Brings classic N64 levels from various titles on the platform including Donkey Kong 64 and Super Mario 64. Also included will be a few "Retro" maps from the original and super nintendo entertainment systems as well!

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New Project 8

This mod is NOT licensed by Nintendo!


Included in this mappack will be many maps, all from some of the best Nintendo titles!

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Along side all of these N64 maps will be a few "Retro" maps from the original and super nintendo entertainment systems as well!

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Feel free to post feedback below. Enjoy!

CREDITS

Nintendo - all the original models, textures, and soundtracks
Alfking49 - Mod creator/author
MrYoloTheLegend - Play tester
Swag Swag Palatine - Cool guy

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SMB Level 1-1 (RETRO MAP #5)

SMB Level 1-1 (RETRO MAP #5)

Full Version

Brings classic N64 levels from various titles on the platform to BF2!

NES Donkey Kong Classics (RETRO MAP #4)

NES Donkey Kong Classics (RETRO MAP #4)

Full Version

Brings classic N64 levels from various titles on the platform to BF2!

SMK Donut Plains (RETRO MAP #1)

SMK Donut Plains (RETRO MAP #1)

Full Version

Brings classic N64 levels from various titles on the platform to BF2!

SMK Mario Circuit (RETRO MAP #2)

SMK Mario Circuit (RETRO MAP #2)

Full Version

Brings classic N64 levels from various titles on the platform to BF2!

Nes Pac-Man (RETRO MAP #3)

Nes Pac-Man (RETRO MAP #3)

Full Version

Brings classic N64 levels from various titles on the platform to BF2!

MK64 Bowsers Castle (MAP #5)

MK64 Bowsers Castle (MAP #5)

Full Version

Brings classic N64 levels from various titles on the platform to BF2!

Post comment Comments  (0 - 10 of 18)
STREF456
STREF456

its so fuunny but the bowser castle its so long
the other maps are so epic and funny

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RandoMando
RandoMando

I really love all of these maps they work surprisingly well for bf2 do you have any plans to make more? because if you do that would be super awesome

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Guest
Guest

You should add onto Peach's castle map and spread out the command posts a bit more. Maybe open one of the numbered doors and place a command post in there, for example the Bob-bomb battlefield painting room. Being able to jetpack to the castle roof would be cool too.

Any plans to add Zelda maps? Clock Town, Zora's Domain (including the fountain area, minus Jabu-Jabu), etc.

This project reminds me of all those modded Halo CE maps from back in the day. I'd say putting N64 maps in a game like Battlefront is an even better idea, though, since a lot of these areas can make for interesting command posts.

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Alfking49 Creator
Alfking49

Thanks for your feedback! Zelda sounds like an interesting idea, though as crazy as it may seem, I've never played a Zelda game. I'll definitely look into it though.

As far as Peaches castle goes, there's not a whole lot more I can add, because then the models would clip though the castle walls into outside.

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Guest
Guest

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Hello_There_2_U
Hello_There_2_U

with disney in charge of star wars and making nonsense canon and other thing not canon (that use to be), just remember that someone made it that the clone wars and the gcw extend to the mario and dk universe. and just because i can and the disney goons cannot do anything about it, i declare this inter dimensional travel of star wars conflict to nintendo themed battlefield CANON

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Alfking49 Creator
Alfking49

100%

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thesithc
thesithc

I might just be the first person to have made a video on one of your maps from this mod! Awesome mod project! Youtube.com

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Alfking49 Creator
Alfking49

Great video! Thank you so much!

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jonshelljonjon
jonshelljonjon

Can you do that mod but from various PlayStation Games like James Cameron Dark Angel for PS2, Tony Hawk Games for PS2 and PS3 and etc call Star Wars Battlefront PS2? Thanks.

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Alfking49 Creator
Alfking49

Unlikely, because I've never played PlayStation :/

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jonshelljonjon
jonshelljonjon

Oh ok, I want to who can make mod for Star Wars Battlefront 2 that is similar to you but play PlayStation 2 various games.

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thesithc
thesithc

How long roughly did it take you to make each map?

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Alfking49 Creator
Alfking49

Some took me a week, some 3 days, and some where done in an hour. It really just depended on what type of map I was doing. Converting over models, or making them from scratch.

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