Galaxy At War, is a Star-Wars themed mod being built for GEM2. Galaxy At War aims to bring a well rounded and diverse experience between Ep 1-6 and the real EU (not disney's shit).

Mod of the Year Awardswhiteo Star Wars - Galaxy At War
3RD BEST UPCOMING MOD 2019
---> FORUM <---

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Factions and Eras:

Galaxy at War is set roughly between 32 BBY too 4 ABY, in other words, roughly between Ep 1-6. It it our goal to feature as many species, factions, governments and regimes present during this timeframe.


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Key features:

With GEM2 being made for a WW2 setting, it is very ambitious to curve away to a different theme, so far we have been able to achieve this almost perfectly, with ideas as fully functional blast doors, walkers, and button toggleable auto turret, with much more to come.


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LucasArts/EA/Disney

Infinite thanks to LucasArts/EA/Disney for many great game models, of course all rights to these models go to them. Tons of model of course were done by our team from scratch, but of course without LucasArts/EA/Disney, the time it would take to complete a project of such wide array would have taken the lifetime of each team member.


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Praises and commendations:

The following listed has given this project help and support, if you like this project, then please support us by checking out and showing these gems support! Really, helping them out does help us out!


Rising Empire - For help, tolerance, textures, and ideas/code theories!SW RE Logo


Star Wars: Clones of War - For Morthons valuable help, support, etc!mtt showcase3 2


Sonne2 - For awesome help and game scripting!


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Images in this summary by various team members.

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Update FAQ

News

Frequently Asked Questions:

1. What game(s) is this mod for ?

- Galaxy at War will be made for BOTH Call to Arms and Assault Squad 2. I (Ltmurphy) am working myself on the Call to Arms version while Juju will be working on the Assault Squad 2 version. Of course anything new either of us do will be ported to the other version unless its specifically made for a certain game (IE. Call to Arms first person mechanics)

It won't be ported on any previous MOW games !

2. When will the mod be released or updated ?

- It will be released whenever we think its good enough to be released or if there is sufficient enough stuff to update it. Keep in mind this mod is only a side project for this team, everyone has their own lives that our put first before this mod. Theres the full version for AS2 (here, on the workshop and MEGA) and nothing for Call to Arms (for the moment due to constant game updates).

3. What will be featured in the mod ?

- The Original and Prequel trilogy, including the Extended Universe (Not Disney's shitty universe), Rogue one (Exception) and some of our own creations or ideas. We wont do anything from Disney's films, that for us is shit (RO is an exception).

4. Why is it in French ?

- Cause the main dev (Juju) is french and I haven't had the time to fully translate it yet. It will be translated at a later date.

5. How do I play/activate the mod ?

- The mod is for the Editor only with the AS2 version. You can activate it by going into the options in AS2 and finding it under the mods tab. The mod has a readme in it with instructions on how to install, there's plenty of videos and guides out there too.

6. It says the mod version is out of date.

- The current AS2 version is (as of right now thats 3.262.1), so it will work.

7. How come certain people and youtubers (like Diplex) have the dev version?

- Because they're testers, and no we will not be accepting anymore testers. We've had too many problems in the past with people giving out the mod or uploading it.

8. Can I make and upload my own missions/maps/skins ?

- Yes we encourage people to freely make their own stuff and upload it. Just keep them on either the workshop or the addons page and include the mod in the credits.

Don't even upload any full version from here to the workshop or any other website (for AS2).

9. Can I make videos about the mod ?

- Again feel free to, just make sure you put either GAW or Galaxy at War in the title and include a link to the page (and/or the Discord Server) in the description.

10. Can I join the dev team ?

- We are currently looking for anyone with good experience in modeling (include make textures with)/mapping/scripting/exporting (fauna, vehicles). Again we are looking for people with experience, so if you have that feel free to send us a PM with examples of your work.

11.Are you using stuff from other star wars games ?

- Yes, while we do make our own models and resources a lot of the mod is using ripped assets from other Star Wars games (including Battlefront 1/2 (Pandemic), Battlefront 1/2 (EA), Republic Commando, The Force Unleashed 1/2, Knights of the Old Republic 1/2, The Old Republic, Galaxies, Jedi Knight Academy, Empire At War (include FOC), and cancelled Battlefront 3) Let me say this loud and clear, we in no way own or claim to own this content. The models and assets belong to the original Devs and Creators (DICE, LucasArts,Disney,EA, etc), and btw to us (Dev Team) for some models we done from A to Z. We do not intend to sell them or gain any money from using them.

