Welcome to Star Trek Total Conversation For Freespace 2 Open. With no new Star Trek game likely to be released any time soon it was decided to save the community it needed a new game so STC was born. STC will be a totally free game using the FS2_Open engine to power the game. This game is being made by fans of Star Trek who want to release a quality game, unlike some of the of the Star Trek game in the past which sole purpose was to make money and have been a let down to the community. We understand companies need to make money, but we don’t believe that using the word Star Trek in the game name is an excuse to produce a game which if it was not for Star Trek fan would never sell. We hope to release a demo by Easter (but no promises) and the full game before summer

Post news Report RSS Closing The Project Down.

Star Trek Totally Conversion - AKA Hostile Borders will be coming to an end. When we started this project we said we would not release anything if we where not pleased and happy with the results. The problem we are facing was that anything larger than a defiant or bird of prey just did not fly right

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Star Trek Totally Conversion - AKA Hostile Borders will be coming to an end.

When we started this project we said we would not release anything if we where not pleased and happy with the results.

The problem we are facing was that anything larger than a defiant or bird of prey just did not fly right when controlled by the AI (the way it flew did not factor any other weapons except front and rear ones). Dug and Mike have spent countless hours trying to alter the source code to fix this, but to no avail. They are now both in the 3rd year of university and need to concentrate on their final project. So with no one to take over from them (even if we had would be a long shot that AI problem could be fixed).

This project has not been a complete loss; we all learnt a lot about freespace 2 open source engine and had some great game flying defiant and birds of prey.

Further more few of us are talking about making a another game and using what we learnt from this project.

I would like to take the chance to thank everyone who helped and supported us.

Damien

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