From the makers of Thrawn's Revenge: Imperial Civil War, Ascendancy is a Star Wars mod set after the Battle of Endor in the Star Wars Galaxy. Fight for galactic ascendancy as multiple factions from this period in Star Wars history.

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Palpatine1
Palpatine1 - - 63 comments

Seems like a sound solution to this issue. Nice work mod team!

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MrPerson
MrPerson - - 1,801 comments

75% seems like a pretty high number, hopefully they won't obliterate the Imperial ones because they dodge so much and take so little damage

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.Corey. Author
.Corey. - - 3,735 comments

The number will be adjusted as needed. this is really just for testing, but may stay if it works.

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Traon
Traon - - 1 comments

Agree 75% seems high, I already seem to find my imp fighters at a loss against NR - although that maybe because I don't field alot of anti-star fighter ships until I get pummeled by them. Oh and NR AI wanting to field about 50 fighter carriers.

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JayTheGam3r
JayTheGam3r - - 1,869 comments

I agree with this. The NR gets out matched in many other ways, having their fighters die just about as easily as other fighters in the mod seems a little out of the normal.

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vaders_Legion
vaders_Legion - - 129 comments

Is that my X-wing still being used? Those proportions seem...Off..

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Service_Disconnect
Service_Disconnect - - 299 comments

Is this something you may consider doing to ALL fighters (not bombers), to some extent?

The reason I bring this up is because although bombers and fighters have equal hull points in the mod, fighters would tend to have increased survivability in a large battle due to their speed and agility.

One thing that's always bothered me about Sins is that dogfights seem to finish up far sooner than the battle between the larger vessels. It would be awesome to have the fighters battling it out for longer periods of time, fighting for superiority and to pave the way for bombers to deploy and do their damage.

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.Corey. Author
.Corey. - - 3,735 comments

The way this has to be done, we can't really make it impact fighters and not bombers. It has to be done from the host ship.

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Service_Disconnect
Service_Disconnect - - 299 comments

Oh, oh well. Would it be something you'd implement for all fighters then, just to extend the duration of dogfights? It just seems like they are over so quickly.

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.Corey. Author
.Corey. - - 3,735 comments

Well, as far as that goes, there's a base accuracy rate a weapon type will have against a given target type, which can be raised or lowered. It doesn't start at 100%. This particular feature is so that the New Republic gets a further reduced chance from everything. So, if we wanted to lower it for all fighters it's a separate thing, and not something you'd bee seeing represented in this way.,

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Description

Although superior fighters are meant to be a strength of the New Republic, the fact that they had fewer compared to other factions tended to make their superiority insignificant. The lack of fighter shielding in Sins also tended to make this an issue. In order to make their superiority significant via stats would require some pretty weird numbers that in the end wouldn't really feel right.

Instead of just pure stats, we've decided on an alternative compromise to help represent both shielding and other aspects which make the New Republic fighters a cut above their Imperial counterparts. Every New Republic fighter now has a 75% chance to dodge any given incoming attack. This should mean that even with superior enemy numbers, the New Republic has a better chance of coming out on top.