Introducing the latest mod to come to Legacy- The Aftermath.
Star Trek Legacy: The Aftermath is the first mod of its kind, a hybrid mod unique in approach and creation. One part mod the other part tutorial, this mod not only offers a unique playing experience but also encourages the average user to take their game skills to the next level-teaching them how to go about creating their own game.
The tutorial half of the game has been designed to offer up and coming modders the info and encouragement they need to set out on their own mod. Whether they wish to create new game modes or add to the growing list of Historical battles they could create; the know how is there for them to go about and create their own gaming experience.
The mod half, with enhanced AI, challenging scenarios and much more push the foundations of Legacy to make it a different experience each time you play. With many new maps each with their own perils and wonders will see the Legacy engine in a different light. The re-designed interface that carries through every menu throughout the game is to provide a change of scenery to the generic look of the old stock look.
This first hybrid mod for Legacy has many more features yet to come. Additional info and progress can be found at the STL: The Aftermath forums that are being built up
Theaftermathmod.star-trek-games.com
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This is the current release schedule for Aftermath.
Main Release
-Aftermath 2.0
Add-on Releases
-Add-on Pack A
-Add-on Pack B
-Add-on Pack C
-Add-on Pack D
-Add-on Pack E
-Add-on Pack F
Upcoming Releases
-Aftermath 2.5 (AM 2.0 repackage with rejected ST content)
-Tutorial project
-Aftermath: Battalia Requiem
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Been a while but I am putting Battalia Requiem on hold for the moment. It will still be going ahead but at the moment I have no time to work on it at all. Back in February the engine was finalized but since then have seen other things I want to try and so that has come back in for more work. With the races, I am still at 2 confirmed playable races (the Arbitor and Hyrogan races); a third race is still unkown. The Mynnon race is now an NPC race. One race fleet has been designed but no idea who it will be for. Scale is another issue with the game; have been playing around with scale as one structure in the game is around 30km long; the Skybridge. Skybridge is a Citadel like structure.
Maybe in a couple of months things have died down enough for me to get back to working on Battalia Requiem. At the moment I do not have the time to work on it. I havent even had enough time to package up Aftermath 2.5. So late April/early May things should start back up again.
Now that the second dev cycle has come to an end, here is a quick overview into what has made the final release and what will be coming in the next dev...
A few months late, here is the official announcement ofor Aftermath: Battalia Requiem. Listed in the announcement is the path that will be taken for the...
The site CombatAce.com had a few months of hands on preview for the upcoming release Battalia Requiem. Small bits of info on the races, the new AI, ships...
Development of Battalia Requiem now moving to the forums. Concept artwork, ideas and everything now be posted up in the forum area
This is one of the concept ships used throughout the development of the Galaxy class and other areas of Battalia Requiem. This ship will not be in the...
Another map that has been left out from the upcoming Battalia Requiem release is 'Tein Bessa'. This map is a 6 player map that was made during the Dev...
Here is some of the content that will be left out of the upcoming Battalia Requiem release, the map Nepera Dissi. This map is a 6 player map that was...
Our next add-on, Pack F. This one comes in at under 10mb but features 3 new ships, 3 ship retextures, registry issues, alot of ship balancing, one new...
This is the first of two add-ons for February. Pack E contains 5 new ships and several ship fixes. The new ships contained in the pack are the Apollo...
Here is our first recompile of Aftermath 2.0. This also contains the first four add-ons released for Aftermath (Add-on Packs A-D). Aswell as all the new...
Updates have been made in the forums area
woop woop !!
Starting work on a new write up for Battalia Requiem. Also want to see if I can build something up so there is something else also in the promo piece for it. New video footage is being taken, 2 new systems are being built and might show off one of the new ships
At this stage, yes. There are a few ships that have been waiting to go into a release. I looking at adding only a small amount of ships, Aftermath has never been a 'ships r us' type mod. Aftermath has always been gameplay first. Ships to me is just filler content to bulk up a release.
Laptop is officially stuffed. So will be coming up with a new write up for Battalia Requiem and have it out in around 2weeks time
awesome
i luved the imrpoved graphics and effects and overall better gameplay
just missed havin a few extra ships
cant wait for Battalia Requiem
are there gonna be any new ships in the next release ?
Now if someone could tell me how to temporaraly disable it so i can use the stargate mod
and tell me how to install that one
You will need another install of Legacy, installing mods on top of other mods leads to problems. Just copy your Legacy install or do a re-install
ah complicated but thanks
never mind i found the problem i installed it into bethsada instead of bethsada softworks