Introducing the latest mod to come to Legacy- The Aftermath.
Star Trek Legacy: The Aftermath is the first mod of its kind, a hybrid mod unique in approach and creation. One part mod the other part tutorial, this mod not only offers a unique playing experience but also encourages the average user to take their game skills to the next level-teaching them how to go about creating their own game.
The tutorial half of the game has been designed to offer up and coming modders the info and encouragement they need to set out on their own mod. Whether they wish to create new game modes or add to the growing list of Historical battles they could create; the know how is there for them to go about and create their own gaming experience.
The mod half, with enhanced AI, challenging scenarios and much more push the foundations of Legacy to make it a different experience each time you play. With many new maps each with their own perils and wonders will see the Legacy engine in a different light. The re-designed interface that carries through every menu throughout the game is to provide a change of scenery to the generic look of the old stock look.
This first hybrid mod for Legacy has many more features yet to come. Additional info and progress can be found at the STL: The Aftermath forums that are being built up
Theaftermathmod.star-trek-games.com
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This is the current release schedule for Aftermath.
Main Release
-Aftermath 2.0
Add-on Releases
-Add-on Pack A
-Add-on Pack B
-Add-on Pack C
-Add-on Pack D
-Add-on Pack E
-Add-on Pack F
Upcoming Releases
-Aftermath 2.5 (AM 2.0 repackage with rejected ST content)
-Tutorial project
-Aftermath: Battalia Requiem
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Been a while but I am putting Battalia Requiem on hold for the moment. It will still be going ahead but at the moment I have no time to work on it at all. Back in February the engine was finalized but since then have seen other things I want to try and so that has come back in for more work. With the races, I am still at 2 confirmed playable races (the Arbitor and Hyrogan races); a third race is still unkown. The Mynnon race is now an NPC race. One race fleet has been designed but no idea who it will be for. Scale is another issue with the game; have been playing around with scale as one structure in the game is around 30km long; the Skybridge. Skybridge is a Citadel like structure.
Maybe in a couple of months things have died down enough for me to get back to working on Battalia Requiem. At the moment I do not have the time to work on it. I havent even had enough time to package up Aftermath 2.5. So late April/early May things should start back up again.
Now that the second dev cycle has come to an end, here is a quick overview into what has made the final release and what will be coming in the next dev...
A few months late, here is the official announcement ofor Aftermath: Battalia Requiem. Listed in the announcement is the path that will be taken for the...
The site CombatAce.com had a few months of hands on preview for the upcoming release Battalia Requiem. Small bits of info on the races, the new AI, ships...
Development of Battalia Requiem now moving to the forums. Concept artwork, ideas and everything now be posted up in the forum area
This is one of the concept ships used throughout the development of the Galaxy class and other areas of Battalia Requiem. This ship will not be in the...
Another map that has been left out from the upcoming Battalia Requiem release is 'Tein Bessa'. This map is a 6 player map that was made during the Dev...
Here is some of the content that will be left out of the upcoming Battalia Requiem release, the map Nepera Dissi. This map is a 6 player map that was...
Our next add-on, Pack F. This one comes in at under 10mb but features 3 new ships, 3 ship retextures, registry issues, alot of ship balancing, one new...
This is the first of two add-ons for February. Pack E contains 5 new ships and several ship fixes. The new ships contained in the pack are the Apollo...
Here is our first recompile of Aftermath 2.0. This also contains the first four add-ons released for Aftermath (Add-on Packs A-D). Aswell as all the new...
big question......i go in skirmish and see all the faction selections but when i select one i stay on one of the standard races.....whats going on and what do i do?
There are only 5 playable factions in Aftermath; Vulcans being the only new faction. When you go to select a faction, do you use mouse or 360 controller? Using the controller can have issues at times (one being not able to properly select a race) or did you click outside the drop down box?
If none of that, does the faction select return to Federation for you?
it does go back to fed...i think i found out the prob i didnt extract to the main folder of stl it was a diff kind of winrar. but i did see the other kinds of factions so i wonder where that came from
Development has resumed for Aftermath. I took some time off for personal reasons but things look to have settled down and now back into working on the next release. Still the official announcement for Battalia Requiem is 'stuck' due to all of that being on the laptop which fried its motherboard... Once new part arrives then everything good to go
Great news! Get the new motherboard running and continue your awesome work. BtW fantastic screenshots can't wait to try the new battle system.
The official announcement of Aftermath: Battalia Requiem will be up soon. All that is left is new media being prepped for the announcement (new pictures and videos)
Still waiting!
Question dunno your exact plans for the mod but any chance of a custom campaign? like most i was wholey disapointed in the campaign provided in the stock game, i think if you guys could do one it would be hella better.
There is a story mode planned for the new release. Just finalizing how to piece it all together. You play it out from many angles (multi race)
Thank you alot for for your hard work on this mod. i play it daily. it leaves me wanting more of your work lol cant wait for the next release you get out. ^^