Expanding Fronts is a massive modification for Star Wars Galactic Battlegrounds aimed to breathe life back into the classic LucasArts strategy game by adding various new units, features, and gameplay elements. Each of the 8 civilizations are being reworked and enhanced to make each feel more unique and authentic to the universe, while maintaining the classic Battlegrounds gameplay. In addition, the Scenario Editor is being filled with hundreds of new units, buildings, effects, triggers, and objects to allow campaign and scenario designers more freedom than ever before.

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Expanding Fronts - Old School
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166248
166248

JPB?

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marsonra
marsonra

Is this Jedi Power Battles?

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Sarthos
Sarthos

I believe so.

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TheUnabridgedGamer
TheUnabridgedGamer

I never got to play due to lacking a PS1. I've always wanted to try it and Episode 1.

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marsonra
marsonra

I have not played it either. However, it makes me enthusiastic to know that they're adding in more than just things from the Star Wars Movies, and Television Shows.

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The_Darker_Side
The_Darker_Side

Jedi Power Battles!!! OMG NO WAY!

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marsonra
marsonra

This makes me wish I could help out, but I have little experience with the Genie Engine. I have only used the map editor of this game, and that is the only experience I have had. By the way, are you going to add in things from the Best of PC pack? (Knights of the Old Republic, Republic Commando, Battlefront, Jedi Knight, and Empire at War)? If you are, are you also including some content from their sequels and expansions?

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Sarthos
Sarthos

knowledge of the genie engine is not exactly necessary, only I have to really know it so I can control things and Dallows has to know just enough to know what can/can't be done with the engine. It's mainly graphical things that take so much time, particularly since we have been unable to find models for certain things we're working on.

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K.Tastrophe
K.Tastrophe

Question: It looks like the Jedi are actually reflecting the droids' lasers. Is it a new feature or an illusion?

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Gen_Rhys_Dallows Author
Gen_Rhys_Dallows

That is just an old design trick involving invisible targets on the ground. But we are actually looking into some way to make deflection abilities a possibility. Unfortunately I don't think we'll be able to make it actually happen.

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spam223
spam223

JEDI POWER BATTLES! Only thing is that Ki-Adi-Mundi wasn't in it I don't think. Everyone else in the pic was in it though

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Gen_Rhys_Dallows Author
Gen_Rhys_Dallows

Ki-Adi Mundi was playable in the Dreamcast version of the game.

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Description

While we're stepping back to the golden years of LucasArts, we figured we couldn't skip this PlayStation/Dreamcast classic.

I'll bet you're already starting to remember how many credits you and your buddies lost trying to navigate the damned conveyer belt jumps in the first stage. Mercifully, there's no platforming in SWGB. Shame.

The new walls pictured here are still a work in progress; bear with us. The custom units in this scene come from SWGBH users HU FLUNG PU and pbguy1211. Thank you.

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