is the best.

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Kuikka88
Kuikka88 - - 80 comments

Splendid! A tad slow downloading atm though, but better not complain...!

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myfist0
myfist0 - - 567 comments

Congrats Goa :)

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myfist0
myfist0 - - 567 comments

Congrats Goa :)

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Phil_McGrill
Phil_McGrill - - 45 comments

Excellent. Everything is proceeding as I have forseen...

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Service_Disconnect
Service_Disconnect - - 299 comments

Hey great stuff, definitely the best Star Wars sins mod so far in my opinion... One question though, is the New Republic going to be added at a later date, is it a bug that it's not included or was it left out intentionally? I'm not complaining that it's not there because the game is great either way, I just saw it on the map you drew up a while ago and expected it, that's all.

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GoaFan77 Author
GoaFan77 - - 3,863 comments

Yes, this alpha is just for the Galactic Empire. The other 3 factions will be rolled out one at a time.

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Guest
Guest - - 688,627 comments

Great mod, keep up the good work :)

Looking forward to more :)

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ChaoticBliss
ChaoticBliss - - 16 comments

For some reason I can't construct my titan. It always builds fine until it reaches 75% complete, then freezes.

So what am I doing wrong?

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GoaFan77 Author
GoaFan77 - - 3,863 comments

Did you research all 4 of the Titan research? Just like Rebellion each one lets you build 25% of the titan, so all 4 are needed to complete it.

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ChaoticBliss
ChaoticBliss - - 16 comments

Yes, I have researched everything everything at this point.

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GoaFan77 Author
GoaFan77 - - 3,863 comments

Do you still have the six military research labs needed for the last tech? IIRC they need to be alive while the titan is constructing. Also there are some abilities and superweapons that can temporarily halt ship construction on planets.

If you're sure none of these are the cause make a post on the forums and upload a save so I can check what's going on. :-)

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Rissien
Rissien - - 125 comments

Quick question, does the ai not work with Empire yet? First game I started had ai on random. When I found them they had nothing and were not doing anything. Ended up restarting and picking a vanilla faction just in case

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GoaFan77 Author
GoaFan77 - - 3,863 comments

It can be a little slower than the vanilla factions yeah. But honestly I've seen vanilla AIs occasionally doing nothing as well.

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Rissien
Rissien - - 125 comments

Well I meant literally nothing! Had no structures or ships. Just two space tugs. My scouts reached them right after first pirate wave and they had not arrived yet. Only had their home planet with nothing.

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GoaFan77 Author
GoaFan77 - - 3,863 comments

Ah. Sounds like the pirates destroyed them but lost their planet bombing ships. So they left the planet after they killed everyone then the constructors respawned.

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desertfox2009
desertfox2009 - - 21 comments

I have to say I enjoy what've you've added by releasing the galactic empire. very fun race and O man those hero cap ships... WOW! I've had a few crashes after two hours and thirty minutes, but I'm trying to see if lowering some settings will help. I know activating and deactivating terren rogress's gravity field generators and then doing so with the interdictor star star destroyer caused one crash to happen. 90% positive.
Either way it's an Alpha and it looks and feels Very well done sir. Thank you for this mod!

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GoaFan77 Author
GoaFan77 - - 3,863 comments

That means a lot coming from you, Mr. Rommel. :p Thank you.

Yeah, some random crashes may be hard to avoid if the RAM use spikes, though you may want to check out Large Address Aware (LAA). It has been reported to improve stability for some people with 64 bit operating system and 4+ GB of RAM.

If you run into that Rogriss/Interdictor issue again and it crashes please upload a save and make a thread in the forums about it so I can take a look myself.

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desertfox2009
desertfox2009 - - 21 comments

I actually used LAA that and had to reuse it when the game patched to it's latest patch. And thank you I'll see if that happens again!

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desertfox2009
desertfox2009 - - 21 comments

I do have a seperate not a problem with mod question. Is the Imperial Star destroyer II's Induce terror ability really supposed to lower the enemy antimatter rate by 100000% ? It shows so on the ability. I've not been unlocking for fear that it may be a crash inducer as soon as it's used.

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GoaFan77 Author
GoaFan77 - - 3,863 comments

Yes. The ability is supposed to freeze antimatter regeneration, but the only way to do that was to use a very large negative number. :p

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desertfox2009
desertfox2009 - - 21 comments

Ah! So it is intended thank you sir! I'll be more liberal in its use then. BTW no repeat of said earlier problems even on max settings. A stable alpha has been achieved yay!

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Kuikka88
Kuikka88 - - 80 comments

Anyone else having stutter/jerking after few hours of play? 2 seconds of gameplay, 10 sec pause and so on. Medium map, 50 planets, 4 players (2 AI), normal fleet size. Graphical settings adjusted to levels where those have worked well, and both players have high-end computers. I thought it might be because of 'fighter spam'...

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GoaFan77 Author
GoaFan77 - - 3,863 comments

Could be. I don't usually build carrier cruisers myself but in Vanilla Sins I get that if I build too many.

