Expanding Fronts is a massive modification for Star Wars Galactic Battlegrounds aimed to breathe life back into the classic LucasArts strategy game by adding various new units, features, and gameplay elements. Each of the 8 civilizations are being reworked and enhanced to make each feel more unique and authentic to the universe, while maintaining the classic Battlegrounds gameplay. In addition, the Scenario Editor is being filled with hundreds of new units, buildings, effects, triggers, and objects to allow campaign and scenario designers more freedom than ever before.

Report RSS Expanding Fronts - Air Superiority

In this update, we reveal how the struggle for control of the skies has been reinvented in the Expanding Fronts mod.

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AIR SUPERIORITY

One of the four branches your civilization can specialize in is air power. Using swarms of powerful fighters to overwhelm your enemy is a fairly common tactic in Galactic Battlegrounds, and we're aiming to reinvent the system to add more fun and flexibility to the use of aircraft by introducing new classes, and adjusting old ones.

AIRCRAFT CLASSES
In addition to adjusting the main aircraft classes in Galactic Battlegrounds - Fighters, Bombers, Air Transports, and Air Cruisers - we have added five entirely new types of aircraft to the mix: Interceptors, Attackers, Dropships, Corvettes, and Missile Frigates.

FIGHTERS

Fighters are your standard, multirole aircraft. They have decent speed, armor, and weaponry, all at a low price. They are your go-to aircraft for most situations, but they don't excel at any one particular role. Relying on them exclusively could mean leaving significant vulnerabilities open for exploitation.

BOMBERS

Bombers are a necessity for dealing with fortifications. Their powerful, high-impact weapons can reduce structures to rubble in moments. Bombers are generally slower and more costly than their Fighter counterparts, but make up for it with increased armor. In Expanding Fronts, Bombers have an additional perk; they are now fully capable of using their bombs to engage other aircraft. These bombs deal heavy damage, but travel slowly and have poor accuracy. Trying to take on a group of Fighters with only a Bomber wing won't end very well for you. However, Bombers are an excellent choice for quickly bringing down Air Cruisers, Transports, and Corvettes - provided they're undefended.

INTERCEPTORS

Interceptors are fast and dangerous pests that can wreak havoc on an unprepared fleet. They have flimsy armor, but their quick-firing weapons and high speed enables them to get several shots in and flee before defending craft can react. Interceptors are especially dangerous to slow-moving targets like Bombers. This power comes at a cost, as Interceptors are more pricey than standard Fighters, and they can be quickly brought down by even light Anti-Air defenses. Effectively using Interceptors requires good micromanagement skills; miscalculating maneuvers can send these expensive units head-first into a barrage of missiles.

ATTACKERS

Attackers function similarly to Bombers; prioritizing ground attack. However, unlike Bombers, their firepower is geared towards harassing units instead of structures. They carry powerful lasers that can shred through infantry and mechs. Their heavy armor also makes them a significant threat to Fighters, Bombers, and Interceptors. These powerful craft are some of the costliest aircraft you can field, but their power, when harnessed effectively, more than makes up for it.

AIR TRANSPORTS

Air Transports are a vital part of your fleet when you need to safely move units. Their tough armor and ability to ignore any land or sea-based obstacle is a necessity when fighting battles across difficult terrain. In Expanding Fronts, Air Transports are much improved with an increased carry capacity, allowing them to transport 10 units at a time. Air Transports, while durable, have no defensive capabilities, so they must be placed under escort. A surprise Bomber or Corvette attack could result in an expensive and embarrassing loss.

DROPSHIPS

Dropships are the smaller sibling to Air Transports. They are generally lighter, faster, and cheaper than their larger alternatives. However, they have a lower carry capacity, and can only transport infantry and/or light vehicles. A special benefit to these craft is that they are capable of defending themselves in a pinch with onboard weapons, although it's still recommended to keep an escort nearby. Every dropship is built for a different purpose, so their specific roles, transport capabilities, and combat strengths/weaknesses tend to vary.

AIR CRUISERS

It's hard not to worry when you notice one, (or several) of these flying behemoths inching towards your base. They can cause widespread damage to units and structures, and are able to flatten an economy in moments. These units remain largely unchanged in their capabilities, but those who use them should take extra precautions. There are many new ways crafty players can knock them out before they can cause any damage.

CORVETTES

Corvettes are the antithesis of Air Cruisers. They are just as expensive, but while Air Cruisers wreak havoc on the ground, Corvettes are tailored to terrorize the skies. Their powerful, rapid-fire weapons can swat nearly any challenging aircraft down in a heartbeat. Attempting to take on one or more head on is guaranteed to result in severe losses. While they are extremely hazardous to aircraft, their effectiveness against ground targets is limited. Proper ground-based Anti-Air units will bring them down quickly. Corvettes do not have the durability of Air Cruisers, and rely on their increased speed to evade enemies.

