Star Wars: Empire at War 2 is a modification for the game Empire at War: Forces of Corruption.

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Report RSS ARC170 & Republic Starbase (view original)
ARC170 & Republic Starbase
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Seregruth
Seregruth - - 795 comments

quite a noobish question but how do you get the current fps count?

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Rallehop
Rallehop - - 262 comments

Ahem we want answers here, i really wish to know it too.

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flyingdonuts Author
flyingdonuts - - 448 comments

Using Xfire. You can change your ingame overlays and you can add an FPS counter as well as a clock.

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UnseenOni
UnseenOni - - 567 comments

IF you want my honest opinion on the whole single fighter topic, I've tried it before in my own editing of mods, and I can relay to you from experience that the game begins to lag if it has to process so many individual units/squadrons, because thats what they are essentially, their own squadrons. Not to mention that the AI has a hard time controlling all the individual ships. So no, stick with squadrons, makes it less cluttery and saves on lag and AI processing.

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Piett_127
Piett_127 - - 257 comments

I agree

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Description

Before I get into the credits, there's an issue I'd like to cover, and will now and later.

What do you think about having starfighters as single units? The ARC170s come in groups of 3, but they are each controllable on their own. Let me know!

These photos show off two, though unoriginal, great models.

The Starbase was made by Warb_Null, its a common sight throughout mods, I know, but I've got a lot of modelling to do so not everything is going to be original

The ARC-170 on the other hand was modeled by EvilleJedi, and the model itself was taken from ISD vs Venator.

Remember, these models are subject to change at any time. I chose to use these because they are very high quality models.