Expanding Fronts is a massive modification for Star Wars Galactic Battlegrounds aimed to breathe life back into the classic LucasArts strategy game by adding various new units, features, and gameplay elements. Each of the 8 civilizations are being reworked and enhanced to make each feel more unique and authentic to the universe, while maintaining the classic Battlegrounds gameplay. In addition, the Scenario Editor is being filled with hundreds of new units, buildings, effects, triggers, and objects to allow campaign and scenario designers more freedom than ever before.
YES!
Can't wait for this update! The new civilizations look awesome!
look really cool
Super awesome! But please, make the repeater trooper separated from the regular ones again.
I agree, although I always found it funny how one suddenly has an army of what is essentially MG troopers.
It's a big immersive isssue, but from a gamellay POV, it doesnt have sense to make them separate unit.
It would be better to have a new graphic unit that doesbt carry an huge MG but have the same rapid fire and stats. But I highly doubt that the EF team will dew it
The issue with that, is that Heavy Troopers would be effectively inferior to Repeater Troopers still, and no one would make them in Tech 4, specially if they both have the same price.
You would have to introduce a whole new T4 upgrade to the Heavy Trooper, which would be pointless since the Repeater is already there.
Make them expeniser, slower to recruit and move, and have a setup time like the siege cannons.
That would make them obsolete, and still heavily nerf the Trooper line in T4.
That would make them perfect for point defense which is what they should be used or needing cover to set up while they are in an assault and then unleash the rapidfire that would decimate infantry.
You already have mechs for that. Point defense also is not a valid strategy in this kind of games, where resources are finite and spread out across the map.
Defensive units would suck, since these games heavily enforce offense.
Sure, that's why the game also lacks any kind of walls, turrets and defensive structures.
No, that is why you HAVE defensive structures, because wasting pop in defensive measures is a bad idea. Towers are very strong in this kind of games, precisely so you do not have to defend with a lot of units, and can concentrate the majority of your forces on the attack.
Because Towers and Fortresses are so strong, a deployable defensive unit has no role, unless it is an anti-artillery unit, like the Cannon that you make at the Fortress already.
or maybe give heavy troopers the firing rate of Repeaters.
i agree
i remember at some point they decided to make them a separate unit but decided to go with the gameplay route and keep them
sadly that was a very disappointing decision. Repeater Troopers are VERY immersion breaking. see an army of soldiers carrying their giant tripods is well. stupid to look at