Star Wars Eras is a mod that aims to bring an authentic Star Wars experience to Forces of Corruption. When complete it will cover the periods from the Clone Wars through to the Vong invasion. All craft, vehicles and personnel will be kept as close to canon as possible and new campaigns will follow the story of the Star Wars universe.

Post news Report RSS Rebel Alliance Tech Level 1 - Space Units

Unit summary for the Rebel Alliance Part 1 - Tech Level 1 (Space).

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The Rebel Alliance will have 5 Tech Levels that cross 3 eras.

The Rebellion Era (2BBY - 4ABY):

This era covers the creation of the Rebel Alliance up to the destruction of the DSII. (Tech Levels: 1)

The New Republic Era (4ABY - 28ABY):

This eras covers the ongoing war with the Empire with the invasion of the Vong up until the New Republilc was reorganised into the Galactic Alliance. (Tech Levels: 2 & 3)

The Galactic Alliance Era (28ABY - 41ABY):

This era covers the latter stages of the Vong war and the subsequent Second Galactic Civil War against Darth Caedus. (Tech Levels: 4 & 5)

The Rebel Alliance Tech Level 1 has the largest number of units of any tech level. The Rebellion scrounged resources from wherever they could get them and so there are a range of units available. As the Rebellion becomes the New Republic and later the Galactic Alliance their military and navy became more and more standardised. There are a number of categories of naval units:

Starfighters: Interceptors, Space Superiority Fighters, Bomber, Transports & Gunboats
Picket Ships: Corvettes, Gunships & Frigates
Capital Ships: Carriers, Cruisers, Destroyers & Battleships
Stations: Space Stations, Battle Stations & Ship Yards

Various unit have upgrade options which are all listed below:

Rebel Tech Level 1 Space Units:

Interceptors:

  1. R-22 Spearhead
    RZ-1 A-Wing Interceptor
  2. T-Wing Interceptor (optional upgrade unit)

Space Superiority Fighters:

  1. Z-95 AF3 Headhunter
    Z-95 AF4 Headhunter
    Z-95 I3 Headhunter
    Z-95t Headhunter
  2. R-41 Starfighter
  3. T-65 X-Wing
    T-65B X-Wing
    T-65C A1 X-Wing
    T-65C A2 X-Wing

Bombers:

  1. BTL-B Y-Wing
    BTL-S Y-Wing
    BTL-S2 Y-Wing
    BTL-S3 Y-Wing
    BTL-A4 Y-Wing
  2. H-60 Tempest
    B-Wing
    B-Wing/E

Gunboats:

  1. X-4 Gunship
  2. YKL-37R Nova Courier

Corvettes:

  1. CR90 Corvette
    CR90 Corellian Buccaneer or CR90 Farstar (choose one upgrade)
    CR90 Assassin Class
  2. Marauder Class Corvette
  3. Marauder Class Cruiser

Gunships:

  1. DP20 Gunship

Frigates:

  1. Nebulon-B Frigate
    Nebulon-B2 Frigate
  2. MC-30c Friigate
  3. CC-7700 Interdictor
    CC-7700/E Interdictor
  4. CC-9600 Frigate
  5. Assault Frigate
    Assault Frigate MKI
    Assault Frigate MKII

Carriers:

  1. Quasar Fire-class bulk cruiser

Cruisers:

  1. Neutron Star-class bulk cruiser
  2. MC40 Light Cruiser
  3. MC80 Liberty Type Star Cruiser
  4. MC80 Wingless
  5. MC80-A
  6. Liberator-class cruiser
  7. Dauntless-class heavy cruiser

Destroyers:

The Rebel Alliance have no Destroyers

Battleships:

  1. Bulwark Mark I
    Bulwark Mark II
    Bulwark Mark III
  2. MC-80 Command Ship

Space Stations:

  1. Alliance Space Station Level 1

Battle Stations:

  1. XQ1 Platform
    XQ2 Platform
    XQ3 Platform
    XQ4 Platform
    XQ5 Platform
    XQ6 Platform
    Empress-class space station
    X-7 Factory Station

Ship Yards:

  1. Orbital Dock
  2. Telgorn Corporation Repair Yard
    Telgorn Corporation Service Platform
    Telgorn Corporation Shipyard
Post comment Comments
Jennings17soco
Jennings17soco

How exactly do you plan to fit all of these units in the build bar?
The biggest problem modders have had with adding tons of units is the game is not designed to hold so many

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molloyjh Author
molloyjh

You can add buttons to the build bar that allow you to split units up into groups. So you can have units split into Capital Ships, Frigates, Corvettes and Fighters for example. It's pretty handy stuff and opens up a lot of options for modding.

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