Star Wars BattleFront Commander, is a mod based around and dedicated to Free Radicals version of Swbf3, with adding small gameplay features from pandemic's swbf2

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Things that can be improved (1.04.5) (Games : Star Wars: Empire at War: Forces of Corruption : Mods : Star Wars BattleFront Commander : Forum : Bug Reports : Things that can be improved (1.04.5)) Locked
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Jan 20 2018 Anchor


The Clone Wars
- Plex B1 have the same icon as standard B1 which is misleading - B1 plex should have different color (on planet's screen too)
- BX Comando Droids need "consortium" bacta tanks for repairs (but Magnaguards need "repair" facility)
- STAP needs "consortium" repair facility ?
- STAP should heave "hunt" ability
- Buildable turrets (Separatists) are too expensive (200-675). Even Sensor Node costs 275 credits (Republic has cheap turrets).
- Gen Grievus does not use "consortium" repair facility
- Buzz Droids should have Hunt ability instead S-foils, S-foils is mostly useless with that number of fighters
- Separatists are called Pirates (Pirate Fleet, Pirate Garrison).
- Playing Republic: many missing texts/names of ships (have screens if interested) - class Corvette, Y-wing,
- Vulture Droids should have Hunt ability instead S-foils, S-foils is mostly useless with that number of fighters
- Separatists are called Pirates (Pirate Fleet).
- Super Battledroids die as fast as weak B1. Waste of money.
- Land battles. Clone Trooper Engineers are invisible and undestroyable for droids.
- Please add to all starfighters "hunt" ability. It's easier to manage them in battle for human.
- AI should retreat (space battle) if heavily outnumbered (instead of loosing all ships!)

- Maybe General Grievous should UPGRADE to Malevolence? Now I have his ship with him and Malevolence additionally.

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Galactic Civil War 2 sides
- Tech 1-3 ISD1 do not use pop [can be spawned unrestricted]. Should be 4. Tech 4 new ISD1 use 4 pop.
- Predator SD do not use pop [can be spawned unrestricted].
- Mara Jade, Saber Guard do not attack Reb Minig Facility, generators or other buildings.
- Saber Guard are really weak when attacking mechanized units.
- MC80B cruiser hardpoints missing names
- Vader's description about Executor is wrong as he has ISD (later he came wit Ex).
- Vader unable to beat Rebel Commandos (3 soldiers), has problems with 1 of that guys.
- Imperial Commando (1 pop) is far more effective than Saber Guard (5 pop), I mean 5 Imp. commandos is better choice.
- When tech level 3 appears, imperial Inquisitor disappears. Pity.
- Heavy Shocktroopers using proximity grenades [thermal detonators] hurts themselves. Stupid guys.
- There are many new icons / models for the same equipment of later tech era. Were they stats changed also? [example: Acclamator, Maat, ISD1] Description should says that.
- Imperial space and lands production tabs are cluttered (lower row is nearly empty, higher can's show all units).
- Vader's space squadron should auto-deploy as his interdictors. Why micromanage them?
- POP points could be arranged better. Gozanti Cruiser for 2 pop, when I can build ISD1 for 4 pop (with 3 Gozanti on board)?. Escort Carrier for 4 pop when I can build ISD1 for the same points? Imperial Escort Carrier (Storm) for 3 pop when I can build VSD1/2 for the same? Republic Light Cruiser for 3 pop (never built it). Interdictors should take more pop, they where not so common and they are instrumental in destruction of enemy. Ye-4 Gunboat for 2 pop, are they better than 2 Tie Defenders (1 pop)?
- Bellator: missing hardpoints names.
- Good idea with spawninig of interdictors by dreadnoughts.
- Turbolaser Towers do not shoot vs air? Really? Maat/Laat on Geonosis rules.
- Generators outside force field is wrong idea. Very vanilish but completely non military. Who would create generator unprotected for enemy to take it?
- Whole system of AA, AT, Anti-inf stationary guns is failed. Maat/Laat can wreck havoc. All guns should fire at all target although just better vs. some of them.
- Geonosis map made some problems. Many failed (corrupted) saves during battle.
- There are two Dark Trooper P1 company, of which one is real, and the other is special but rather not melee P1.
- Vader is too weak to crush Turbolaser Tower. Not deflecting its projectiles.
- It looks like imperial Heavy Factory only produces SPMA-T. Waste of slot. After construction of Advanced Factory can be dismantled.
- Purge Trooper does not auto-deploy missile system and try to attack melee if attack command is issued. Dark Trooper P3 at least have some laser weapon if not deployed.

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More thoughts.

- YT-2400/YT-2000 do not use pop [can be spawned unrestricted].
- Blue Diver carrier uses 13 pop points, Lucrehulk carrier only 4. Any sense with it?

- Can you adjust all icons in MT_commandbar.MTD to be either 50x50 [width height] or max 100x50? Examples: Bellator is 155x45, Blue Diver 100x100, Corsec 112x50 (why 112 not 100?), Corsec Gunship 101x58 (!), Harrow 80x81, VSD1 120x45, Procursator 116x45.


Edited by: Khanti

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