WELCOME TO EXPANDING FRONTS

Star Wars Galactic battlegrounds: Expanding Fronts is a massive fan-made expansion that brings new civilizations, units, maps, gameplay features, and quality of life improvements to Star Wars Galactic Battlegrounds. Built over nearly a decade with contributions from dozens of community members, Expanding Fronts provides the definitive Galactic Battlegrounds experience.


NEW FEATURES

  • New Civilizations! Do battle with two entirely new playable civilizations; the seedy Zann Consortium crime syndicate, and the insectoid Geonosians. Each new faction is fully realized with a unique graphics set, as well as a competitive roster of new unique units and technologies.


  • New Units and Techs! The standard unit and tech tree roster of each civ has been enhanced with numerous new units and techs. Use Transport Mechs to ferry infantry into battle; dominate the skies with the Interceptor; annihilate coastal defenses with Monitor ships; and much more!


  • New Maps! Expanding Fronts provides players with over two dozen new Random Map scripts, based on various worlds from the Star Wars universe. Over 100 new terrain options, native buildings that provide benefits when captured, and enhanced scripting capabilities make these settings more unique than anything ever seen before in GB. From the wastelands of Jakku, to the snow-tipped peaks of Alderaan; the galaxy is yours to conquer!


  • Bigger Battles! Expanding Fronts greatly extends the maximum population limit, allowing armies of up to 1,000 units per player! In addition, the maximum map size for skirmish games and scenarios has been increased, with experimental options ranging up to 640x640 tiles - over twice the size of the default Giant map!


  • Enhanced Scenario Editor! The barriers of the editor have been shattered with countless new enhancements. Off-grid object placement, new terrains, hundreds of new props, and completely new trigger conditions and effects make designing complex scenarios and campaigns easier than ever before!


  • Performance and Stability Improvements! Widescreen/Windowed mode support, increased framerate, and numerous user customization options allow GB to run on modern systems with ease.

CAN I HELP?

Expanding Fronts is always looking for additional help! We are currently in need of:


- Concept Artists to help design new units, buildings, and characters for planned new civilizations and campaigns.

- 3D Artists/Animators to help construct new characters, creatures, vehicles, buildings, and props for us to add to the game.

- AI Scripters to write AI scripts for use in skirmish games and custom scenarios/campaigns.


If you're interested in joining the team, please feel free to send a message to us, along with some examples of prior work, here on ModDB or in our Discord server.


Discord


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LONG HAVE WE WAITED

The story of the Expanding Fronts mod is one that stretches back over 12 years, to the small community at HeavenGames.com. It can trace its beginnings back to a user named Sarthos, and his modding project the 'Uber Mod;' a compilation of various individual mods uploaded to Galactic Battlegrounds Heaven across nearly a decade of the site's history. At the time, the ability to add new units and objects to the game rather than simply replacing existing assets was considered a rather groundbreaking achievement. Thanks to the efforts of GBH users - particularly Sarthos, Rossk, and SidiousInvader, the seeds for what would eventually become the mod we see today were planted.

In 2011, a small gathering of GBH members, including Sarthos, Orrion Carn, Rossk, and myself (Gen_Rhys_Dallows), decided to come together and try to expand on what the Uber Mod initially did. We strived to not only add even more new content to the game but to essentially rebuild it by allowing many of the new units to be used during typical gameplay. We presented our initial ideas and work in a thread simply titled 'Somebody must want this."


SOMEBODY MUST WANT THIS

It wasn't until almost a year later when the project finally had a name; Expanding Fronts, and was officially posted to HeavenGames and ModDB. The rest speaks for itself. Our small team has since inflated to include nearly two dozen talented modders and countless contributors. Thanks to the skills of these volunteers, both past and present, Expanding Fronts has accomplished things previously thought impossible. New, fully-functional playable civilizations, increased framerate, widescreen support, new terrains, and larger map sizes make Expanding Fronts the definitive Galactic Battlegrounds experience. But we're not done yet.


A NEW ERA IS UPON US

The team is incredibly excited to announce that two new playable civilizations will be coming to Expanding Fronts very soon. In the not too distant future, Players will be able to bring forth the technological might of the First Order and use the cunning of the Resistance to outrun, outmaneuver, and outsmart opponents.


