Star Wars Dogfighter started as an attempt to make a simple, fun multiplayer version of 'Roids originally entitled Roids Arena. Where in players would fly thier ships around a giant arena and blast eachother. Initially, there would be three ships to choose from: heavy assualt, the classic ship and a light fighter, all were models taken from Qtank :) Over time I reluctanty, and only at the urging of several people I knew (Akuma) added "Star Wars mode" that replaced the ships with Star Wars counterparts (initially just X-Ying or TIE). I made the promise that if enough models could be made or converted for all kinds of Star Wars ships the entire mod would go Star Wars. That eventually did happen. A lot of the original Roids Arena concept remains: the power control system that confuses so many people is one such element. Also, the ships are still defined in classes for each side, but this was done more to make balanced gameplay than anything else. Getting good gameplay for this...
Although this looks like the climactic sequence in
Return of the Jedi, it's really just another
skybox applied to roiddm2. Oh well.
It's interesting to note that SW:D changes
quite a few things taken for granted in Quake,
most notable there's a new palette used with
at least one major difference - a flourescent
green that is used for the Empire's blaster
cannons.
While this is not entirely accurate to the films,
particularly A New Hope where TIEs are quite
clearly shown firing red blasters/tubolasers, it
is accurate to Star Wars Rogue Squadron, which is
the game I took most of my inspiration from.
Besides, in a massive confusing battle it's
much more helpful to know who is shooting at who -
especially since many of the ships are excessively
gray.
great picture....