Introducing the latest mod to come to Legacy- The Aftermath.

Star Trek Legacy: The Aftermath is the first mod of its kind, a hybrid mod unique in approach and creation. One part mod the other part tutorial, this mod not only offers a unique playing experience but also encourages the average user to take their game skills to the next level-teaching them how to go about creating their own game.

The tutorial half of the game has been designed to offer up and coming modders the info and encouragement they need to set out on their own mod. Whether they wish to create new game modes or add to the growing list of Historical battles they could create; the know how is there for them to go about and create their own gaming experience.

The mod half, with enhanced AI, challenging scenarios and much more push the foundations of Legacy to make it a different experience each time you play. With many new maps each with their own perils and wonders will see the Legacy engine in a different light. The re-designed interface that carries through every menu throughout the game is to provide a change of scenery to the generic look of the old stock look.

This first hybrid mod for Legacy has many more features yet to come. Additional info and progress can be found at the STL: The Aftermath forums that are being built up

Theaftermathmod.star-trek-games.com

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This is the current release schedule for Aftermath.

Main Release
-Aftermath 2.0

Add-on Releases
-Add-on Pack A
-Add-on Pack B
-Add-on Pack C
-Add-on Pack D
-Add-on Pack E
-Add-on Pack F

Upcoming Releases

-Aftermath 2.5 (AM 2.0 repackage with rejected ST content)
-Tutorial project
-Aftermath: Battalia Requiem

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RSS Articles

Been a while but I am putting Battalia Requiem on hold for the moment. It will still be going ahead but at the moment I have no time to work on it at all. Back in February the engine was finalized but since then have seen other things I want to try and so that has come back in for more work. With the races, I am still at 2 confirmed playable races (the Arbitor and Hyrogan races); a third race is still unkown. The Mynnon race is now an NPC race. One race fleet has been designed but no idea who it will be for. Scale is another issue with the game; have been playing around with scale as one structure in the game is around 30km long; the Skybridge. Skybridge is a Citadel like structure.

Maybe in a couple of months things have died down enough for me to get back to working on Battalia Requiem. At the moment I do not have the time to work on it. I havent even had enough time to package up Aftermath 2.5. So late April/early May things should start back up again.

Battalia Requiem Jan 2011 progress

Battalia Requiem Jan 2011 progress

News 3 comments

Now that the second dev cycle has come to an end, here is a quick overview into what has made the final release and what will be coming in the next dev...

Aftermath: Battalia Requiem (official announcement)

Aftermath: Battalia Requiem (official announcement)

News 2 comments

A few months late, here is the official announcement ofor Aftermath: Battalia Requiem. Listed in the announcement is the path that will be taken for the...

CombatAce preview: Battalia Requiem

CombatAce preview: Battalia Requiem

News 1 comment

The site CombatAce.com had a few months of hands on preview for the upcoming release Battalia Requiem. Small bits of info on the races, the new AI, ships...

Battalia Requiem open forums

Battalia Requiem open forums

News

Development of Battalia Requiem now moving to the forums. Concept artwork, ideas and everything now be posted up in the forum area

RSS Files
Aftermath: Galaxy R Concept (BR reject)

Aftermath: Galaxy R Concept (BR reject)

Full Version

This is one of the concept ships used throughout the development of the Galaxy class and other areas of Battalia Requiem. This ship will not be in the...

Aftermath: Tein Bessa (Battalia Requiem reject)

Aftermath: Tein Bessa (Battalia Requiem reject)

Full Version

Another map that has been left out from the upcoming Battalia Requiem release is 'Tein Bessa'. This map is a 6 player map that was made during the Dev...

Aftermath: Nepera Dissi (Battalia Requiem reject)

Aftermath: Nepera Dissi (Battalia Requiem reject)

Full Version

Here is some of the content that will be left out of the upcoming Battalia Requiem release, the map Nepera Dissi. This map is a 6 player map that was...

Aftermath Add-on Pack F

Aftermath Add-on Pack F

Full Version 1 comment

Our next add-on, Pack F. This one comes in at under 10mb but features 3 new ships, 3 ship retextures, registry issues, alot of ship balancing, one new...

Aftermath Add-on Pack E

Aftermath Add-on Pack E

Full Version

This is the first of two add-ons for February. Pack E contains 5 new ships and several ship fixes. The new ships contained in the pack are the Apollo...

Aftermath 2.0 January 2009 Build

Aftermath 2.0 January 2009 Build

Full Version 2 comments

Here is our first recompile of Aftermath 2.0. This also contains the first four add-ons released for Aftermath (Add-on Packs A-D). Aswell as all the new...

Post comment Comments  (60 - 70 of 125)
bucky699
bucky699 - - 127 comments

I never was much for STL i thought Bethseda did a crap job with it, promised us the world and gave us a peice of moon rock instead. aving said that looking at this mod makes me want to actually play STL again, with the mod that is. Hope you get to releasing the 3.0 version soon, i'll be playing your 2.0 mod until that day comes. Keep up the excellent work and perhaps this turd of a game can be shined into diamond.

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tjoz Creator
tjoz - - 49 comments

The new release (Battalia Requiem) wont be out till back end 2010 but I hope to have a full working beta ready around Easter. Currently in testing stages is the proto AM game engine in non-Aftermath installs (stock, and modded) to see what it does in regards to other installs of Legacy. The more machines I can test the proto build out on the bigger the benefits I can milk out of it.

But AM: Battalia Requiem will be a very different version of Legacy...

There may be a non-Aftermath release by myself this year, a currently untitled project ;)

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sgtmyers88
sgtmyers88 - - 2,831 comments

As always... a very beautiful Mod...

Especially for strategy/simulation gamers and Star Trek Fans such as myself! ;)

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nagrom22156
nagrom22156 - - 8 comments

seeing the ships from the new movie would be pretty cool cause that offers a way to change the ships to have new wepons and wepons placed in different places. i still wanna see the domenion cause that dose give u 3 races to work with for ships or maybe just do 1 race that is just mics so u can use ships from all kinds of races

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PhoenixR
PhoenixR - - 12 comments

are there any servers for the mod avaible?

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AdmiralTade
AdmiralTade - - 195 comments

im just curious are you going to add the enterprise like in the new startrek movie or mabey even the class of ship the kelvin was? just wondering cause those pulse phasers kicked ***.

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tjoz Creator
tjoz - - 49 comments

There is a movie pack being made for the BC version of Aftermath which has those ships in it but no one around to bring them across into the Legacy version. There are ships locked in for the 2010 release so you will have to wait and see...

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Valherran
Valherran - - 2,446 comments

Can we expect a release date for the new addon pack?

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tjoz Creator
tjoz - - 49 comments

There are no more add-ons for existing Aftermath releases. Aftermath 2010/3.0 will be released next year. That will be a major release

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SanitySlayer
SanitySlayer - - 173 comments

Wheres the games saved when you save game in this mod? I can never seem to be able to load the games i save cause i don't know how

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tjoz Creator
tjoz - - 49 comments

The save files are located in your My Documents folder, in Legacy Saves. They are saved as .sav files

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SanitySlayer
SanitySlayer - - 173 comments

found them, thanks

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