From the makers of Thrawn's Revenge: Imperial Civil War, Ascendancy is a Star Wars mod set after the Battle of Endor in the Star Wars Galaxy. Fight for galactic ascendancy as multiple factions from this period in Star Wars history.

Post news Report RSS Ascendancy 1.1.1 Patch Released

It's been a week since the release of Ascendancy 1.1, and in that time we've received some very helpful feedback. We're overall happy with the state and direction of the mod, and the response has been great, but there were a few issues (some major, some minor) we wanted to address before moving on to the next major version, the changes for which we'll be discussing soon. This patch will be the first of most likely two patches for 1.1 to address bugs and any flagrant balance issues. There are tw

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Apparently the fix for the galaxy travel did not go through (basically, the game didn't like when I set it back to being free). This will be fixed for the next version, sorry for any inconvenience.

Hello everyone!

It's been a week since the release of Ascendancy 1.1, and in that time we've received some very helpful feedback. We're overall happy with the state and direction of the mod, and the response has been great, but there were a few issues (some major, some minor) we wanted to address before moving on to the next major version, the changes for which we'll be discussing soon. This patch will be the first of most likely two patches for 1.1 to address bugs and any flagrant balance issues. There are two options to install it- one which just has changed files from 1.1, and one which includes a new copy of the whole mod. In about a week, we'll be removing the download for the first to save possible confusion. The description has full installation instructions, as usual.

[Download - Patch Files]
[Download - Full 1.1.1]

Patch Notes:
1. All mesh and entity files converted to binary format for better performance.

2. Icon Fixes:
- Smuggler icon fixed on build bar (New Republic)
- Raider icon fixed on build bar (PA)

3. Ssi-Ruuvi Random event:
The goal with the Ssi-Ruuvi is to have a minor faction which can occasionally play a significant role in a game, akin to more localized pirates. Unfortunately, since they are entirely buff chain based, they could get out of hand and become a much bigger issue than we aimed. These changes aim to bring them back in the intended direction, and we'll nerf them again even more severely if necessary, depending on how they act with these changes.
- Changed spawn weighting and time between possible spawns.
- Instead of being able to repeatedly spawn ships, Ssi-Ruuvi planets will spawn one slightly larger fleet and then stop.

4. Hero/Superweapon Bug Fixes:
- Galaxy Gun bug limiting it to one shot fixed. Reverted to unlimited firing, will be potentially looking into a new method to lock it to 3 shots depending on balancing feedback.
- Fixed Karrde being able to spawn repeatedly.
- Fixed Scourge Squadron (Kaine) and Dark Fleet (Thrawn) not spawning their intended ships. Keep in mind, you do need available ship slots for them to spawn.

5. General Bug Fixes & Changes:
- Removed LAA mention from loading screens
- Fixed issue where pirate spawns on random maps would cause texture issues on the HUD, offsetting black market buttons
- Capital ships (and therefore, hero SSDs) no longer can be captured by MC80 boarding parties.
- Bellator: Barrier shield now tied to correct level upgrade, was tied to microjump.
- Executor: Overwhelm no longer uses Numerical Superiority text
- Executor: Aura of Fear and Iron Grip icons on level upgrades fixed
- Oto: Removed pinnacle base upgrade.
- Fixed issue where many PA ships and structures referenced Imperial fighter sets - now have Skiprays (ie Golan III, Grant, Kaine, Bellator)
- Crimson Command: Changed name to say Crimson command instead of VSDII, extra weapon banks now show properly on unit card.

7. Text Fixes:
- Intego description listed as Phalanx in text file, missing ingame. Now displays properly.
- Split Proton unlock tech description fixed.
- Asdroni now states it is anti-fighter.

8. Balance Changes:
- Culture resistance tech bonuses adjusted for all factions.
- Crack Mantle damage levels now 4k -> 5k -> 6k -> 7k, from 5.
- Warlord random event: removed Executor.

7. Hapes Consortium:
- Still not a playable faction, yet.


Comments
[TFDN]derptrooper Online
[TFDN]derptrooper

That was quick, thanks for the patch :)

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U1Y5535
U1Y5535

Magnificent!I definitely noticed improved performance, it is much appreciated!

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Tiberius233
Tiberius233

I liked all of this except the no more stolen Star destroyers renamed Pizza slice <;_;>

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MrPerson
MrPerson

Thanks for messing with the Ssi-Ruuvi, hope this solves the problem I was having

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DarthYoda1129
DarthYoda1129

Like all the changes except the no more captured cap ship. The Rebels and New Republic did capture many Imperial cap ships including Dreadnoughts (or SSDs if you prefer) so I don't get why that bit of realism isn't kept in the game. Kinda sucks that I can only get the other great changes by getting rid of one of (for me and probably some other players as well) the more enjoyable and fun features of the game. Would be a lot better to give us the choice on what patches we want to install. That way we can take or leave the aspects that make the game enjoyable for each individual player.

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