Star Trek: Armada III begins with the first stirrings of the Dominion War and allows players to take command of five unique factions, the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union/Dominion Alliance, and the Borg Collective. Explore strange new worlds, seek out new life and new civilizations, and boldly go where no one has gone before.
A quick preview of the Prometheus Multi Vector Assault Mode.
That is just too cool.
Dam that's awesome! =)
WWow
Nice!
YES YES YES YES! Will she be a Titan ... she totally deserves to be a Titan.
She's not going to be a Titan.
DREAM DESTROYER AWAY!
WHO'S DREAMS WILL HE DESTROY NEXT?
FIND OUT NEXT WEEK ON...... DREAM DESTOOOOOYYYAAAAAAAA!!!
Just f...ing awesome....great job modteam... thx
Multi-Vector Assault Mode (for the win)
En.memory-alpha.org
Sto.gamepedia.com
I wish this game is about exploring the universe, nit fighting the enemy :)
How on this Earth did you guys pull that off? That's fantastic!
Nice, though if you guys could make the ships computers' seperation voiceover play when the ability happens that would be awesome!!
Clip: Youtube.com
Respect!
What happens if one of the pieces gets destroyed how will you reintegrate?
And a lovely job indeed. Why they need to warp out before reintegration is a mystery to me but I assume it's necessary as work around?
The Romulans win if a piece is destroyed.
The "warp out" effect you see is in fact the death animation of the ship. The piece died according to Sins.
*jaw hits floor* wow. just wow.
Galaxy Class saucer separation coming soon????
Com'on!!
You might want to look into reintegration as an ability, not sure the AI would otherwise. You could also code different versions on each third for when chunks are destroyed that cost resources.
You don't even know how the ability works, or even watched the video, and you're going on about expanding M.V.A.M.? I don't say this often, but you're a ******* idiot. If you look at the video, you see one of the three pieces being scuttled, aka. killed, and then all three parts reintegrate together.
Lavo, I watched the video multiple times, even zooming in to see how health was handled in case that was a clue and emailing it to the people I play this mod with. If you read what I was saying, it is extremely rare for me to see the AI scuttle anything. I also have been watching sins mods for a while and know that there is a very limited amount you can do, and how damn impressive what you have going is. Maxloef partially explained below how a destroyed piece would effect reintegration, which is something that comes to mind as a concern. He doesn't say though how it would effect the total health if the sub-ships took damage before reintegrating, or if the components were in different grav wells etc. From the demo, it seems to be a level one ability which means I will see it a lot. The cool down time does not seem to be very long either; so a full would be pretty effective. As an awesomesauce observes an unkillable prometheus class is an obvious concern. I observe that for an AI to have a ship stuck in MVAM (the segment selected was ability free) might have an ability and upgrade free cap ship that they can't fix. Clearly you have a death script and I am guessing it could be converted to an ability script. I am also intelligent enough to know that it would take 4 abilities on each segment to handle the destruction of other segments if you were to allow for rebuilding of segments. etc. etc. etc. Its an amazing ability you have, but I wonder what its limitations etc are.
Dude, I made that ability, and that video features a human, not an AI. I also run a whole mod on my own, Sins of a Galactic Empire, and have done so for over three years. With this knowledge in mind, it is safe to say that I have considerably more knowledge about Sins than you; the absolute hogwash about "scripts", which are non-existent in Sins, further cements this.
You also make several assumptions about the ability that are false, such as it killing the first spawner, and that it -requires- four abilities on each segment in order to reintegrate, which is false as each segment has no abilities and reintegrates without issue, be it AI or human. Further, the assertion that this ability will be overpowered, is amusing seeing as how this is clearly a test run and is not the final product.
I'm going to ask what "qualifications" you have that make you "certified" to criticize this ability, in particular when you do not even have the code for it.
I think he's more inquisitive, wondering how it will work out than critical.
If he is trying to be inquisitive he is not doing it right.
I do see that I was a bit rough there, so I apologize for that.
Lavo, its fine, I will send my message by PM. was over 2k characters.
so the pieces will only reattach if one is destroyed?, please give it an outrageous cooldown to stop unkillable Prometheus'.
the parts are "unkillable" but once you kill a piece its forced to reintergrate, at that point you can kill the main ship.
How tough will each of the parts be?
Because as long as you could get it to live longer than the cool down takes then it would be invincible.
Or will the ability only cool down if it's all together?
we need to be able to delete comments, I posted this without realising something and so now i'm writing this
You can delete comments. :P
You do it from your profiles comments tab.
what the **** did I just see XD
I love that pulsar in the background.
as a vivid fan of the Prometheus Class and STO player that use one I must say that I'm going to enjoy this unit alot. :)
Absolutely awesome :)
That is just ace!
A fantastic piece of work there =D
i'd love to see an atrox, despite it being a cryptic ship :p
brilliant game, Cant wait for the updates!
atrox no please no
This comment is currently awaiting admin approval, join now to view.
great, i love it...its realy amazing