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Guest
Guest - - 688,627 comments

AI makes hordes of corvettes and fighters, Which naturally affects to performance. Leaving fighters out is a disadvantage though... The amount of fighter squads capital ships and def carry is ok, but how about making smaller fighter squads and buffing?
-Kuikka

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GoaFan77 Author
GoaFan77 - - 3,863 comments

This was actually already done in E4X. Advent fighter squadron size was halved for example from 12 to 6. A side effect of these buffed individual fighers however is that flak take longer to clear them, and I think reducing them further would have serious gameplay consequences.

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Guest
Guest - - 688,627 comments

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Guest
Guest - - 688,627 comments

where would i put the mod into the game so that is will work? like may i have any type of info of how to get the mod running?

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GoaFan77 Author
GoaFan77 - - 3,863 comments

Extract this download right to your mod folder and it should work if your PC prompts you to replace your Enabled-Mods.txt file. If you don't know where that is, see Steamcommunity.com.

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TitaniumKibbles
TitaniumKibbles - - 15 comments

The ai is not doing anything he's on hard difficulty and with aggressive build and he has done nothing completely nothing

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GoaFan77 Author
GoaFan77 - - 3,863 comments

Yeah, sometimes the AI is pretty inactive. Sometimes its relatively busy and some times it is not. It is something that is being worked on for future versions, but it didn't seem that it was worth delaying the alpha because of it.

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thegrimdeath
thegrimdeath - - 76 comments

Now I love these mods, so keep up the great work, I just need to figure out how to make it work, since I barely got started and got a mini dump so fast

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GoaFan77 Author
GoaFan77 - - 3,863 comments

Probably the RAM limit. "It is also recommended you reduce your graphics settings (ship/structure/planet quality) or enable Large Address Aware (LAA) to improve stability when playing this large pair of mods."

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thegrimdeath
thegrimdeath - - 76 comments

Right, With a different mod that was also giving me a mini dump, I managed to enable LAA, now that mod works but is a bit laggy

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GoaFan77 Author
GoaFan77 - - 3,863 comments

Well I can't comment since I've probably not played that mod, but you can always try reducing the graphic settings first just to see if it solves the problem. Then if you really don't want to play with them lower try LAA.

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thegrimdeath
thegrimdeath - - 76 comments

well the other mod, is a star wars one like this, but you can just swarm the enemy with star destroyers and supcap and win, but I like it

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Wanner-Panzer
Wanner-Panzer - - 58 comments

Wow , gread work ! Realy like the models , sound , ect . but there is one thing . it feels like star destroyers suck at one v.s. one . the executer seams week , too . the executer gets killed by other titans constandly. i dont know... this is how it feelt to me.

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GoaFan77 Author
GoaFan77 - - 3,863 comments

Only Admiral Piett and the Executor can fire on more than one target by default, the rest should have more than equal DPS to other capitalships. The infocards really underestimate the firepower of some units that can fire at multiple targets so don't just go by those. Against single targets the Executor should be just as good as most of the other titans, save maybe the Ragnorav, since frontal damage is really only what its good for. :p

Still, I'll look into it, but it may just be you not using their abilities properly. Several ISD-IIs can cause an entire fleet to run out of antimatter for example. Very hard to win fights when you can't use any of your special abilities.

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Guest
Guest - - 688,627 comments

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GoaFan77 Author
GoaFan77 - - 3,863 comments

Some countries may have problems downloading from the default download link. Try Moddb.com to select a different mirror to download from.

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Guest
Guest - - 688,627 comments

this mod does not work for me the file is wrong when i try and open it
C : \User \racpc \Downloads \Star_Wars_Interregnum_Alpha_Full_Install.zip is invalid please help

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GoaFan77 Author
GoaFan77 - - 3,863 comments

Sounds like the download got corrupted. Try again, or perhaps try a different extraction program.

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esv80
esv80 - - 12 comments

Hey man! Awesome mod! Looking forward to more of your work!
One quick suggestion. If you could, please release the mod with the entity files already converted? I wanted to add more fighters/bombers to the SSD, but the convertBintoTXT program seems to corrupt the GameInfo files. I had to re-download the mod to have up and running again.

Thanks!

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GoaFan77 Author
GoaFan77 - - 3,863 comments

Make sure you are using the ConvertData program found in your install directory, not one found somewhere else like the forge tools. The devs keep it updated for us there. Using an outdated converter can indeed cause that problem.

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Guest
Guest - - 688,627 comments

When i use the 5th Imperial capital ship, i repeatedly get an error saying i cannot use it's 4th ability. I also get something similar from hero units. And on top of that, some colonization upgrades are missing.

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GoaFan77 Author
GoaFan77 - - 3,863 comments

The mod is not intended to be played with show errors on. If you are using the developer.exe, turn of the error showing in your settings file before playing.

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Guest
Guest - - 688,627 comments

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Guest
Guest - - 688,627 comments

Where is that? I can't seem to find it.

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GoaFan77 Author
GoaFan77 - - 3,863 comments

In the "Sins of a Solar Empire Rebellion" folder (where the mod folder is located), there is a folder called "Setting". In that folder, open the "rebellion.user.setting" file with notepad, and set the line "ShowErrors" to "FALSE".

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Guest
Guest - - 688,627 comments

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