Enjoy playing a complete new feeling of Star Wars Battlefront II. This Mod gives you the taste of Republic Commando with the gameplay of Battlefront II. The mod contains completly new Unit types, weapons, sounds, streams and the RC HUD we all know from the original game.

Description

There was a problem with Kamino TDM. You are not able to spawn. This is a quick fix. So you can now start, but it's not a perfect fix. Maybe there will be a better fix in the future.

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Kam TDM Fix
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Comanche_Prime
Comanche_Prime - - 1,926 comments

Sweet! Thanx!
Already have checked - looks like it working now!

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[GT]Anakin Author
[GT]Anakin - - 1,033 comments

There are only unused CPs and the ai walking path is not that good. It's because i took the CTF map layer. I don't know why the conquest layer did not work. I added the cps to the sides by lua and removed the control zones. For every other map it worked.

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Comanche_Prime
Comanche_Prime - - 1,926 comments

BTW i have a question to you as mod author.
For example i want to make map with your Commando classes, where can i get them?

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[GT]Anakin Author
[GT]Anakin - - 1,033 comments

You can use the integration pack under addons
Moddb.com

If you have any problems, let me know. As far as i know there is only one map yet using this integration (Kothlis Sea Heaven)

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Comanche_Prime
Comanche_Prime - - 1,926 comments

Oh, got it...
Thank you again!

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Spiret
Spiret - - 433 comments

Why you didn't remove zones and reassign CPs via lua for this layer? It takes a few minutes.

About the Conquest layer. I think the problem is somewhere after you loading it. Conquest layer on Kamino has all CPs white and they are reassigning in ScriptPostLoad. But it doesn't work, so there is a mistake in the code between these two points. Check it carefully.

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[GT]Anakin Author
[GT]Anakin - - 1,033 comments

i reassign the CPs via lua with the conquest layer in postload. Maybe i'll take a look at it when i have some time.

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