Star Wars BattleFront Commander, is a mod based around and dedicated to Free Radicals version of Swbf3, with adding small gameplay features from pandemic's swbf2

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Our first new update, hope it helps you understand the mod a little more

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So hello everyone i hope you will follow this mod for sometime cause we are gonna do something amazing, i just hope that everyone will love what we do and give us the support we need.

Here is some info on the mod, so take it as you may but once we get stuff coded in it'll look so much more cooler thin what is just written on a news post

This mod will have 4 factions and later on add Kotor era stuff after release

Empire will stay Empire and Rebels=Rebels,,Underworld is now random units and cis is their own faction and republic will be their own faction.

the Republic faction is already been coded in but that's pretty much it other thin the Splash screen and menu overlay,i've got a lot of models done that wasn't used in Star Wars-Clone Wars mod and some that wasn't done for it that are private, so i just need to sit down and code this stuff in.

So lets talk stock foc models, most of the units in foc that are from the rebel and empire side are gonna be changed to High HD models and a lot of people in this community are set that this game only allows a set amount of polys and that you should have this amount of polys for infantry and this for vehicles, i will have a set poly limit so that people who play have average pc's wont lag but i do wanna put models in foc that will push it to the limit some, but i have yet to find it's limit

A full units list will be posted after i can really sit down and think it out but i plain to add at least 30+ more to the empire side and rebels and many many for both the CIS and Republic, Pop cap will be very high VERY HIGH so that it'll feel more like star wars battlefront in away that will make the battles epic.

Reinforcement points will be removed in stock maps and the 1 set Cp in your base will be the only 1 but the radius will be the whole map, but you can't just drop units anywhere,anything that's covered with the FOW wont let you land stuff, some custom maps will have Cp's set up just as swbf2 has them with a little twist on how i think they should be.

fighters will be on land just as they are in swbf/2 and swbf3 free radical version. i am atm trying to work on a system in the map editor and camera xml to allow for you to see higher up on the battlefield and make it seem that your doing a space/land thing but that is a work in progress.

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