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Remember, all these videos add voice comments and english subtitles. If you want discover about the changes, future improves and other new features, you must watch them. Watching them you will support my mods.

April update II

April update II

News

As you probably note, I have updated the mod again, there was a problem which it needed be fixed, a random crash at space skirmish, it happened mostly...

Star Wars Empire at War – FOC Alliance – April Update

Star Wars Empire at War – FOC Alliance – April Update

News

Time to release another update, the number 229. It adds several fixes and many improves. Even some unit additions. The most important fixes are the Grand...

Star Wars Empire at War - FOC Alliance - February 22 update

Star Wars Empire at War - FOC Alliance - February 22 update

News

Seven days ago, I updated the mod by last time. As I said before I would update the mod after a big update where you needed start again your games because...

New update ready

New update ready

News 2 comments

The next update has been released. It fixes the problems added with the last patch from the original game released at January 2021 and it adds several...

RSS Files
FOC Alliance 4.7B

FOC Alliance 4.7B

Full Version 78 comments

Star Wars Empire at War – Forces of Corruption - Alliance 4.7B by Nomada_Firefox: It is the old 4.7B full version from the mod. It was released years...

Republic Ground units pack EAW/FOC 2014

Republic Ground units pack EAW/FOC 2014

Model Pack 9 comments

This is a pack joining most of the Clone Wars Ground Units from Republic faction added at my mods, you can check them in the Encyclopedia section from...

CIS Ground Structures pack EAW/FOC 2014

CIS Ground Structures pack EAW/FOC 2014

Model Pack

This is a pack joining most of the Clone Wars Ground Structures models from CIS faction added at my mods, you can check them in the Encyclopedia section...

CIS Space units pack EAW/FOC 2014

CIS Space units pack EAW/FOC 2014

Model Pack 1 comment

This is a pack joining most of the Clone Wars Space units models from CIS faction added at my mods, you can check them in the Encyclopedia section from...

CIS Heroes pack for EAW/FOC 2014:

CIS Heroes pack for EAW/FOC 2014:

Model Pack 7 comments

This is a pack joining most of the Clone Wars heroes models from CIS faction added at my mods, you can check them in the Encyclopedia section from my...

CIS ground infantry pack for EAW/FOC 2014

CIS ground infantry pack for EAW/FOC 2014

Model Pack 3 comments

This is a pack joining most of the Clone Wars ground infantry models from CIS faction added at my mods, you can check them in the Encyclopedia section...

Post comment Comments  (60 - 63 of 63)
Petroph
Petroph - - 389 comments

Ok, surprised to see this come out today alone and even with a download. A few things I noted however. The first thing I did was do a battle over Coruscant and was ok for the first 10 mins. Then all of a sudden BAM! S*** hits the fan for no apparent reason, without any provocation or any indication a massive fleet jumped in under my control and just started killing everything. I had no direct control over where and when to deploy this "pre-determined" fleet for me. Not sure if that is what is supposed to happen.

A few bugs I noticed (So far):

*I hear EVERYONE dying on ALL sides during a space battle. (Getting into huge battles all you hear are groans of droids and people dying for pretty much the rest of the match)

*Golan Space stations can pretty much spawn everything including ground units in space combat. (Crashes Game when calling in ground units in space upon;as to be expected)

*Big fleets randomly spawning in with no control of when or where to place them. (Looks like a scripted event)

*Some ground units have missing text in their description boxes (Probably placeholder text until later)

There are just a few bugs "I've" noticed right away upon playing the mod. The mod has great potential and will continue to follow and play the mod. But there is much to be done with balancing and bug fixes. Keep up the good work guys, I look forward to more. ;)

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Nomada_Firefox Creator
Nomada_Firefox - - 3,340 comments

With exception from the missing fleets, all the other are not bugs, they are fully normal and it is a matter of tastes. It is not unbalanced and there is not bugs with them. The proof from it, it is how you will find a bigger version at my site named FOC Alliance-Star Wars from the Clone Wars to GCE.

But....:

*Obviously there are many features as the fleets which you have not seen at other mod. There are small fleets defending the starbase and they are random.

*Golan Space Stations do not spawn ground units at space combat.

*If the game crash, it is a alone problem from you. I recomend you check my site Firefoxccmods.com because I have made guides, fix and more.

*I have not problems playing. It is not unbalanced for me.

*There are GC with missions set as a grand campaign, one of these missions is the Battle of Coruscant where a massive fleet attacks the planet at the same moment from Episode III.

The Clone Wars mod 0.5 Beta is older. I made it years ago.

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Petroph
Petroph - - 389 comments

So you like hearing people dying every second? It's annoying when you want to play the game and hear EVERY death in the game regardless of what side you are on. It's unnecessary.

You like random fleets just randomly jumping in and changing the tide of battle? (Not necessarily a bad thing, but unnecessary, seeing as the fleet is usually always spawned in for you, the player, and you can never loose.)

AI relentlessly focuses on upgrading the space station immediately, which isn't bad, but sometimes people like to have lengthy battles not have it over in less then 10-15 mins because a massive fleet comes in out of no where and uses your reinforcement points so you can't spawn anything else.

As for the bugs, I'm stating spawning in ground units from the Golan Space station while in a space battle causes the game to crash. Sure, many are smart enough to not spawn in ground units in space, but having the button there in the first place is unnecessary
.
As you stated this is an older beta. If there is a newer version, why did you upload a clearly outdated version?

The mod is great, just some things are unnecessary or give us the option to do so, not force it upon the player. I'll take a look at the "Bigger Version" on your website, since I'm guessing that one is updated unlike the old 0.5 beta.

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Nomada_Firefox Creator
Nomada_Firefox - - 3,340 comments

I did not understand you the first time about "So you like hearing people dying every second?" but it was a feature from some original units as the B-Wing or the Red Squadron by example. Of course I like it.

The things that you feel are unnecesary, for me are more fun and they make very different to this mod from others.

I and probably many people will not see the point from to make all the mods equal to others.

About upload a newer version, usually I do not upload my newer versions at moddb and I uploaded it just because the rules from moddb has changed.

The latest version is the 4.7b+5.0 patch which you will find just at my site. It is a bigger mod where you can play from Clone Wars to the Galactic Civil War era.

But now probably I will fix many of the bugs, the real bugs from the 0.5, not the personal tastes about the mod.

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Petroph
Petroph - - 389 comments

"I did not understand you the first time about "So you like hearing people dying every second?" but it was a feature from some original units as the B-Wing or the Red Squadron by example. Of course I like it."

I don't see how hearing EVERY fighter pilot die is likable, but regardless can be filtered out through game play I suppose. For that matter I do believe original B-Wing and Red Squadron did not have every single fighter being destroyed being associated with a "death sound". It was more like very 2 or 3 fighters being destroyed then you would hear a death sound. Of course, I could be wrong :P.

"The things that you feel are unnecesary, for me are more fun and they make very different to this mod from others."

You're right, it's not all about "me" it about your "community". You have a great mod going on, but give us "players" some options. For example, give us the option for whether massive fleets jump in or not randomly. Give us the option whether or not to hear every single fighter pilot die in big space battles, it gets annoying (to some like me). Your mod is definitely unique, fun, and of course "your" mod. So you can do as you please. Just giving some suggestions that can be ignored by your choosing.

I do look forward to 4.7 and the 5.0 patch.

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Nomada_Firefox Creator
Nomada_Firefox - - 3,340 comments

Give us the option is not a choice from the first moment that it is not possible. The unique option would be disable these features and this is not one thing which I will make.

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