Version 2 of Cato Neimoidia. With various fixes and new features.
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CATO NEIMOIDIA: HANGING CITY
(STAR WARS BATTLEFRONT: ELITE SQUADRON CATO NEIMOIDIA)
VERSION 1.1
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Map by Teancum
Port to SWBF1 by Giftheck (ggctuk@gmail.com)
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This is a port of the Star Wars Battlefront: Elite Squadron Cat Neimoidia map. There are 6 command posts in total.
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INSTALLATION INSTRUCTIONS
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Place CAT into your addon folder.
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CHANGES FROM PREVIOUS VERSION
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-Fixed certain collision issues
-Added custom heroes for both eras (Master Ferroda, Asajj Ventress, and General Kota)
-Assigned the Palace CP to the CIS/Empire in order to give them a chance to take the Courtyard CP
-Reassigned the tank spawns to the North and South Landing Pads.
-Swapped the AT-ST for the IFT-T.
-Added custom music for the GCW era
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GLITCHES AND ODDITIES
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Known bugs/issues:
-When flying, objects in the distance may pop in and out.
-Vehicles appear to misbehave in certain circumstances, in particular flyers will fly into buildings when taking off. I can't find the reason for this as I have set up barriers to stop this from happening.
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CREDITS:
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-Rebellion Developments - Original map, General Kota model
-Free Radical - certain map props, General Kota textures, Master Ferroda model
-Pandemic Studios - Asajj Ventress model
-Teancum - original map rip and conversion
-Krome Studios - Imperial Jump Trooper model
-Mark Griskey - music from The Force Unleashed and The Force Unleashed II
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LEGAL
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THIS MOD IS NOT MADE, NOR IS IT ENDORSED BY, DISNEY, LUCASFILM, ELECTRONIC ARTS OR DIGITAL ILLUSIONS CE, AND IS MADE FOR FUN, NOT FOR PROFIT.
EVERYTHING, FROM SOUNDS TO MODELS, IS USED WITHOUT THE CONSENT OF LUCASFILM BUT IS USED WITH RESPECT. BOTH MYSELF AND LUCASFILM RESERVE THE RIGHT TO HAVE THE MOD REMOVED FROM ANY DOWNLOAD SERVICE IT IS AVAILABLE ON.
All assets have the minimum possible amount taken from licensed material, and do not impair sales of their respective games, nor do they misrepresent their respective copyright holders.
I went back to this map and I have to say that I really like it and, while I usually tend to find a few things which I'd change, that's not the case here. I remember that when I played the first release, there was an issue with the skybox not appearing and (I believe) ships exploding when trying to land, but I haven't encountered these problems here. I was having a blast playing this map and I really appreciate the attention to detail you put into these conversions. I hope that we will get more conversions from you, once you find some spare time (and, of course, have the incentive to spend it on modding). :)