Expanding Fronts is a massive modification for Star Wars Galactic Battlegrounds aimed to breathe life back into the classic LucasArts strategy game by adding various new units, features, and gameplay elements. Each of the 8 civilizations are being reworked and enhanced to make each feel more unique and authentic to the universe, while maintaining the classic Battlegrounds gameplay. In addition, the Scenario Editor is being filled with hundreds of new units, buildings, effects, triggers, and objects to allow campaign and scenario designers more freedom than ever before.

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Report RSS Attackers and Interceptors (view original)
Attackers and Interceptors
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Metaltooth
Metaltooth

wouldnt a better term be, gunship?

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OseronPhaer
OseronPhaer

Unfortunately, not all of those are gunships, so it wouldn't fit. ...Though I reckon there has to be a better word than "attacker."

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Gen_Rhys_Dallows Author
Gen_Rhys_Dallows

We used 'Attacker' because it is the real-world designation for that type of combat aircraft. We can easily switch it if we can come up with a better title.

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Metaltooth
Metaltooth

It just seems a bit.. plain? Im sure y'all can think of something a bit more intimidating

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silver_wolf_aran
silver_wolf_aran

like striker

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Gen_Rhys_Dallows Author
Gen_Rhys_Dallows

Striker was the other primary choice, yes.

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mentatjedi
mentatjedi

I think the B-wing and the ARC-170 should be replaced. They're just heavy star fighters.

Models are amazing, though.

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d0m0a
d0m0a

I see that they're very powerfull, but I bet that if they meet a anti-air unit, they're simply pushovers

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The_Dementor
The_Dementor

Just wondering, but wouldn't the TIE Defender be more suited for the Attacker role? It was considered to be the most powerful fighter the Empire had build.

Unless you made the Defender as an upgrade/different unit, then I understand.

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JjForcebreaker
JjForcebreaker

So sexy!

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Description

Escort duties are handled superbly by the Interceptor. These fast and agile craft can fly circles around their competition, and can quickly swat down nearly any aerial opposition. However, their flimsy armor and weak capabilities against ground units keep them permanently locked into their anti-air role.

Where air-to-ground superiority is needed, look no further than the Attacker. These flying gun platforms can unleash devastating firepower against infantry and mechs alike, and their heavy armor will keep them safe while doing so. Attackers are slow and costly, but can shred nearly any enemy ground force to ribbons in moments.