The lines are drawn, around the galaxy, once peaceful planets are subjected to a hidden menace unlike any other. The menace of war. As the galaxy descends into turmoil heroes take a stand against evil while villians deviously pursue their own ambitions. Now, you must answer a question, which side do you stand in this conflict? You choice may bring freedom to the galaxy... Or it will haunt you forever. Prepare yourselves for the battle of your lives... Coming to a galaxy near you. Welcome to the Tides of War mod page! This mod will attempt to recreate the epic battles from the movies that we have known and loved as well as creating a new fighting experience. This mod features: Improved visuals, vastly improved AI, AI Hero Support, class customization and more. Thanks to everyone of this great community for your support and suggestions, we really appreciate your help. Thank you.
Here are screenshots for the latest entry into Battlefront Expansion, Ipsulma: Glacial Pass.
I like it. Good job!
it will be fun playing this just please make it so that it will be possible to be the last man standing and still have a victory. (by last man standing i mean, X amount of enemies VS you and you have only one life) of course i hope it starts like a normal conquest, it would be nearly impossible otherwise. all i want you to do is put 1-3 posts in places that can easily be defended, with a nice health and ammo dispenser and in an area where enemies will be forced to come in from one direction...i always hate getting defeated while im still breathing:)
There would be no easy way to do that, I'd have to script in automatically killing all AI on your team if your reinforcements reach a certain level, that wouldn't work though, cause I'd have to force you to be on one team, sooooo. Long answer, noooooooooooooooooo. Short answer, no. Unfortunately, that annoys me as well.
awesome, I can recognize some structures here from SWBF1 rhen var map but I prefer this one ^^
Yes, many of the assets on this map are Rhen Var assets. I prefer it to stock Rhen Var(s) as well, Rhen Var: Citadel was too compact, Rhen Var: Harbor was too spread out, this map is just right. :D