MISSILE FRIGATES

Missile Frigates are the middle ground between Corvettes and Air Cruisers. These heavy aircraft use long-range missile weapons to bombard enemy units and fortifications from a safe distance. While their attacks aren't nearly as devastating as an Air Cruiser, they can outrange most Anti-Air defenses. Intercepting these weapons with Bombers and Corvettes is a must before they can cause too much damage.

ON THE ROAD AGAIN
With summer rapidly approaching, we are slowly getting the ball rolling again. Hopefully updates will be more frequent over the following months. As always, if you have experience in terms of 2D/3D art, Random Map/AI scripting, or general editing experience with the AoK/SWGB Genie engine, and would like to contribute to the Expanding Fronts project, feel free to contact project members Gen_Rhys_Dallows or Sarthos via ModDB Private Messaging. Alternatively, you can post a message in our project thread at SWGB.HeavenGames.com

THANKS
Again, we thank everybody who has been following our project so far. Last I checked, Expanding Fronts has amassed over 3000 downloads. That certainly doesn't sound like a lot, but it's about 3000 more than we expected when we started this. We appreciate everybody's suggestions and feedback, and we look forward to bringing you more content in the future. Until then, May the 4th be with you!

Comments
WeeGee9000
WeeGee9000

so if i combine 2 corvettes and 2 air cruisers in one formation, i get to be invincible? :D

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Gen_Rhys_Dallows AuthorOnline
Gen_Rhys_Dallows

Cruisers and Corvettes are mutually exclusive units that depend on the Sub-Faction you select. It's one or the other.

Now, if you've got a teammate with Air Cruisers while you have Corvettes...

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_edoe_
_edoe_

Looking good! Awesome work! :)

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cpt.franz
cpt.franz

please, please, please, replace the republic interceptors (eta-2 class fighter) with the nimbus v-wing, the eta-2 were mostly used by jedi, we don't see clones flying those! but the v-wing, well those are clone fighters...

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Gen_Rhys_Dallows AuthorOnline
Gen_Rhys_Dallows

Considering Jedi are very much a part of the Republic anyway, I don't see any issue with the Actis acting as the interceptor.

The V-Wing is currently positioned in the Fighter role.

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cpt.franz
cpt.franz

I'm not talking about the v-19 torrent, I'm talking about the Alpha-3 Nimbus-class V-wing starfighter, which was said to be such an agile interceptor and star fighter that even the droid tri-fighters had a lot of trouble getting a shot at them, but it's your mod... I just think that the jedi star fighters don't fit very well...

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Gen_Rhys_Dallows AuthorOnline
Gen_Rhys_Dallows

I know. The V-Wing replaces the V-19 in Tech Level 4.

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Altureus
Altureus

Dallows can you post a list or something that tells us what each of these ships names are?

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Gen_Rhys_Dallows AuthorOnline
Gen_Rhys_Dallows

In just this article, or EF as a whole?

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jfpoliveira12
jfpoliveira12

As a whole would be nice. A few units list would be cool, just naming the vehicles and infantry (AT-AT, Clone Scout) outside their game designation (Heavy Mech, Trooper).

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Gen_Rhys_Dallows AuthorOnline
Gen_Rhys_Dallows

I'd like to make a 'complete' list, but it wouldn't be accurate for very long. Things are constantly being added, removed, and shifted around as we get feedback. Once we're finally at a point where we can say 'this is final,' we'll be able to produce an accurate list of new stuff.

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Lord_starkiller
Lord_starkiller

Are the Vulture Droids still in? And is the Hyena Bomber in?

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Gen_Rhys_Dallows AuthorOnline
Gen_Rhys_Dallows

Yes;Yes.

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SpAM_CAN
SpAM_CAN

You've basically fixed every complaint I had with the original. Can't wait.

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kisdalton
kisdalton

Nice! Really like it!

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Protocol-XYZ
Protocol-XYZ

What's that Missile Frigate on the right? What Faction does that belong to?

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Gen_Rhys_Dallows AuthorOnline
Gen_Rhys_Dallows

Trade Federation

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Clockworks
Clockworks

hmm.. why don't you have the vulture droid as attack fighter for cis? or is it wip? also, shouldn't the republic laat gunships' doors be shut in space?

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Gen_Rhys_Dallows AuthorOnline
Gen_Rhys_Dallows

The pictured items are examples and don't represent every unit of each class.

Also, the Gungans fly birds in space just fine, so I don't see any issue with the LAATs.

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