Star Wars: Empire at War 2 is a modification for the game Empire at War: Forces of Corruption.
Before I get into the credits, there's an issue I'd like to cover, and will now and later.
What do you think about having starfighters as single units? The ARC170s come in groups of 3, but they are each controllable on their own. Let me know!
These photos show off two, though unoriginal, great models.
The Starbase was made by Warb_Null, its a common sight throughout mods, I know, but I've got a lot of modelling to do so not everything is going to be original
The ARC-170 on the other hand was modeled by EvilleJedi, and the model itself was taken from ISD vs Venator.
Remember, these models are subject to change at any time. I chose to use these because they are very high quality models.
quite a noobish question but how do you get the current fps count?
Ahem we want answers here, i really wish to know it too.
Using Xfire. You can change your ingame overlays and you can add an FPS counter as well as a clock.
IF you want my honest opinion on the whole single fighter topic, I've tried it before in my own editing of mods, and I can relay to you from experience that the game begins to lag if it has to process so many individual units/squadrons, because thats what they are essentially, their own squadrons. Not to mention that the AI has a hard time controlling all the individual ships. So no, stick with squadrons, makes it less cluttery and saves on lag and AI processing.
I agree