This adds a story GC to battlefront commander. I did only create the added stuff and do not claim it as a whole. The story is the Historical campaign GC. It has no missions only ship building and Herospawning is edited. If you find bugs or see something unexpected please tell me in the comments. Maybe there will be updates or maybe I will leave it like it is.
Yes! The release of 1.4 is close, end of this Month (I guess), so thank you all for waiting since it has been a while, especially due to the fact that 1.3 was not much more than a fixed version of the very buggy 1.2.
But after all this time I finally have a new massive update for you, you wan a changelog, well, since I have the memory of a turtle here are the things I recall:
There you have it, there is much more, I know, but i dont remember what exactly because I do this mod between School and work if I find some time so please dont be mad about me not remembering everything, hope you will like the update.
Doesbaddel. Over and out.
Here you can report bugs and I will update a list of fixed problems for the upcoming version 1.4
So here it is...after what felt like an eternity of waiting, version 1.4. I will now take a short break and then start working on 1.5, hope you all like...
This my update 1.3, finally mustiplayer works, and of course there is lots of other stuff.
This isn't exactly the canon timeline... Force Unleashed isn't canon yet there is a Hero, units and ships from the game. So I wouldn't call this the "canon" timeline. More like a mod made by someone who is in denial that the force unleashed isn't canon and threw it into the canon mod just to show how strong his belief is. The Legends mod is more like it. Sure its got most of the current canon but the Force Unleashed stuff ruins it for me. I'm seeing alot of legends stuff here. This mod is half canon and half legends. The Tie Hunter is not canon. The SSD Anubis i'm pretty sure isnt canon. I even tried looking up information on it and nothing comes up. Not a thing about it. If the legends stuff was to be removed and maybe make the Eclipse a one time thing and no respawning SSD's then this mod could be called the canon mod. Also nerfing the dropships would help out alot. I lose planets cause of one squad of Imperial dropships. I cant destroy them cause they are too high and my units cant even hit it.
edit the transport's HP and Shield points in the XML files .. get them to be very weak and you'll be fine as this will allow you to play GC
This is a temporary fix evidently
See my bug report threat, I think I adressed some of your problems there
U could add Commander Sato, and the Ghost crew, Warb null has them
Beech teller, ahsoka etc
I will see what I can do about that
The 61st mobile infantry (Twilight company), the spawns the Thunderstrike in space, that brings a Dornean gunship in?
Nice idea
Do you know how to install this if you are using the CD version of it? I've seen install guides for steam version only but nothing for CD. So I have no idea where to place the files (directory-wise). Any help would be appreciated.
#1 Make a shortcut of your swfoc.exe file
#2 Right click -> Properties
#3 In "Target textbox" after that path in semicolons , add MODPATH=Mods/Commandev
Example -> Target: "C:\game\whatever\swfoc.exe" MODPATH=Mods/Commandev
#4 go to your game's folders , navigate to "Mods" folder (add one yourself if you don't have it)
Example -> E:\SWFOC\Star Wars - Empire At War Gold\EAWX\Mods
#5 in this Mods folder , extract the archive
That shortcut will launch your modded game now
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Unfortunately I dont know anything about the cd version