The First Order is a ruthless powerhouse of a civilization. Their technology tree and bonuses are tailored to allow them to advance through technology levels at a faster rate than other civilizations, where they gain access to a variety of devastating combat bonuses tailored to quickly annihilate any opposing forces with ease.


The Resistance is a very unique civilization with a gameplay style intended to center around stealth, sabotage, and espionage. Their specialized traits allow them to carefully observe and avoid enemy forces before crippling the opposition with lightning-fast raids. When fighting on the defensive, they make up for their lack of brute strength with an uncanny ability to reposition forces and bounce back from near-certain defeat.


COMING SOON

Unfortunately, due to many life circumstances across the team, we cannot give a reliable date as to when the next update will be publicly available, but we are shooting for sometime in January. We'll reveal more about the new civilizations, as well as our upcoming campaigns and other new elements as we draw closer to their release. In the meantime, we would like to once again express our thanks to all of our players for your continued love and support, and our various contributors for your endless efforts to make Expanding Fronts the best mod that it can be. We never thought from our scatterbrained ideas over a decade ago on a forum with only a handful of active members that we would achieve even a fraction of the success that we have today.


HELP WANTED

Our plans for expanding fronts don't stop with what we've done. We have new campaigns, new units, and entirely new civilizations on our to-do list, but we need YOUR help to make them possible. We are currently looking for:

Concept Artists - We are looking for skilled concept artists to help us visualize and design structures, characters, and vehicles for our planned new civilizations. The more art we have, the better our modelers can put new in-game art assets together. Battlegrounds, like Age of Empires before it, uses a very distinct set of visual qualities for its architecture. Just by looking at a building, you can immediately tell what type of structure it is, what civilization it belongs to, and how far down the Tech tree they've advanced. We need artists that can meet those criteria with new and interesting designs for the new content we have planned. In addition to this, we will also need designs for new infantry, droids, tanks, spacecraft, boats, and artillery where pre-existing canon designs aren't available.

3D Artists and Animators - Modelers are responsible for bringing our new planned new units to life. The requirements to help us out aren't very demanding, amateurs are certainly welcome to lend a hand. Because SWGB is a sprite-based game, the amount of detail we need on infantry models and animations is not particularly high, as can be seen in official renders of the original art. Most units have five main animation sequences: Standing, Walking, Attacking, Dying, and Decaying. Special units like Jedi and Workers have additional sequences such as using force powers or gathering resources. Generally, all of these animations are rather simple, typically ranging from 8-16 frames each.

Technical knowledge of SWGB or AoK modding is certainly welcomed, but not necessary; we can handle most of that on our end. All that's required is a program capable of orthographic/parallel projection, and the ability to render the needed animations as a series of 2D images (using the correct camera/lighting setup for Battlegrounds) that we can convert into in-game sprites.

AI Scripters - Scripters teach the game's AI how to play the game. We need scripters capable of writing new strategies for the computer players that take advantage of the many new units, buildings, technologies, and gameplay elements available to players in Expanding Fronts. Scripters will also help to write scripts for new campaign levels. Anybody interested in learning AI scripting can take a look at the Computer Player Strategy Builder Guide for more details about the AI process.

Writers and Scenario Designers - We are looking for users skilled in the use of the Scenario Editor, as well as talented creative writers to help us craft our planned new campaigns. Our designers should have a good eye for map design and trigger use.

If you or anybody you know has the skills and would like to contribute to the Expanding Fronts project, please let us know. You can get in touch with us here, or on our Discord server.

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July 2019 Progress Report

July 2019 Progress Report

News 10 comments

In this update, we go over some of our recent progress with the Expanding Fronts mod, and we reveal the first of our upcoming campaigns, which follows...

More New Worlds of Expanding Fronts

More New Worlds of Expanding Fronts

News 9 comments

New breakthroughs in modding Galactic Battlegrounds have allowed us the ability to add entirely new terrain textures to the game. With well over 50 new...

Expanding Fronts 1.2.1 Released!

Expanding Fronts 1.2.1 Released!

