This mod is intended to build upon a handful of amazing mods currently out there featuring Clone Wars content to create a realistic, visually spectacular, as-canon-as-can-be, and of course, FUN Clone Wars mod for Empire at War. This mod will utilize only the very BEST available content to bring together such gameplay. A ton of research, testing, modeling and coding have been put into ensuring that this mod is canon (down to character height!), looks magnificent, and plays great. I'll be uploading a lot more content leading up to alpha release this September- stay tuned! Also, as much of the content in this mod is already out there, it will be duly and explicitly credited, in detail, to those talented modders behind it all. If you see anything included that you are uncomfortable with, please please please just let me know! And please, if anyone in the community has ideas or suggestions that could further advance this mod's work, or contribute in any way, just PM me- I love new ideas!

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Update on the remaining work left that I've identified.

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Hi all,

I thought I'd give a bit of an update on what I've outlined that needs doing before calling the mod complete.

Corporate Sector Authority Units- I need to add both ground and space units for the CSA. The CSA will play a very minor role in the galactic campaign, but I feel that adding them adds another layer of detail and complexity to the gameplay. However I'm not too knowledgeable on CSA military units, or what in canon is even established, so I've been putting this task off for a far too long.

Hutt Ground Units- The Hutts will occupy several systems in Hutt Space. Their space units are all in-game and playing nicely. However I just need to complete their ground units and balance them out. I want the conquest of Hutt Space to be a real challenge, as with other neutral systems.

Tibana Gas Refinery for Bespin- An easy addition and pretty self-explanatory.

Finish Orbital Bombardment Overhaul- I've always disliked the way orbital bombardments looked in the vanilla game. I'm adding in an orbital strike that looks and feels much more like that in Dice's Battlefront games.

Finish Taris Ground Map- "NO VANILLA MAPS" has been my motto for mapping. Taris appears to be the last holdout of the old vanilla EAW maps that I need to overhaul. I'm almost there!

Complete Onderon Ground and Space Maps- Onderon is currently a blank space map and has no ground map at all. That needs to change very soon, and it will!

-beregond45

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Samhain68
Samhain68 - - 79 comments

you twill?

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beregond45 Author
beregond45 - - 64 comments

Oops- good catch. Thanks!

Reply Good karma+1 vote
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