12. Can I use things from your mod ?

- Unless given authorized permission from one of the lead devs (Ltmurphy/Juju) do not take any models/textures/sounds/etc for your own mod. If you wish to use them in a private/personal mod feel free to, but we are asking you not to use them if you are going to be uploading them in a public mod. While as said in the previous question we don't own all of the models, just some made by us (Dev Team), we are asking you not to as it takes time and effort to port them into the games.

13. I am having problems with the mod...

- Please refer to the readme or FAQ for some of the most basic issues you could face. If you are having crashes we have a forum section for bugs/crashes so use that. The Call to Arms demo has a discussion page for any problems related to that version.
The mod work actually for the last AS2 version (3.262.1) without any other mods.


FAQ will be updated if anything else needs to be added.

See news about the mod : Discordapp.com

Vehicle/Fauna Exporter

Vehicle/Fauna Exporter

News

Looking for someone who can export vehicles/fauna into men of war

What Planets would You like to see?

What Planets would You like to see?

News 140 comments

We'd like to know your views on what planets you would like to see in the mod.

Chill with the comments.

Chill with the comments.

News 17 comments

First want to apologize for any one who's looking at this because they thought the we have an update. This is going to be taken down after a short while.

Modelers

Modelers

News 6 comments

Hi ! We need absulutly modelers for our mod, please come.

RSS Files
Star Wars - Galaxy At War - 0.49

Star Wars - Galaxy At War - 0.49

Full Version 30 comments

This is the new version of the mod, check description (down).

Comments  (0 - 10 of 8,726)
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1ntoTheFire
1ntoTheFire

any chance we will get the EABF2 models for clones in this mod instead of the force unleashed one? I noticed you started using the phase 1 helmet from that game so i was curious if the rest of the body is coming

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Domino_5555
Domino_5555

Excuse me, but is there a unit list for this mod?

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Guest
Guest

Cant play multiplayer
Missing mods:galaxy at war ...

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MR.BLOODMOON
MR.BLOODMOON

its editor and missions only atm
mp will come eventually

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Juju44330 Creator
Juju44330

Did you read ?

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Guest
Guest

Any plans to use the EABF2 commando or regular clone model? figured that might be possible since you guys are using the imperial models from the 2015 game

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Guest
Guest

Will lightsaber wielders eventually be able to deflect blaster bolts?

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SettlingSpy
SettlingSpy

finally came around to updating my mod, I absolutely love the new scout troopers (taken from battlefront 2 I assume) and I've got a few ideas for skins but I cant, for the life of me find the entity file for the helmet. If anyone knows the file path for the helmet it will be very much appreciated

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heAd3r
heAd3r

open "entities1.pak" \inventory\-equitment\head

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SettlingSpy
SettlingSpy

I've looked there. no go, I've also searched the helmets of clones/helmets of clones p2 and also helmets of clones p1, hell I've even tried imperial helmets, I don't know if my files just didn't install right or what, guess ill reinstall tonight. thanks though

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Juju44330 Creator
Juju44330

it's in .dds files if you mean texture editing.
plus in .mtl you can see localization of textures in none inside, example for imperial helmet :
"$/[gaw_humanskin]/imperials/stormtrooper_helmet"
Should be in resource/texture/common -> and the rest upper.

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SettlingSpy
SettlingSpy

seems to work for imperials, I can find every single texture used in game but following that path for the republic brings me to a similar thing but all the .dds are just black and white for example. if I follow the path the .mtl gives me for gree it says this "$/[gaw_humanskin]/republic/clone_helmet_p2_sp" and by following that I get the usual texture file for a clone p2 helmet but without the gree's decals. Additionally the helmet I'm looking for (kashyyyk_scout_2 I believe) I cannot fine the .mtl file in the entities folder, I hope this makes sense

semble fonctionner pour les impériaux, je peux trouver chaque texture utilisée dans le jeu, mais en suivant ce chemin pour la république m'amène à une chose similaire, mais tous les .dds sont juste en noir et blanc par exemple. si je suis le chemin que le .mtl me donne pour gree il dit ce "$/[gaw_humanskin]/république /clone_helmet_p2_sp" et en suivant que j'obt le fichier de texture habituel pour un casque p2 clone, mais sans décalques de la gree. En outre, le casque que je cherche (kashyyyk_scout_2 je crois) je ne peux pas amender le fichier .mtl dans le dossier des entités, j'espère que cela a du sens

désolé pour le mauvais francais cela a été fait dans google traduire

(did that last bit cause I saw FAQ #4 and hope it helps also sorry for super long message

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