News 18 comments

The newest update to Expanding Fronts brings a host of stability and performance improvements, graphic/audio updates, and a host of new units, heroes...

Expanding Fronts May Update

Expanding Fronts May Update

News 15 comments

Today, we're going over a handful of the upcoming improvements to the Expanding Fronts mod, and what content there is to look forward to in the future...

RSS Files
Expanding Fronts 1.2.1a (Torrent)

Expanding Fronts 1.2.1a (Torrent)

Full Version 5 comments

The newest update to the Expanding Fronts mod, featuring a host of performance and stability improvements, alongside audio/visual updates and a host of...

Expanding Fronts 1.2.1a Terrain Hotfix

Expanding Fronts 1.2.1a Terrain Hotfix

Patch 4 comments

Small patch to correct an error that caused some terrains to appear incorrect or crash the Editor

Expanding Fronts 1.2.1a (EXE Installer)

Expanding Fronts 1.2.1a (EXE Installer)

Full Version 19 comments

The newest update to the Expanding Fronts mod, featuring a host of performance and stability improvements, alongside audio/visual updates and a host of...

Expanding Fronts 1.2.1a (Manual Install Archive)

Expanding Fronts 1.2.1a (Manual Install Archive)

Full Version 1 comment

The newest update to the Expanding Fronts mod, featuring a host of performance and stability improvements, alongside audio/visual updates and a host of...

Expanding Fronts 1.2 (EXE Installer)

Expanding Fronts 1.2 (EXE Installer)

Full Version 21 comments

The newest public release of SWGB: Expanding Fronts is now available! This update includes numerous new units, features, and an entirely new playable...

Expanding Fronts 1.2 (Manual Install Archive)

Expanding Fronts 1.2 (Manual Install Archive)

Full Version

The newest public release of SWGB: Expanding Fronts is now available! This update includes numerous new units, features, and an entirely new playable...

Comments  (0 - 10 of 1,783)
StarLord101
StarLord101

I really appreciate your work. I hope you guys and families will have a wonderful time in the upcoming holiday.
Beside, I would ask if the "Diplomacy setting" in map editor will be fixed in the next update. Briefly, no matter how diplomacy we set up (All or Neutral) for a map which is created in the Scenario editor (no trigger or effects, just a regular map), each AI attacks each other at the beginning.

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karzick
karzick

It is possible to implement night time on maps??

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Tevious
Tevious

You could edit the color palette to be darker, but I'm guessing you're suggesting something dynamic, which isn't possible.

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Metaltooth
Metaltooth

highly doubt it since it would mean that all the unit sprites would stand out from the dark background like theyre radioactive

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Metaltooth
Metaltooth

Will we get more maps with an "artifical" setting to them. Like... the huge scrapyard of Raxus Prime or the Droid factories on Salucami

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Tevious
Tevious

Yes, to Raxus Prime. Saleucami was also made, but it isn't artificial looking.

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Guest
Guest

I have a question for the team. Will next mod updates go through canon contents (Disney) or you also plan to develop Expanded Universe stuffs?
I ask that because, my humble opinion after Disney fuc... 'awesome' job with SW franchise, I consider EU the real canon.

Great job with that mod guys!!!!

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Gen_Rhys_Dallows Creator
Gen_Rhys_Dallows

We are not beholden to either continuity. We will continue to add content from both the current Canon and Legends universes.

Reply Good karma+4 votes
Guest
Guest

Great to know about that. Thanks a lot for your fast answer and thanks for your brave effor to bring us that amazing Mod.

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AugustusNocturnis
AugustusNocturnis

I really hope they do continue to add Expanded Universe content. After all, we still could use a Vong faction and many more EU heroes and maps.

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karzick
karzick

Last unit T4 Turret Droid from Jedi Power Battles show us, they work not only in canon. They take ideas everywhere, in all Star Wars media. Many animals on random maps go from Star Wars Galaxy.

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Highest Rated (4 agree) 10/10

Expanding Fronts is a well put together and balanced mod. It takes Galactic Battle grounds (one of my favorite Star Wars games) to another level of greatness.

Jul 15 2016 by Doomsday4766

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